Grutik shaman: Difference between revisions

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| family = Grutik<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Grutik<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped<!-- Creature body type -->
| type = Biped<!-- Creature body type -->
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 =
| otherclass2 =
| area = Zaerthu Tunnels<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Zaerthu Tunnels<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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[[Category:Living creatures]]
[[Category:Sunfist hated enemies]]
[[Category:Sunfist hated enemies]]

Revision as of 16:03, 19 March 2020

Grutik shaman
Level 29
Family Grutik family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Zaerthu Tunnels
BCS Yes
HP
Speed
Attack Attributes
Warding Spells
Sleep (501) na CS
Misc. Offensive Spells
Elemental Dispel (417)
Earthen Fury (917)
Elemental Wave (410)
Tremors (909)
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 95
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 115
Major Elemental 115
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Mass Blur (911)
Prismatic Guard (905)
Wizard's Shield (919)
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin None
Other

This misshapen humanoid has large luminous eyes from many years of living underground. It's dressed in scraps of mismatched cloth in an apparent attempt to make a crude patchwork robe. While not overly muscled, its eyes shine with a crude intelligence.

Hunting strategies

You *MUST* be quick to stun them. As a rogue ambusher, I go for a leg right off the bat. With these Shaman though, this might not happen fast or easily for the folowing reason:

The very seldom are below a defensive stance and they average a DS of 240-245!

If you remain hidden and they don't find you as they 'search' nervously, wait...they will sometimes kneel to perform some kind of prayer-like thing, or hteir spell of protection disipates, or they do one more thing I can't remember at the moment that puts them at a lower DS disadvantage. THEN you strike!

They will remain stunned for 3 or 4 rounds and you can take a head off (if ambushing).

Other information

These things cast boil earth, or make the ground shake to knock you down. They also try to hit you with their staff.

You will also get Sunfist promotion points from these things and the Grutik Savages.

Beware the ro'ater wormlings in this area!! Go read about those and why on their page.

References

Near-level creatures - edit
Level 27 Level 28 Level 29 Level 30 Level 31
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