Halfling: Difference between revisions

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{{Race
{{Race
| [[File:Halflings.gif|center]]
| decay = 16 minutes
| decay = 16 minutes
| regen = 2 per 5 min
| regen = 2 per 5 min
| height = 3' to 3.25', 3.5' max
| height = 3' to 3.25', 3.5' max
| weight = 45 to 135 lbs.
| weight = 45 to 136 lbs.
| language = Common, Halfling}}
| language = Common, Halfling}}


<section begin=halfling />Halflings are among the smallest of the civilized races in Elanthia, tending to be short and rotund. They have large feet endowed with luxuriant hair and often travel barefoot. They have an insatiable capacity for enjoying the simple pleasures of life, such as good food (mostly tarts), drink and companionship. They also have an inquisitive manner that frequently lands them in awkward situations, though their clever minds usually hatch some sort of plan to get them out of trouble.
'''Halflings''' are one of the smallest races in [[Elanthia]]. They tend to enjoy the simple pleasures of life, such as food and family. A key trait of every halfling is their large, hairy feet, often very well groomed. However, don't let their size, kindness, or feet fool you. If they are threatened, they are a considerable adversary. Yes, due to their size, they are physically quite weak, but they have great fortitude and compensate this flaw through unparalleled dexterity. They can fire a bow or hurl a lightning bolt with devastating accuracy.


They are very agile and move about well. They have a cast-iron constitution, but lack physical strength making them better at spell casting than hand-to-hand combat. This is not to say that a halfling will make a poor warrior. One of the most famous halflings in Elanthian history is a warrior named [[Talbot Dabbings]], who saved [[Wehnimer's Landing]] from the [[Krolvin]] by slaying their leader over 150 years ago.
There are four cultures among the halflings; the [[Paradis]], the [[Brughan]], the [[Mhoragian]] and the [[Malghava]].


Halflings are meticulous about grooming their foot hair, often making sure every strand is tidy and clean.<section end=halfling />
Mechanically, halflings have a +40 [[TD|ETD]]; get a bonus to hiding checks; and have a bonus to dodging maneuver attacks.

__TOC__
== Halfling Statistics ==
== Statistics ==
{{Race stats
{{Race stats
|str = -15|con = 10|dex = 15|agi = 10|dis = -5|aur = -5|log = 5|int = 10|wis = 0|inf = -5
|str = -15|con = +10|dex = +15|agi = +10|dis = -5|aur = -5|log = +5|int = +10|wis = 0|inf = -5}}

|Bstr = 20|Bcon = 25|Bdex = 30|Bagi = 25|Bdis = 13|Baur = 25|Blog = 8|Bint = 15|Bwis = 20|Binf = 30
For [[statistic growth rate]]s by [[profession]], see [[List of statistic growth rates#Halfling]].
|Cstr = 15|Ccon = 25|Cdex = 15|Cagi = 20|Cdis = 23|Caur = 15|Clog = 23|Cint = 25|Cwis = 30|Cinf = 20
|Estr = 5|Econ = 25|Edex = 20|Eagi = 20|Edis = 23|Eaur = 20|Elog = 23|Eint = 20|Ewis = 30|Einf = 25
|Mstr = 20|Mcon = 30|Mdex = 25|Magi = 35|Mdis = 23|Maur = 15|Mlog = 18|Mint = 20|Mwis = 15|Minf = 10
|Pstr = 20|Pcon = 25|Pdex = 30|Pagi = 25|Pdis = 13|Paur = 25|Plog = 8|Pint = 15|Pwis = 20|Pinf = 30
|RAstr = 20|RAcon = 25|RAdex = 35|RAagi = 25|RAdis = 18|RAaur = 15|RAlog = 13|RAint = 25|RAwis = 25|RAinf = 10
|ROstr = 20|ROcon = 25|ROdex = 30|ROagi = 35|ROdis = 18|ROaur = 15|ROlog = 18|ROint = 25|ROwis = 10|ROinf = 15
|Sstr = 5|Scon = 20|Sdex = 25|Sagi = 20|Sdis = 23|Saur = 30|Slog = 23|Sint = 20|Swis = 25|Sinf = 20
|WAstr = 25|WAcon = 30|WAdex = 30|WAagi = 30|WAdis = 18|WAaur = 15|WAlog = 8|WAint = 20|WAwis = 15|WAinf = 20
|WIstr = 5|WIcon = 20|WIdex = 30|WIagi = 20|WIdis = 18|WIaur = 30|WIlog = 23|WIint = 25|WIwis = 20|WIinf = 20
}}
<blockquote>''Note: To edit the layout of the tables in this section, go to [[Template:Race stats]]''</blockquote>


