Greater vruul: Difference between revisions

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m (not rare, they pile up in the summoning chamber)
m (add defensive spells, sorc TD, other info)
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{{creature ability|[[Silence (210)]]|+295 [[CS]]}}
{{creature ability|[[Silence (210)]]|+295 [[CS]]}}
{{creature ability|[[Interference (212)]]|+295 [[CS]]}}
{{creature ability|[[Interference (212)]]|+295 [[CS]]}}
{{creature ability|[[Bind (214)]]|+295 [[CS]]}}
{{creature ability|[[Frenzy (216)]]|+295 [[CS]]}}
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Sorcerer Base]] |+243 [[Target defense|TD]]}}
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
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{{creature ability|[[Spirit Warding I (101)]]}}
{{creature ability|[[Spirit Defense (103)]]}}
{{creature ability|[[Spirit Shield (202)]]}}
{{creature ability|[[Bravery (211)]]}}
{{creature ability|[[Heroism (215)]]}}
{{creature ability|[[Spell Shield (219)]]}}
{{creature ability|[[Lesser Shroud (120)]]}}
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==Hunting strategies==
==Hunting strategies==
The greater vruul build up without degenerating in the chapel and summoning chamber of the Sheruvian monastery. They are behind the locked doors. There is no efficient way to get around these doors without disarming the traps. It is normal to enter these rooms and encounter a swarm of dozens of greater vruul simultaneously because there are rarely hunters.
Vruul are immune to heat. They absorb minor elemental spells.

Vruul are immune to heat. They absorb minor elemental spells. This immunity makes [[Elemental Wave (410)]] useless for disabling the swarm. Their [[Interference (212)]] spell has a -30 TD pushdown and imposes a -15 TD penalty.
==Other information==
==Other information==
The summoning chamber has a number of obscure mechanics that unfortunately have been turned off for many years. Contrary to the implication of "summoning", the vruul are ''not'' demonic. They are not [[Extraplanar beings (saved post)|extra-planar creatures]].
The greater vruul build up without degenerating in the summoning chamber of the Sheruvian monastery. It is behind one of the locked doors.

The vruul are undead constructs, similar to [[soul golem]]s. They are unholy and partially anti-magical.

;Messaging
<pre{{log2}}>
A greater vruul growls an arcane phrase.

A low evil growl builds deep in the greater vruul's throat.

A greater vruul looks around with a baleful glare.

A greater vruul sniffs at the air.


A greater vruul gestures mystically! '''''(defensive spell cast)'''''
Contrary to the implication of "summoning", vruul are ''not'' demonic. They are not [[Extraplanar beings (saved post)|extra-planar creatures]].
</pre>


==Behind The Scenes==
==Behind The Scenes==
These larger versions of the vruul have the same appearance as the [[lesser vruul]], including the eyes as "solid green orbs", which is related to the obsolete gods lore. In the [[ICE age|I.C.E. Age]] and original post-I.C.E. documentation [[Marlu]]'s appearance closely resembled the vruul: "A hideous demonlike creature, he is the master of the vruul. He has black skin, leathery wings, large luminous green eyes and large, red claws." In the more modern lore of [[Elanthia]] his relationship to the vruul is implicit in his crypt delving. There were also "decaying vruul" invasion creatures on [[Mount Aenatumgana]] when the [[Drake's Shrine]] was opened, which if consistent with the [[Lesser vruul#Behind The Scenes|original]] lore, likely implies they were very ancient vruul long outside their urns.
These larger versions of the vruul have the same appearance as the [[lesser vruul]], including the eyes as "solid green orbs", which is related to the obsolete gods lore. In the [[ICE age|I.C.E. Age]] and original post-I.C.E. documentation [[Marlu]]'s appearance closely resembled the vruul: "A hideous demonlike creature, he is the master of the vruul. He has black skin, leathery wings, large luminous green eyes and large, red claws." In the more modern lore of [[Elanthia]] his relationship to the vruul is implicit in his crypt delving. There were also "decaying vruul" invasion creatures on [[Mount Aenatumgana]] when the [[Drake's Shrine]] was opened, which if consistent with the [[Lesser vruul#Behind The Scenes|original]] lore, likely implies they were very ancient vruul long outside their urns.


