Guardians of Sunfist release: Difference between revisions

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==Dateline: 2/7/5108==
==Dateline: 2/7/5108==

The Vaalorian and Turramzzyrian armies have mustered and have managed to repel several assaults by the marauding creatures that have come to be known as the Grimswarm. Major cities both east and west of the Dragonspine continue to experience unrelenting waves of attacks but the organized defense forces, with the aid of innumerable and heroic volunteers, have kept the invaders largely at bay.

Constant raiding across smaller towns and villages has begun to worry the major political leaders of all races, however, as concerns over their inability to protect the citizens of more distant and isolated villages and hamlets are realized. Streams of refugees have been pouring into the most defensible cities, and the specter of food shortages looms large as rural farms and fields are pillaged and burned.

Even more troubling is the Grimswarm's startling ability to appear out of nowhere, pillage, and then disappear immediately after retreating with their loot, making an effective counter attack impossible. The armies of Tamzyrr and the Vaalor thus appear stymied in their efforts to decisively engage and destroy the Grimswarm. They continue to restate their prior warnings that the countryside is not secure and that any travel or hunting should be done with the utmost caution.


==Dateline: 2/22/5108==
==Dateline: 2/22/5108==

Revision as of 12:59, 30 March 2017

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Guardians of Sunfist release is an Official GemStone IV Document, and it is protected from editing.

Dateline: 2/5/5108

Authorities from as far apart as the port of Solhaven to the Fortress of Ta'Vaalor are struggling to respond to a multitude of reports of marauding bands of giants, trolls, and orcs assaulting cities and settlements. No explanation has yet been offered for the invaders' ability to suddenly appear, attack, and just as quickly vanish. Scholars of Ta'Illistim are reportedly at a loss to explain how this force could have mustered in such numbers without drawing attention, let alone how they are managing to coordinate their attacks.

The Militia of Ta'Vaalor mustered quickly to repel the assaults on that city, but reports from the western side of the Dragonspine are more dire, with rumors of raiders plundering the streets of many settlements of the Turramzzyrian Empire. Particularly hard hit were the iron mines of Krinklehorn, with squadrons attacking and destroying a number of the region's crucial forges and foundries.

Travelers are warned to be particularly cautious when venturing far from their local city's defenses and encouraged to stay in groups.

Dateline: 2/7/5108

The Vaalorian and Turramzzyrian armies have mustered and have managed to repel several assaults by the marauding creatures that have come to be known as the Grimswarm. Major cities both east and west of the Dragonspine continue to experience unrelenting waves of attacks but the organized defense forces, with the aid of innumerable and heroic volunteers, have kept the invaders largely at bay.

Constant raiding across smaller towns and villages has begun to worry the major political leaders of all races, however, as concerns over their inability to protect the citizens of more distant and isolated villages and hamlets are realized. Streams of refugees have been pouring into the most defensible cities, and the specter of food shortages looms large as rural farms and fields are pillaged and burned.

Even more troubling is the Grimswarm's startling ability to appear out of nowhere, pillage, and then disappear immediately after retreating with their loot, making an effective counter attack impossible. The armies of Tamzyrr and the Vaalor thus appear stymied in their efforts to decisively engage and destroy the Grimswarm. They continue to restate their prior warnings that the countryside is not secure and that any travel or hunting should be done with the utmost caution.

Dateline: 2/22/5108

Dateline: 2/26/5108