== Other Characteristics ==
{|{{prettytable}}
{|{{prettytable}}
|+ '''Other Characteristics'''
|-
|-
|Spirit Off Node
!Spirit Off Node
| 2 per 5 min
| 2 per 5 min
|Decay Timer
!Decay Timer
| 16 min
| 16 min
|-
|-
|Max Health
!Max Health
| 100
| 100
|Base Regeneration
!Base Regeneration
| 3
| 3
|-
|-
|Weight Factor
!Weight Factor
| 0.45
| 0.4533
|Encumbrance Factor
!Encumbrance Factor
| 0.50
| 0.50
|-
|-
|Maneuver Bonus
!Maneuver Bonus
| Excellent
| Excellent
|Elemental TD
!Elemental TD
| +40
| +40
|-
|-
|Spiritual TD
!Spiritual TD
| 0
!Mental TD
| 0
| 0
|Sorcerer TD
| +20
|-
|-
|Poison TD
!Sorcerer TD
| +20
!Poison TD
| +30
| +30
|-
|Disease TD
!Disease TD
| +30
| +30
|-
|-
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Halflings receive a moderate bonus to hiding in any environment.
Halflings receive a moderate bonus to hiding in any environment.


== Cultures ==
==Race-specific verbs==

Halflings are well known for their peaceful, agrarian societies. Still, it is not unusual to find a few with a lust for travel or other interests.

;Mhoragian
:<section begin=mhorgian />Originally from the northernmost region of the steppes of eastern Elanthia, [[Mhoragian]] halflings are hunter/gatherers and live nomadic lifestyles.<section end=mhorgian />

;Brughan
:<section begin=brughan />The [[Brughan]] halflings originally crossed the steppes and settled around the shores of a large, freshwater lake they called Khesta 'Dahl (the name meaning Sister of the Mists). They specialize in hunting and fishing as well as limited farming.<section end=brughan />

;Malghava
:<section begin=malghava />Settled in the emerald rolling hills known as the Shirelands, [[Malghava]] halflings live a predominately agrarian lifestyle.<section end=malghava />

;Paradis
:<section begin=paradis />The [[Paradis]] Halflings split off from the original three groups following the [[Undead War|Despana wars]], and migrated around the tip of the [[DragonSpine Mountains]], eventually settling in the [[Icemule Trace]] region. Their name translates roughly as 'the Homeless'.<section end=paradis />

== History ==

*[[The History of the Truefolk]] (official documentation)
*[[Halfling handfasting ceremony]] (official documentation)
*[[The Trine 2016]]

== Verbs ==

<small>{verb} set {standard/culture}</small>
<section begin=verbs />
{|{{prettytable}}
{|{{prettytable}}
! colspan=2 style="background:#ddd; white-space: nowrap; font-size: larger; text-align: center;" | '''[[DANCE (verb)|DANCE]]'''
! colspan=2 style="background:#ddd; white-space: nowrap; font-size: larger; text-align: center;" | '''[[DANCE (verb)|DANCE]]'''
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|Lifting your right foot, you bend your big toe downward and apply pressure. A sigh of relief escapes your lips as you are rewarded with a loud crack. Standing tall, you repeat the process with the left and relish the moment.
|Lifting your right foot, you bend your big toe downward and apply pressure. A sigh of relief escapes your lips as you are rewarded with a loud crack. Standing tall, you repeat the process with the left and relish the moment.
|-
|-
|}<section end=verbs />
|}
<small>{verb} set {standard/culture}</small>


== Halfling history ==
== Resources ==
*[[Halfling Creation Myth log]]
*[[The Trine and the Yesui]]
*[[Halflings and the Undead War]]
*[[Splitting of the Trine log]]
*[[Halfling Folk Sagas]]
*[[Despair and Resch'lative]]
*[[Birth of Tribal Magic]]
*[[Memailly and the Coming of Magic]]
*[[The Horse War]]
*[[Journeys of the Paradis]]
*[[Halfling handfasting ceremony (saved post)]]

== External Links ==
*[http://www.play.net/gs4/info/races/halfling.asp Races: Halfling], on Play.net
*[http://www.play.net/gs4/info/races/halfling.asp Races: Halfling], on Play.net
*[http://forums.play.net/forums/GemStone%20IV/Races/Halflings/view Officials folder]
*[http://www.gsranger.net/archive.html Archive], from Elanthian Explorer's Society website


