Half-krolvin: Difference between revisions

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(Reorganized into more standard layout. Linked to list of weapon/armor names.)
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|weight = 100 to 300 lbs.
|weight = 100 to 300 lbs.
|language = Common, Krolvin}}
|language = Common, Krolvin}}
'''Half-Krolvin''' have pale skin with a slight blue or blue-gray tinge. Particularly hairy, their long arms have delicate fingers with swollen-looking knuckles.


Half-Krolvin benefit from strong able bodies, but often get into trouble due to poor judgment or short-sighted reasoning.
While a number of '''half-krolvin''' are the random result of [[Krolvin]] raids on coastal towns and villages, the majority of the race are the result of a breeding program by a specific krolvin, who went by the name of [[Krintaur]]. It was Krintaur's hope that he would breed an army of half-krolvin at his command—a hope that eventually led to his exile on a rocky, inhospitable island far from his krolvin home. The colony of half-breeds flourished on the small island, but eventually their numbers began to expand beyond what the small island could accommodate.

Half-krolvin most often wear their heritage in their bodies, an undeniable badge of identification. Most half-krolvin have pale skin, but their skin tones are within the range considered "normal" on a [[human]], except that they often support a blue or blue-grey tinge, as on a human who has been overexposed to the cold. They also tend to be hairier than the average human, and much hairier than the average [[elf]]. Many half-krolvin tend to have disproportionately long arms ending in long hands with elongated fingers and swollen-looking knuckles. Often the elegance and delicacy of their fingers is remarked on, along with some comment as to how the swollen knuckles mar the beauty of the hand. Also, in profile it becomes apparent that the foreheads of half-krolvins tend to slope backward into the hairline and they often have a concave chin shape. The most obvious attribute that is used to prove half-krolvin heritage is a hair growth from the top four vertebrae of the spine. This is obviously easy to cover with clothing in most circumstances, but can be construed as damning evidence if a being's heritage is called into question for having krolvin blood.

Half-Krolvin take less damage from [[Cold critical table|cold]] attacks as if they wore heavy [[critical padding]]. This bonus will stack with any other modifiers that apply (e.g., armor).


== Half-Krolvin Statistics ==
== Statistics ==
{{Race stats
{{Race stats
|str = +10|con = +10|dex = 0|agi = +5|dis = 0|aur = 0|log = -10|int = 0|wis = -5|inf = -5}}
|str = +10|con = +10|dex = 0|agi = +5|dis = 0|aur = 0|log = -10|int = 0|wis = -5|inf = -5}}
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For [[statistic growth rate]]s by [[profession]], see [[List of statistic growth rates#Half-Krolvin]].
For [[statistic growth rate]]s by [[profession]], see [[List of statistic growth rates#Half-Krolvin]].


{| {{prettytable}}
== Inter-Species Compatibility ==
|+ '''Other Characteristics'''

Most half-krolvin are the offspring of a krolvin and a [[human]], but [[giantman]] slaves have also produced children. [[Dwarves]] are apparently unable to conceive a half-krolvin child.

According to the elven loremaster [[Meachreasim Illistim]], there are no records of mixed elf-krolvin or halfling-krolvin progeny.

==Religious Beliefs==

The half-krolvin as a race do not have separate religious convictions from the rest of Elanthia, nor do they have a patron god or goddess. It is most common for half-krolvins to have no particular deity that they follow; however, when they do follow a deity is it most common for it to be one of the Arkati that is devoted to violent or war-like pursuits.

The half-krolvin of Krint have specific religious beliefs outlined here: [[A Short Primer on Half-Krolvin Society and Faith]].

== Other Characteristics ==
{|{{prettytable}}
|-
|-
|Spirit Regeneration
|Spirit Regeneration
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|Maneuver Bonus
|Maneuver Bonus
| Average
| Average
|-
|}
|}


Half-Krolvin take less damage from [[Cold critical table|cold]] attacks as if they wore heavy [[critical padding]]. This bonus will stack with any other modifiers that apply (e.g., armor).
Half-Krolvin have natural critical padding against cold attacks.

== Description ==

While a number of '''half-krolvin''' are the random result of [[Krolvin]] raids on coastal towns and villages, the majority of the race are the result of a breeding program by a specific krolvin, who went by the name of [[Krintaur]]. It was Krintaur's hope that he would breed an army of half-krolvin at his command—a hope that eventually led to his exile on a rocky, inhospitable island far from his krolvin home. The colony of half-breeds flourished on the small island, but eventually their numbers began to expand beyond what the small island could accommodate.

