Hand of Tonis (505)

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Hand of Tonis (505)
Mnemonic [HANDTONIS]
Duration 5s + 1s per 2 warding failed
Attack Magic - Damage - Disabling  
Subtype Warding & Bolt 
Target(s) Single 
Interval Instantaneous 
Damage Type Hitpoint (Bolt) 
State(s) Inflicted Stun (Warding) 
Critical Type Unbalance (Bolt) 
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility


Hand of Tonis is named after Tonis, the Arkati of Speed, Travel and Thieves. There are two versions of this spell. A CS based warding attack which attempts to stun a target by stealing its breath, and an AS based bolt spell which uses the spell aiming skill and becomes available with 20 ranks Elemental Lore, Air training. This second version, commonly referred to as Tonis Bolt, hurls a churning bolt of air at the target and must be cast in a stance other than guarded or defensive.

Spell Usage

  • This spell can be cast at clouds to disperse them.
  • Self-casting the CS version will cause a column of air to form around you and blow your hair in all directions: a 'hair dryer' of sorts (no mechanical effect).

Hand of Tonis (CS) Version

  • Available to all casters. With 20 or more effective ranks of Elemental Lore, Air, the CS version can only be cast from guarded or defensive stances.
  • CAST or INCANT this spell to cause a hand of air to reach out and squeeze the breath from your target thereby, stunning it. The stun roundtime is determined by the endroll success margin. (ER - 100) / 2 = stun RT measured in seconds.

Tonis Bolt (AS) Version

  • Requires 20 ranks of Elemental Lore, Air, and must be cast from a more offensive stance than guarded or defensive.
  • In addition to Hitpoint damage, this spell uses the Unbalance critical table, producing injuries along with frequent knockdowns and stuns.

Air Lore Ranks / Increased Damage Factor Table

Training in Elemental Lore, Air increases the spell's damage factor (DF). Since the initial 20 ranks of EL:Air are required for the bolt version, they are excluded from the DF bonus.

Air Lore Ranks
DF Increase
21 to 70
0.001 per rank
71 to 120
0.001 per two ranks
121 to 200
0.001 per four ranks
  • Note: Damage factor truncates at three decimal places.

Bolt Spell Table

Armor Group DFs and AvDs

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Hand of Tonis DF .520 .420 .330 .300 .210
AvD 52 44 43 42 41 39 37 35 33 44 40 36 32 52 46 40 34

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