{{Halflings}}
{{Races}}

[[Category:Halfling]]
[[Category:Races and Cultures]]
[[Category:Races and Cultures]]
[[Category:Halfling]]
{{Halflings}}

Revision as of 23:44, 5 December 2020

Halfling
Halflings.gif
Decay Timer 16 minutes
Spirit Regeneration 2 per 5 min, ×2 on node
Height 3' to 3.25', 3.5' max
Weight 45 to 136 lbs.
Languages Common, Halfling

Halflings are among the smallest of the civilized races in Elanthia, tending to be short and rotund. They have large feet endowed with luxuriant hair and often travel barefoot. They have an insatiable capacity for enjoying the simple pleasures of life, such as good food (mostly tarts), drink and companionship. They also have an inquisitive manner that frequently lands them in awkward situations, though their clever minds usually hatch some sort of plan to get them out of trouble.

They are very agile and move about well. They have a cast-iron constitution, but lack physical strength making them better at spell casting than hand-to-hand combat. This is not to say that a halfling will make a poor warrior. One of the most famous halflings in Elanthian history is a warrior named Talbot Dabbings, who saved Wehnimer's Landing from the Krolvin by slaying their leader over 150 years ago.

Halflings are meticulous about grooming their foot hair, often making sure every strand is tidy and clean.

Statistics

Strength Constitution Dexterity Agility Discipline Aura Logic Intuition Wisdom Influence
-15 +10 +15 +10 -5 -5 +5 +10 0 -5

For statistic growth rates by profession, see List of statistic growth rates#Halfling.

Other Characteristics
Spirit Off Node 2 per 5 min Decay Timer 16 min
Max Health 100 Base Regeneration 3
Weight Factor 0.4533 Encumbrance Factor 0.50
Maneuver Bonus Excellent Elemental TD +40
Spiritual TD 0 Mental TD 0
Sorcerer TD +20 Poison TD +30
Disease TD +30

Halflings receive a moderate bonus to hiding in any environment.

Cultures

Halflings are well known for their peaceful, agrarian societies. Still, it is not unusual to find a few with a lust for travel or other interests.

Mhoragian
Originally from the northernmost region of the steppes of eastern Elanthia, Mhoragian halflings are hunter/gatherers and live nomadic lifestyles.
Brughan
The Brughan halflings originally crossed the steppes and settled around the shores of a large, freshwater lake they called Khesta 'Dahl (the name meaning Sister of the Mists). They specialize in hunting and fishing as well as limited farming.
Malghava
Settled in the emerald rolling hills known as the Shirelands, Malghava halflings live a predominately agrarian lifestyle.
Paradis
The Paradis Halflings split off from the original three groups following the Despana wars, and migrated around the tip of the DragonSpine Mountains, eventually settling in the Icemule Trace region. Their name translates roughly as 'the Homeless'.

History

Verbs

{verb} set {standard/culture}

DANCE
DANCE (joined with someone) Linking arms with <person>, you both perform a quick heel-to-toe dance that ends with two high hops into the air.
DANCE LEFT Placing your hands upon your hips, you perform a quick heel-to-toe dance that ends with two high hops to the left.
DANCE RIGHT Placing your hands upon your hips, you perform a quick heel-to-toe dance that ends with two high hops to the right.
BOW
BOW Folding your left arm behind your back and dipping to one knee, you bow respectfully and incline your head.
BOW <person> Folding your left arm behind your back and dipping to one knee, you bow respectfully to <person> and incline your head.
CURTSY
CURTSY Folding your left arm behind your back and dipping to one knee, you bow respectfully and incline your head.
CURTSY <person> Drawing your left leg behind your right, you briefly dip into a respectful curtsy before <person> and bow your head.
DUCK
DUCK You quickly duck to the side and out of the way.
DUCK <person> You easily and quickly duck out of <person's> reach.
FOLD
FOLD Firmly planting your feet equidistance apart, you fold your arms and lift your head in a defiant manner.
SIT
STANDING Crossing your legs at the ankles, you slowly lower yourself to the ground and sit tailor fashion.
KNEELING Crossing your legs at the ankles, you move to a sitting position that is tailor fashion.
PRONE Crossing your legs at the ankles, you sit up tailor fashion.
CRACK
CRACK TOES Lifting your right foot, you bend your big toe downward and apply pressure. A sigh of relief escapes your lips as you are rewarded with a loud crack. Standing tall, you repeat the process with the left and relish the moment.

Resources

Halflings - edit
Cultures:
Places:
Famous Halflings:
Historical Events:
Races - edit