Grutik savage: Difference between revisions

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(Natural armor ASG 5 light leather equivalent, log2 creature description, spear, dart, treasure (coins, items, gems, boxes, shards))
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 27
| picture =
| level = 27<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Grutik<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Grutik
| type = Biped<!-- Creature body type -->
| attacks = Brawls.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Zaerthu Tunnels]]<br>
| undead = No
| otherclass2 =
| area = Zaerthu Tunnels<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes<!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Spear<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| PAA = 230
| PA2 = Dart
| PAB = 249
| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 5N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+81 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 81
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+96 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 96
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = Yes
| magic items = ?
| magic items = Yes
| gems = ?
| gems = Yes
| boxes = ?
| boxes = Yes
| other = ?
| other = [[Glimmering blue essence shard]]
| skin = None
| skin = None
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


This misshapen humanoid has large luminous eyes from many years of living underground. It's dressed in scraps of leather armor and odd bits of mismatched clothing, apparently scavenged from various sources. The flesh you can see underneath is mostly grey though well muscled.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>This misshapen humanoid has large luminous eyes from many years of living underground. It's dressed in scraps of leather armor and odd bits of mismatched clothing, apparently scavenged from various sources. The flesh you can see underneath is mostly grey though well muscled.</pre>


==Hunting strategies==
==Hunting strategies==
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==Other information==
==Other information==
{{addmetext}}
{{addmetext}}

== References ==
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
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}}
}}


[[Category:Zaerthu Tunnels creatures]]
[[Category:Sunfist hated enemies]]

Revision as of 19:39, 22 May 2021

Grutik savage
Level 27
Family Grutik family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Zaerthu Tunnels
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Spear 230 AS
Dart 249 AS
Defense Attributes
Armor
Light Leather (natural) ASG 5N
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 81
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 96
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other Glimmering blue essence shard
This misshapen humanoid has large luminous eyes from many years of living underground.  It's dressed in scraps of leather armor and odd bits of mismatched clothing, apparently scavenged from various sources.  The flesh you can see underneath is mostly grey though well muscled.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

Near-level creatures - edit
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