Heal/Harm (1101): Difference between revisions

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| mnemonic = HEAL
| mnemonic = HEAL
| duration = Instantaneous
| duration = Instantaneous
| type = utility
| type = Utility, [[selfcast]]
}}
}}


The [[Heal (1101)]] spell replenishes ten (10) [[health]] to the caster at the cost of one (1) [[mana]] when [[CAST (verb)|CAST]]. Using the [[CURE (verb)|CURE]] to cast the spell replenishes more health at a higher cost in mana and incurs increased [[roundtime]].
The purpose of Heal is the replenishment of health points, also referred to as 'hit points' or 'blood'. Heal will return 10 health points for 1 mana when invoked via CAST, and more (at approximately the same cost ratio) when invoked via [[CURE (verb)|CURE]]. Training in [[First Aid]] and ranks in the [[Empath Base|Empath Spell circle]] can increase the amount of blood returned both from cast and cure. Also, healing higher amounts of blood will incur higher [[Healing roundtime]]. Training in [[Mental Lore, Transformation]] will reduce the Healing roundtime by one second for every four ranks, and every three levels gained will reduce the roundtime by one.


Training in the [[First Aid]] [[skill]] and the [[Empath Base]] [[spell circle]] increases the amount of health replenished by Heal.
* Usage: One may [[PREPARE (verb)|PREPARE]] the spell by mnemonic or number and [[CAST (verb)|CAST]] or [[CURE (verb)|CURE]] to invoke, or [[INCANT (verb)|INCANT]] the spell by mnemonic or number to prepare and invoke the spell with one command.
* Use of the [[TRANSFER (verb)|TRANSFER]] verb is required to transfer lost health points from another character to oneself(or transfer one's own health points to another to replenish theirs, depending on perspective).


Training in the [[Mental Lore, Transformation]] skill will reduce the roundtime incurred by use of this spell.

== Related Articles ==
* [[TRANSFER (verb)]]


[[Category: Empath Base Spells]]
[[Category: Empath Base Spells]]

Revision as of 20:02, 31 May 2006

Heal/Harm (1101)
Mnemonic [HEAL]
Duration Instantaneous
Type Utility, selfcast


The Heal (1101) spell replenishes ten (10) health to the caster at the cost of one (1) mana when CAST. Using the CURE to cast the spell replenishes more health at a higher cost in mana and incurs increased roundtime.

Training in the First Aid skill and the Empath Base spell circle increases the amount of health replenished by Heal.

Training in the Mental Lore, Transformation skill will reduce the roundtime incurred by use of this spell.

Related Articles