Hand of Tonis (505): Difference between revisions

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==Lore Benefits==
==Lore Benefits==
===Tonis Bolt===
===Tonis Bolt===
20 ranks of [[Elemental Lore, Air]] unlocks a bolt version of the spell and is cast using <tt>Prep 505, [[EVOKE]] {target}</tt>. In addition to [[Hitpoint|Hitpoint]] damage, this spell uses the [[Unbalance critical table]], producing injuries along with frequent knockdowns and stuns.
20 ranks of [[Elemental Lore, Air]] unlocks a bolt version of the spell and is cast using EVOKE. In addition to [[hitpoint]] damage, this spell uses the [[Unbalance critical table]], producing injuries along with frequent knockdowns and stuns.
<blockquote>

===Damage Factor Bonus===
====Damage Factor Bonus====


Training in [[Elemental Lore, Air]] also increases the spell's [[Damage factor|damage factor]] (DF). Total DF bonus with 200 lore ranks is .100.
Training in [[Elemental Lore, Air]] also increases the spell's [[Damage factor|damage factor]] (DF). Total DF bonus with 200 lore ranks is .100.
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*Damage factor truncates at three decimal places.
*Damage factor truncates at three decimal places.

====Channel Damage====
{{bolt-channel}}


==Bolt Spell Table==
==Bolt Spell Table==

Revision as of 23:57, 20 February 2016

Hand of Tonis (505)
Mnemonic [HANDTONIS]
Duration 5s + 1s per 2 warding failed
Attack Magic - Damage - Disabling  
Subtype Warding & Bolt 
Target(s) Single 
Interval Instantaneous 
Damage Type Hitpoint (Bolt) 
State(s) Inflicted Stun (Warding) 
Critical Type Unbalance (Bolt) 
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility


Hand of Tonis is named after Tonis, the Arkati of Speed, Travel and Thieves. There are two versions of this spell. A CS based warding attack which attempts to stun a target by stealing its breath, and an AS based bolt spell which uses the spell aiming skill and becomes available with 20 ranks Elemental Lore, Air training. This second version, commonly referred to as Tonis Bolt, hurls a churning bolt of air at the target and is activated with the Evoke command.

Spell Usage

  • Normal use: CAST {target} or INCANT this spell to cause a hand of air to reach out and squeeze the breath from your target thereby, stunning it. The stun roundtime is determined by the endroll success margin. (ER - 100) / 2 = stun RT measured in seconds.
  • Bolt use: Prep 505, EVOKE {target}. Requires 20 ranks of Elemental Lore, Air (see below for additional information).
  • This spell can be cast at clouds to disperse them.
  • Self-casting the CS version will cause a column of air to form around you and blow your hair in all directions: a 'hair dryer' of sorts (no mechanical effect).

Lore Benefits

Tonis Bolt

20 ranks of Elemental Lore, Air unlocks a bolt version of the spell and is cast using EVOKE. In addition to hitpoint damage, this spell uses the Unbalance critical table, producing injuries along with frequent knockdowns and stuns.

Damage Factor Bonus

Training in Elemental Lore, Air also increases the spell's damage factor (DF). Total DF bonus with 200 lore ranks is .100.

Air Lore
Ranks
Damage Factor
Increase
1 to 50
.001 per rank
51 to 100
.001 per two ranks
101 to 200
.001 per four ranks
  • Damage factor truncates at three decimal places.

Channel Damage

CHANNELing a bolt spell imposes a 3 second hard roundtime in exchange for a higher chance of hitting a vital area and subjects the attack to less critical randomization. The critical randomization floor is raised by 1-2 ranks (depending on the actual critical) and the chance to hit every location is the same at 7.7%.

When a bolt is CAST/EVOKEd without CHANNELing, it has a little over 16% chance to hit the eyes, head, or neck. A CHANNELed bolt has over a 30% chance. Most of those locations will also result in a critical kill for ranks as low as 5 or 6, while it will take 7+ against the chest, abdomen, or back. If it is determined to be a rank 9 critical wound, critical randomization can lower that all the way down to a rank 5 (typically non-lethal against vital spots). If the same bolt is CHANNELed for the same rank 9 critical wound, crit randomization will not lower it less than a rank 7 (typically lethal against vital spots).

The roundtime imposed by channeling cannot be reduced by haste effects.

Bolt Spell Table

Armor Group DFs and AvDs

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Hand of Tonis DF .520 .420 .330 .300 .210
AvD 52 44 43 42 41 39 37 35 33 44 40 36 32 52 46 40 34

Alchemy Recipe

A spiraled sapphire wand
  1. add crystalline solution
  2. add 2 doses of ayana leaf
  3. Simmer
  4. add powdered blue sapphire
  5. Boil
  6. add s'ayanad crystal
  7. Chant Hand of Tonis (505)

Resources