Half-krolvin most often wear their heritage in their bodies, an undeniable badge of identification. Most half-krolvin have pale skin, but their skin tones are within the range considered "normal" on a [[human]], except that they often support a blue or blue-grey tinge, as on a human who has been overexposed to the cold. They also tend to be hairier than the average human, and much hairier than the average [[elf]]. Many half-krolvin tend to have disproportionately long arms ending in long hands with elongated fingers and swollen-looking knuckles. Often the elegance and delicacy of their fingers is remarked on, along with some comment as to how the swollen knuckles mar the beauty of the hand. Also, in profile it becomes apparent that the foreheads of half-krolvins tend to slope backward into the hairline and they often have a concave chin shape. The most obvious attribute that is used to prove half-krolvin heritage is a hair growth from the top four vertebrae of the spine. This is obviously easy to cover with clothing in most circumstances, but can be construed as damning evidence if a being's heritage is called into question for having krolvin blood.

== Verbs ==

<span style="font-size: smaller;"> {verb} set {standard/culture}</span>


== Race-Specific Verbs ==
The following verbs have extra modifiers for Half-Krolvins:
{|{{prettytable}}
{|{{prettytable}}
! colspan=2 style="background:#ddd; white-space: nowrap; font-size: larger; text-align: center;" | '''[[BARK (verb)|BARK]]'''
! colspan=2 style="background:#ddd; white-space: nowrap; font-size: larger; text-align: center;" | '''[[BARK (verb)|BARK]]'''
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*[[Regarding the Half-Krolvin]] (official documentation)
*[[Regarding the Half-Krolvin]] (official documentation)
*[[Of Krolvin and Reivers]] (official documentation)
*[[Of Krolvin and Reivers]] (official documentation)
*[[A Short Primer on Half-Krolvin Society and Faith]] (official documentation)
*[[The Colonies of the Half-Krolvin]] (official documentation)
*[[The Colonies of the Half-Krolvin]] (official documentation)
*[[List of half-krolvin weapon and armor names]]
*[http://www.play.net/gs4/info/races/halfkrolvin.asp Races: Half-Krolvin], on Play.net
*[http://www.play.net/gs4/info/races/halfkrolvin.asp Races: Half-Krolvin], on Play.net
*[http://forums.play.net/forums/GemStone%20IV/Races/Half-Krolvin/view Officials folder]
*[http://forums.play.net/forums/GemStone%20IV/Races/Half-Krolvin/view Officials folder]

Revision as of 17:54, 24 February 2016

Half-krolvin
Halfkrolvin.gif
Decay Timer 13 minutes
Spirit Regeneration 1 per 4 min, ×2 on node
Height 5' to 5.5', 6' max
Weight 100 to 300 lbs.
Languages Common, Krolvin

Half-Krolvin have pale skin with a slight blue or blue-gray tinge. Particularly hairy, their long arms have delicate fingers with swollen-looking knuckles.

Half-Krolvin benefit from strong able bodies, but often get into trouble due to poor judgment or short-sighted reasoning.

Statistics

Strength Constitution Dexterity Agility Discipline Aura Logic Intuition Wisdom Influence
+10 +10 0 +5 0 0 -10 0 -5 -5

For statistic growth rates by profession, see List of statistic growth rates#Half-Krolvin.

Other Characteristics
Spirit Regeneration 1 per 4 min Decay Timer 13 min
Max Health 165 Base Regeneration ?
Weight Factor 1 Encumbrance Factor 1.1
Maneuver Bonus Average

Half-Krolvin take less damage from cold attacks as if they wore heavy critical padding. This bonus will stack with any other modifiers that apply (e.g., armor).

Description

While a number of half-krolvin are the random result of Krolvin raids on coastal towns and villages, the majority of the race are the result of a breeding program by a specific krolvin, who went by the name of Krintaur. It was Krintaur's hope that he would breed an army of half-krolvin at his command—a hope that eventually led to his exile on a rocky, inhospitable island far from his krolvin home. The colony of half-breeds flourished on the small island, but eventually their numbers began to expand beyond what the small island could accommodate.

Half-krolvin most often wear their heritage in their bodies, an undeniable badge of identification. Most half-krolvin have pale skin, but their skin tones are within the range considered "normal" on a human, except that they often support a blue or blue-grey tinge, as on a human who has been overexposed to the cold. They also tend to be hairier than the average human, and much hairier than the average elf. Many half-krolvin tend to have disproportionately long arms ending in long hands with elongated fingers and swollen-looking knuckles. Often the elegance and delicacy of their fingers is remarked on, along with some comment as to how the swollen knuckles mar the beauty of the hand. Also, in profile it becomes apparent that the foreheads of half-krolvins tend to slope backward into the hairline and they often have a concave chin shape. The most obvious attribute that is used to prove half-krolvin heritage is a hair growth from the top four vertebrae of the spine. This is obviously easy to cover with clothing in most circumstances, but can be construed as damning evidence if a being's heritage is called into question for having krolvin blood.

