Grim gigas skald: Difference between revisions

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(→‎Hunting Strategies: Added general advice, cleric-specific advice, and ranger-specific advice.)
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==Hunting Strategies==
==Hunting Strategies==
;General Advice
;General Advice
* Options like [[Hamstring]] or [[Brawling|unarmed combat]] essentially get around [[DS]], which is useful since skalds have pretty high [[DS]] even when forced into offensive stance and their unconventional lyre weapon can't be removed by typical tactics like [[Disarm Weapon]] or [[Vibration Chant (1002)]].
* Options like [[Hamstring]] or [[Brawling|unarmed combat]] essentially get around [[DS]], which is useful since skalds have pretty high DS even when forced into offensive stance and their unconventional lyre weapon can't be removed by typical tactics like [[Disarm Weapon]] or [[Vibration Chant (1002)]].
* [[Standard_maneuver_roll|SMR]]-based offense like [[Condemn (309)]], [[Earthen Fury (917)]], and [[Spike Thorn (616)]] works well against skalds.
* [[Standard_maneuver_roll|SMR]]-based offense like [[Condemn (309)]], [[Earthen Fury (917)]], and [[Spike Thorn (616)]] works well against skalds.
;Clerics
;Clerics
* Since the strength of each round of damage of Condemn is based only on the initial roll, it can often be worthwhile to cast Condemn again before the first cast has finished if that first cast had a low enough endroll. This is especially true if the first cast isn't doing enough damage to keep them stunned, which is crucial since skalds' SMR attack can be lethal and their TD is sufficiently high that [[Soul Ward (319)]] isn't reliable defense.
* Since the strength of each damaging round of Condemn is based only on the initial roll, it can often be worthwhile to cast Condemn again before the first cast has finished if that first cast had a low enough endroll. This is especially true if the first cast isn't doing enough damage to keep them stunned, which is crucial since skalds' SMR attack can be lethal and their TD is sufficiently high that [[Soul Ward (319)]] isn't always reliable defense.
;Rangers
;Rangers
* [[Animal Companion (630)|Animal companions]] can do significant damage to or even kill skalds affected by [[Wild Entropy (603)]] or [[Moonbeam (611)]]. This can be useful if the ranger is relatively untrained to make use of Spike Thorn (few ranks of [[Ranger Base]] and/or [[Spiritual Lore, Summoning|Summoning]] lore) or if mana needs to be conserved.
* Spike Thorn is an excellent option, but if the ranger is relatively untrained to make use of it because he has few ranks of [[Ranger Base]] and/or [[Spiritual Lore, Summoning|Summoning]] lore, or simply if mana needs to be conserved, then [[Animal Companion (630)|animal companions]] can also do significant damage to or even kill skalds affected by [[Wild Entropy (603)]] or [[Moonbeam (611)]].


==Other Information==
==Other Information==

Revision as of 19:54, 21 May 2022

Grim gigas skald
Level 105
Family family creatures
Body Type [[]]
Area(s) Found Hinterwilds
BCS Yes
HP
Speed
Attack Attributes
Warding Spells
1008 494-499 CS
Defense Attributes
Armor
Full Leather ASG 6
Defensive Strength (DS)
Melee ?
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 430-443
Cleric Base ?
Empath Base 449-455
Paladin Base ?
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin ?
Other ?
A grim gigas skald is not especially tall for one of her kind, but still stands just under two stories tall.  She has a raw-boned face and a grim gaze.  The robes she wears are of dusky golden boarskin and appear ceremonial, having been stitched with hundreds of beads made from semiprecious gems.  A grim gigas skald wears a tremendous drinking horn at her belt.

Hunting Strategies

General Advice
Clerics
  • Since the strength of each damaging round of Condemn is based only on the initial roll, it can often be worthwhile to cast Condemn again before the first cast has finished if that first cast had a low enough endroll. This is especially true if the first cast isn't doing enough damage to keep them stunned, which is crucial since skalds' SMR attack can be lethal and their TD is sufficiently high that Soul Ward (319) isn't always reliable defense.
Rangers

Other Information

Death messaging
A grim gigas skald raises a hand as if to grasp for support as she collapses, life going out of her form.
Combat messaging
A grim gigas skald artfully plays her hoarbeam lyre, sending a ripple of shimmering air toward you!
  AS: +447 vs DS: +450 with AvD: +41 + d100 roll: +78 = +116
   ... and hits for 10 points of damage!
   Chest hit causes you to spin around like a halfling after a fresh tart.
Near-level creatures - edit
Level 103


Level 104 Level 105


Level 106 Level 107


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