The inscription on the [[Marlu#The Broken Lands|Dark Shrine]] is a [[Lesser vruul#Behind The Scenes|complex]] play on words. The phrase "Marlu lyxatis kort" contains several layers of meaning, involving different language rules of [[Iruaric]]. "-is" as a verb modifier makes the meaning into "one who is the act of causing dread", while "-is" as a noun modification means dread as a place, which would be the malevolent presence that is experienced in the shrine. The language allows for glottalized vowels and pronunciation variations, which means "lyxatis" would also mean "lyxarulis" or "dread seers." In this context it means: "Marlu, Vruul Master."
The inscription on the [[Marlu#The Broken Lands|Dark Shrine]] is a [[Lesser vruul#Behind The Scenes|complex]] play on words. The phrase "Marlu lyxatis kort" contains several layers of meaning, involving different language rules of [[Iruaric]]. "-is" as a verb modifier makes the meaning into "one who is the act of causing dread", while "-is" as a noun modification means dread as a place, which would be the malevolent presence that is experienced in the shrine. The language allows for glottalized vowels and pronunciation variations, which means "lyxatis" would also mean "lyxarulis" or "dread seers." In this context it means: "Marlu, Vruul Master" or "Master of the Vruul."


The vruul were originally artificial constructs, called gogor, designed as the dark host of the [[Empress Kadaena]]. [[Andraax]] wrote a poem in "The Book of Dark Tales" from 1782 [[Second Era]] addressing her constructs: The [[Kaeden]], [[Lesser vruul|Gogor]], and [[Shard|Shards]]. They all slept through the [[Interregnum]] of the [[Shadow World]] timeline, awakened by dark powers in later ages. This poem ends with "And watch for the [[Bandur Etrevion#Behind The Scenes|Winds of Fate]]" which fits with the poem in [[Black Hel#Behind The Scenes|the crypt]] of [[The Graveyard]]. (There was also the [http://www.geocities.ws/icemuletrace/Tomes/1000.html "Visions of Andraax"] which established early on an obscure premise of [[Lords of Essaence]] being able to [[The Temple of Darkness|witness the future]] which helps [[Lesser vruul#Behind The Scenes|explain]] the inscription on the [[Marlu#The Broken Lands|Dark Shrine]], which refers to conditions and [[Iruaric|language forms]] that would not exist until long after it was written. The [[The Temple of Darkness Poem|poem]] being a couplet of sleeping death and rebirth, with double meanings in [[The Temple of Darkness|impossibly distant]] cults, [[Spectral miner#Behind The Scenes|alludes]] also to [http://www.hplovecraft.com/writings/texts/fiction/cc.aspx "The Call of Cthulhu"].) In the source material the "typical" gogor ''cannot'' carry off a grown human, but the "lead" gogor are able to do so with effort. They also had poisonous tails. Neither of the vruul have these properties. They had very sensitive smell, which is part of their messaging.
The vruul were originally artificial constructs, called gogor, designed as the dark host of the [[Empress Kadaena]]. [[Andraax]] wrote a poem in "The Book of Dark Tales" from 1782 [[Second Era]] addressing her constructs: The [[Kaeden]], [[Lesser vruul|Gogor]], and [[Shard|Shards]]. They all slept through the [[Interregnum]] of the [[Shadow World]] timeline, awakened by dark powers in later ages. This poem ends with "And watch for the [[Bandur Etrevion#Behind The Scenes|Winds of Fate]]" which fits possibly coincidentally with the ceiling poem in [[Black Hel#Behind The Scenes|the crypt]] of [[The Graveyard]]. (There was also the [http://www.geocities.ws/icemuletrace/Tomes/1000.html "Visions of Andraax"] which established early on an obscure premise of the [[Lords of Essaence]] being able to [[The Temple of Darkness|witness the future]] which helps [[Lesser vruul#Behind The Scenes|explain]] the inscription on the [[Marlu#The Broken Lands|Dark Shrine]], which refers to conditions and [[Iruaric|language forms]] that would not exist until long after it was written. The [[The Temple of Darkness Poem|poem]] being a couplet of sleeping death and rebirth, with double meanings in [[The Temple of Darkness|impossibly distant]] cults, [[Spectral miner#Behind The Scenes|alludes]] also to [http://www.hplovecraft.com/writings/texts/fiction/cc.aspx "The Call of Cthulhu"].) In the source material the "typical" gogor ''cannot'' carry off a grown human, but the "lead" gogor are able to do so with effort. They also had poisonous tails. Neither of the vruul have these properties. They had very sensitive smell, which is part of their messaging.


