Greater skayl: Difference between revisions

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(set up creature page)
 
m (Changed family per GM Xeraphina.)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| picture =
| picture =
| level = <!-- This will also be used at the end of the page in the Near level creature template -->
| level = 81 <!-- This will also be used at the end of the page in the Near level creature template -->
| family = Skayl <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Elemental <!-- Add creature to family page list, which will be linked on preview/save -->
| type = <!-- Creature body type -->
| type = Globoid <!-- Creature body type -->
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 = Element-based
| area = <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Eye of V'Tull <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 300
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Pound<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA =
| PAA = 392
| PA2 = Ensnare
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| PAB = 402
| BT1 = Balefire (713) <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA = 342
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = Earthen Fury (917)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
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}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 16N<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = ?
| Melee = ?
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| PalTD = ?
| PalTD = ?
| RanTD = ?
| RanTD = ?
| SorTD = ?
| SorTD = 346
| WizTD = ?
| WizTD = ?
| MjETD = ?
| MjETD = ?
| MnETD = ?
| MnETD = 379
| MjSTD = ?
| MjSTD = ?
| MnSTD = ?
| MnSTD = ?
| MnMTD = ?
| MnMTD = ?
| DSP1 = Thurfel's Ward (503)
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| DSP2 = Elemental Bias (508)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP3 = Strength (509)
| DSP4 = Mass Blur (911)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = Immune to [[Unbalance (110)]] <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
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| coins = ?
| coins = ?
| magic items = ?
| magic items = ?
| gems = ?
| gems =
| boxes = ?
| boxes = ?
| other = ?
| other = [[Essence of fire]]
| skin = ?
| skin = ?
}}
}}
{{Creature end}}
{{Creature end}}
<pre{{log2|margin-right=26em}}>Flame suddenly hisses and spits from thin air, which shimmers in the resulting smoke like reflective crystal. Then abruptly, the air roils and begins to take on form. In mere heartbeats, it becomes obvious that the transparent bubble of conflagration is a sentient being. The greater skayl opens its gaping maw of fire and bellows a malign growl that is more felt than heard. In the next instant, the greater skayl melts down then reforms a short distance away, leaving a drift of smoke in its wake like a fraying shadow.</pre>

==Hunting Strategies==
==Hunting Strategies==
{{addmetext}} <!-- Remove when adding to section -->
{{addmetext}} <!-- Remove when adding to section -->


==Other Information==
==Other Information==
Greater skayls cannot be skinned but will yield a gem when searched. However, searching a greater skayl will result in a minor hand wound that will not give experience if transferred by an empath (the wound will count as self-inflicted).
{{addmetext}} <!-- Remove when adding to section -->

<pre{{log2|margin-right=350px}}>You break through the husk of the greater skayl and withdraw a heart of fine smooth glaes!
Suddenly, you realize that the smooth black glaes is steaming hot!
Bright orange lava oozes out of the greater skayl before it crumbles into a lifeless pile of glaes.</pre>


<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->


{{Nearlevel
{{Nearlevel
|levelm2 =
|levelm2 = 79
|levelm1 =
|levelm1 = 80
|level =
|level = 81
|levelp1 =
|levelp1 = 82
|levelp2 =
|levelp2 = 83
}}
}}

Latest revision as of 11:55, 3 April 2021

Greater skayl
Level 81
Family Elemental family creatures
Body Type Globoid
Classification(s) Magical
Element-based
Area(s) Found Eye of V'Tull
BCS Yes
HP 300
Speed
Attack Attributes
Physical Attacks
Pound 392 AS
Ensnare 402 AS
Bolt Spells
Balefire (713) 342 AS
Misc. Offensive Spells
Earthen Fury (917)
Defense Attributes
Armor
Chain Hauberk (natural) ASG 16N
Defensive Strength (DS)
Melee ?
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 346
Wizard Base ?
Minor Elemental 379
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Defensive Spells
Thurfel's Ward (503)
Elemental Bias (508)
Strength (509)
Mass Blur (911)
Special Defensive Abilities
Immune to Unbalance (110)
Other Unique Abilities
?
Treasure Attributes
Coins ?
Gems
Magic Items ?
Boxes ?
Skin ?
Other Essence of fire
Flame suddenly hisses and spits from thin air, which shimmers in the resulting smoke like reflective crystal.  Then abruptly, the air roils and begins to take on form.  In mere heartbeats, it becomes obvious that the transparent bubble of conflagration is a sentient being.  The greater skayl opens its gaping maw of fire and bellows a malign growl that is more felt than heard.  In the next instant, the greater skayl melts down then reforms a short distance away, leaving a drift of smoke in its wake like a fraying shadow.

Hunting Strategies

This section has not been added yet; please add to it now!

Other Information

Greater skayls cannot be skinned but will yield a gem when searched. However, searching a greater skayl will result in a minor hand wound that will not give experience if transferred by an empath (the wound will count as self-inflicted).

You break through the husk of the greater skayl and withdraw a heart of fine smooth glaes!
Suddenly, you realize that the smooth black glaes is steaming hot!
Bright orange lava oozes out of the greater skayl before it crumbles into a lifeless pile of glaes.


Near-level creatures - edit
Level 79 Level 80


Level 81 Level 82 Level 83


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