Greater moor wight: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 28: Line 28:
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Empath Base]] |+146 [[Target defense|TD]]}}
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}

Revision as of 03:53, 26 March 2018

Greater moor wight
Picture
Level 39
Family wight family creatures
Body Type Biped
Undead Yes (corporeal)
Areas Found Black Moor
Miasmal Forest
BCS Yes
HP 240
Armor [?]
Attack Attributes
Physical Attacks
rusty steel flyssa (broadsword) +252 to +267 AS
large dual-bit handaxe +252 AS
Bolt Attacks
Use the Creature ability template here {{{bolt}}}.
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Maneuver Attacks
Use the Creature ability template here {{{maneuver}}}.
Offensive Spells & Abilities
Elemental Dispel (417)
Cold Snap (512)
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt +170 to +195 DS
Bard Base +133 TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base +146 TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental +160 TD
Major Spiritual <N/A> TD
Minor Spiritual +145 TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Defensive Spells & Abilities
Spirit Warding I (101)
Spirit Defense (103)
Haste (506)
Prismatic Guard (905)
Mass Blur (911)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin wight mane
Other None

Once beautiful beyond comprehension, the moor wight before you is now as disgusting as it was once charming. The wight has a slender, decaying body hidden by tattered and fading robes. Plainly written across the moor wight's face is an expression of eternal anguish and pain, silently speaking of the horrofic events which unfolded during its life to bring it to this sad state.

Hunting strategies

Greater moor wights are immune to cold elemental damage.

Spell Preparation Messaging

A greater moor wight gestures arcanely.

Other information

Summoning Powers

Similar to their lesser brethren, greater moor wights have even more potent abilities to conjure into existence other undead beings.

In areas with muddy wetland terrain, these wights are capable of summoning greater fetid corpses out of the mire:

A greater moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.
A greater fetid corpse emerges from the stinking mire, moaning evilly!

If the terrain is too hard and dry to allow this trick, they may instead call upon their less threatening ally, the luminous spectre:

A greater moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.
A cold mist seeps up out of the ground, slowly dissipating to reveal a luminous spectre.

Interaction with corpses

A greater moor wight is not going to help rescue you when dead. In fact, it will further mangle your body:

A greater moor wight rakes ribbons of flesh from your face.

And move your corpse about wherever it pleases:

A greater moor wight heads out, dragging your battered body behind it!

References

Near-level creatures - edit
Level 37 Level 38 Level 39 Level 40 Level 41
edit edit edit edit edit