== References ==
== References ==

Revision as of 00:44, 12 January 2017

Greater vruul
Picture
Level 75
Family vruul family creatures
Body Type Hybrid Biped
Undead Yes (corporeal)
Areas Found The Broken Lands
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Claw +213 AS
Warding Attacks
Unbalance (110) +295 CS
Calm (201) +295 CS
Silence (210) +295 CS
Interference (212) +295 CS
Bind (214) +295 CS
Frenzy (216) +295 CS
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base +243 TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Defensive Spells & Abilities
Spirit Warding I (101)
Spirit Defense (103)
Spirit Shield (202)
Bravery (211)
Heroism (215)
Spell Shield (219)
Lesser Shroud (120)
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin ?
Other ?

The greater vruul has tough, leathery hide, as black as midnight. Bat-like wings sprout from its back, but they do not look large or strong enough to support its weight in flight. The vruul's claws are long, sharp and appear to be stained with the blood of many victims. Its eyes are eerie, solid green orbs that seem to glow with an inner power.

Hunting strategies

The greater vruul build up without degenerating in the chapel and summoning chamber of the Sheruvian monastery. They are behind the locked doors. There is no efficient way to get around these doors without disarming the traps. It is normal to enter these rooms and encounter a swarm of dozens of greater vruul simultaneously because there are rarely hunters.

Vruul are immune to heat. They absorb minor elemental spells. This immunity makes Elemental Wave (410) useless for disabling the swarm. Their Interference (212) spell has a -30 TD pushdown and imposes a -15 TD penalty.

Other information

The summoning chamber has a number of obscure mechanics that unfortunately have been turned off for many years. Contrary to the implication of "summoning", the vruul are not demonic. They are not extra-planar creatures.

The vruul are undead constructs, similar to soul golems. They are unholy and partially anti-magical.

Messaging
A greater vruul growls an arcane phrase.

A low evil growl builds deep in the greater vruul's throat.

A greater vruul looks around with a baleful glare.

A greater vruul sniffs at the air.

A greater vruul gestures mystically! (defensive spell cast)

Behind The Scenes

These larger versions of the vruul have the same appearance as the lesser vruul, including the eyes as "solid green orbs", which is related to the obsolete gods lore. In the I.C.E. Age and original post-I.C.E. documentation Marlu's appearance closely resembled the vruul: "A hideous demonlike creature, he is the master of the vruul. He has black skin, leathery wings, large luminous green eyes and large, red claws." In the more modern lore of Elanthia his relationship to the vruul is implicit in his crypt delving. There were also "decaying vruul" invasion creatures on Mount Aenatumgana when the Drake's Shrine was opened, which if consistent with the original lore, likely implies they were very ancient vruul long outside their urns.

The inscription on the Dark Shrine is a complex play on words. The phrase "Marlu lyxatis kort" contains several layers of meaning, involving different language rules of Iruaric. "-is" as a verb modifier makes the meaning into "one who is the act of causing dread", while "-is" as a noun modification means dread as a place, which would be the malevolent presence that is experienced in the shrine. The language allows for glottalized vowels and pronunciation variations, which means "lyxatis" would also mean "lyxarulis" or "dread seers." In this context it means: "Marlu, Vruul Master" or "Master of the Vruul."

The vruul were originally artificial constructs, called gogor, designed as the dark host of the Empress Kadaena. Andraax wrote a poem in "The Book of Dark Tales" from 1782 Second Era addressing her constructs: The Kaeden, Gogor, and Shards. They all slept through the Interregnum of the Shadow World timeline, awakened by dark powers in later ages. This poem ends with "And watch for the Winds of Fate" which fits possibly coincidentally with the ceiling poem in the crypt of The Graveyard. (There was also the "Visions of Andraax" which established early on an obscure premise of the Lords of Essaence being able to witness the future which helps explain the inscription on the Dark Shrine, which refers to conditions and language forms that would not exist until long after it was written. The poem being a couplet of sleeping death and rebirth, with double meanings in impossibly distant cults, alludes also to "The Call of Cthulhu".) In the source material the "typical" gogor cannot carry off a grown human, but the "lead" gogor are able to do so with effort. They also had poisonous tails. Neither of the vruul have these properties. They had very sensitive smell, which is part of their messaging.

References

Near-level creatures - edit
Level 73 Level 74 Level 75 Level 76 Level 77
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