Verbs

{verb} set {standard/culture}

BARK
BARK <target> You bark at (target).
BARK AMUSEMENT You emit a noise that is a combination of laughter and barking, your eyes full of amusement.
BARK ANGRY You pull back your upper lip revealing your sharp incisors and give an angry snarl.
BARK ANNOYANCE You roll your eyes and make an annoyed, barking grunt.
BARK ASSIST You adopt a hesitant posture and issue three soft barks, requesting help.
BARK BORED Your bark of boredom is truncated by a half-yawn.
BARK BYE You bark an abrupt goodbye.
BARK CHALLENGE You take an aggressive stance, lowering your head as you growl in challenge.
BARK DISCONTENT With a guarded expression, you release a bark of discontent.
BARK DISGUST You recoil in disgust as you bark out your distaste.
BARK DISTRESS You erupt in loud, high-pitched barking as you glance about with an insecure expression.
BARK DISTRUST You reveal your dubious opinion of the situation with a growling bark.
BARK EMBARRASSED You croak out a bark of embarrassment.
BARK ENCOURAGE You bark encouragingly.
BARK FEAR Wide-eyed, you flinch and make several quiet, nervous barks.
BARK FONDLY You utter a warm bark of fondness.
BARK FRANTIC You hurriedly bark out a series of clipped yelps.
BARK FRIEND Recognition registers in your eyes, and you give a short, welcoming bark.
BARK GREEDY You unleash a string of quick, excited barks in a high tone as your eyes grow large with greedy desire.
BARK HELLO You give a sharp bark of greeting.
BARK HUNGRY You declare your hunger with a loud, almost piteous, bark and lick your large white incisors in anticipation.
BARK JOY You give a piercing bark of pure joy!
BARK LAUGH You let loose a wild yowl of laughter.
BARK LOUD You release an abrupt, ear-piercing bark!
BARK NO You bark loudly in disagreement.
BARK PAIN You let out a sharp yelp of pain!
BARK PLAYFUL In a playful tone, you bark repeatedly and give a toothy grin.
BARK PLEASURE You utter a low, long-lasting growl of pleasure.
BARK PROUD You draw yourself up proudly and give a deep, guttural bark full of dignity.
BARK SAD You issue a muted bark that transforms into a keening yowl of sorrow.
BARK SCORN You give a sneering bark, laced with derision.
BARK {SELF} You let a low-pitched, guttural growl grow deep in your throat.
BARK SKEPTICAL You yip a short bark that is immediately followed by a grunt of doubt.
BARK SNARL You let loose a ferocious, snarling bark!
BARK THANKS You issue a quick, appreciative bark.
BARK WARNING You bare your teeth and bark a warning that tapers off into a low growl.
BARK WONDER You bark loudly, then again in a more subdued voice to express your wonderment.
BARK YES You bark loudly in agreement.
BRISTLE
BRISTLE <self> You turn your head slightly and tense up, forcing the hair on your body to go stiff.
BRISTLE <target> You bristle at (target).
BRISTLE ANXIOUS You glance around, bristling with anxiety.
BRISTLE EXCITED You bristle with excitement!
BRISTLE HAPPY You give a bright yelp of laughter and bristle with happiness.
BRISTLE IMPATIENT You bristle impatiently.
BRISTLE NERVOUS You bristle nervously.
BRISTLE PROUD You hold yourself in dignified silence, bristling with pride.
BRISTLE SATISFIED You stretch slowly, bristling with satisfaction.
BRISTLE SLEEPY You stretch lazily, bristling as you suppress a yawn.
BRISTLE SMUG You bristle smugly.
ROAR
ROAR ANGRY You bare your fangs and roar angrily!
ROAR HUNGRY Pointing to your mouth, you roar hungrily!
ROAR LOUDLY You take a deep breath and level a deafening roar!
ROAR PAIN Wincing with pain, you let out a roar!
ROAR TRIUMPH You throw back your head and let loose with a roar of triumph!
ROAR FEAR Quivering in fear, you let out a tentative roar!

Resources

Half-Krolvin - edit
Klinast:
Settlements:
Famous Half-Krolvin:
Races - edit