Verb:HURL: Difference between revisions

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HURL is the command to invoke [[Thrown Weapons|thrown weapon]] combat. Any [[weapon]] type can be thrown with variable effectiveness based upon weapon characteristics. If the weapon impacts the target, it may glance off or become lodged upon the target. If the weapon misses the target, then it may fall to the ground nearby and may be picked up after a certain time delay or it may become lost in the surrounding environ. Take care that you don't throw away your most prized possessions.
HURL is the command to invoke [[Thrown Weapons|thrown weapon]] combat. Any [[weapon]] type can be thrown with variable effectiveness based upon weapon characteristics. If the weapon impacts the target, it may glance off or become lodged upon the target. If the weapon misses the target, then it may fall to the ground nearby and may be picked up after a certain time delay or it may become lost in the surrounding environ. Take care that you don't throw away your most prized possessions.


Your [[strength]] bonus affects the size of the weapon you may be able to effectively throw. Heavy weapons will tend to do more [[Hitpoint|damage]] than lighter weighted ones. However, lighter weapons are easier to [[Ambush|aim]] when thrown.
Your [[strength]] bonus affects the size of the weapon you may be able to effectively throw, as well as the [[round time]] you will incur. Spells like [[Strength (509)]] and [[Phoen's Strength (606)]] also affect your ability to effectively throw, and your round time. Heavy weapons will tend to do more [[Hitpoint|damage]] than lighter weighted ones. However, lighter weapons are easier to [[Ambush|aim]] when thrown.


USAGE:
USAGE:
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If your weapon becomes lost in the environment SEARCH to find it.
If your weapon becomes lost in the environment SEARCH to find it.

Sample log of an untrained hurler showing round time reduction:

<pre{{Log2}}>
[Frozen Garden, Embankment]
You notice a thyril and a thyril.
Obvious paths: north, northeast
>hurl thyr
With every fiber of your being, you manage to heave a bone-hafted iron battle-axe towards your target, the resulting effort forcing you to your knees, gasping for breath!
You throw a bone-hafted iron battle-axe at a thyril!
AS: +4 vs DS: +9 with AvD: +38 + d100 roll: +38 = +71
A clean miss.
The iron battle-axe flies past a thyril, disappearing into the local environs.
Roundtime: 16 sec.
Roundtime changed to 13 seconds.

You pick up a bone-hafted iron battle-axe.
>l
>
[Frozen Garden, Embankment]
You notice a thyril.
Obvious paths: north, northeast
>incant 509
You recite a series of mystical phrases while raising your hands, invoking Strength...
Your spell is ready.
You gesture.
You feel much stronger.
Cast Roundtime 3 Seconds.

A thyril swings a broadsword at you!
You skillfully dodge the attack!
>hurl thyr
With every fiber of your being, you manage to heave a bone-hafted iron battle-axe towards your target, the resulting effort forcing you to your knees, gasping for breath!
You throw a bone-hafted iron battle-axe at a thyril!
AS: +4 vs DS: +6 with AvD: +38 + d100 roll: +2 = +38
A clean miss.
The iron battle-axe flies past a thyril, disappearing into the local environs.
Roundtime: 15 sec.
Roundtime changed to 12 seconds.
</pre>


==Related Articles==
==Related Articles==

Revision as of 17:04, 21 May 2016

HURL is the command to invoke thrown weapon combat. Any weapon type can be thrown with variable effectiveness based upon weapon characteristics. If the weapon impacts the target, it may glance off or become lodged upon the target. If the weapon misses the target, then it may fall to the ground nearby and may be picked up after a certain time delay or it may become lost in the surrounding environ. Take care that you don't throw away your most prized possessions.

Your strength bonus affects the size of the weapon you may be able to effectively throw, as well as the round time you will incur. Spells like Strength (509) and Phoen's Strength (606) also affect your ability to effectively throw, and your round time. Heavy weapons will tend to do more damage than lighter weighted ones. However, lighter weapons are easier to aim when thrown.

USAGE:

    HURL {target} - throws held weapon at specified target
    HURL{target} body location - attack specified targeted body location.

If your weapon becomes lost in the environment SEARCH to find it.

Sample log of an untrained hurler showing round time reduction:

[Frozen Garden, Embankment]
You notice a thyril and a thyril.
Obvious paths: north, northeast
>hurl thyr
With every fiber of your being, you manage to heave a bone-hafted iron battle-axe towards your target, the resulting effort forcing you to your knees, gasping for breath!
You throw a bone-hafted iron battle-axe at a thyril!
  AS: +4 vs DS: +9 with AvD: +38 + d100 roll: +38 = +71
   A clean miss.
The iron battle-axe flies past a thyril, disappearing into the local environs.
Roundtime: 16 sec.
Roundtime changed to 13 seconds.

You pick up a bone-hafted iron battle-axe.
>l
>
[Frozen Garden, Embankment]
You notice a thyril.
Obvious paths: north, northeast
>incant 509
You recite a series of mystical phrases while raising your hands, invoking Strength...
Your spell is ready.
You gesture.
You feel much stronger.
Cast Roundtime 3 Seconds.

A thyril swings a broadsword at you!
You skillfully dodge the attack!
>hurl thyr
With every fiber of your being, you manage to heave a bone-hafted iron battle-axe towards your target, the resulting effort forcing you to your knees, gasping for breath!
You throw a bone-hafted iron battle-axe at a thyril!
  AS: +4 vs DS: +6 with AvD: +38 + d100 roll: +2 = +38
   A clean miss.
The iron battle-axe flies past a thyril, disappearing into the local environs.
Roundtime: 15 sec.
Roundtime changed to 12 seconds.

Related Articles

Thrown Weapons

References

http://www.play.net/gs4/info/armory/thrown.asp