Heal/Harm (1101): Difference between revisions

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m (Heal (1101) moved to Heal/Harm (1101): Renamed to new spell name since it can now be used to harm a target too.)
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Revision as of 22:59, 17 December 2007

Heal/Harm (1101)
Mnemonic [HEAL]
Duration Instantaneous
Type Utility, selfcast
Empath Base Spells
Harm (1101) Attack
Heal (1101) Healing
Limb Repair (1102) Healing
System Repair (1103) Healing
Head Repair (1104) Healing
Organ Repair (1105) Healing
Bone Shatter (1106) Attack
Adrenal Surge (1107) Utility
Empathy (1108) Attack
Empathic Focus (1109) Defensive
Empathic Assault (1110) Attack
Limb Scar Repair (1111) Healing
System Scar Repair (1112) Healing
Head Scar Repair (1113) Healing
Organ Scar Repair (1114) Healing
Wither (1115) Attack
Rapid Healing (1116) Healing
Empathic Link (1117) Attack
Herb Production (1118) Utility
Strength of Will (1119) Defensive
Sympathy (1120) Attack
Troll's Blood (1125) Healing
Intensity (1130) Defensive
Solace (1140) Healing
Regeneration (1150) Healing


The Heal (1101) spell replenishes ten (10) health to the caster at the cost of one (1) mana when CAST. Using the CURE to cast the spell replenishes more health at a higher cost in mana and incurs increased roundtime.

Training in the First Aid skill and the Empath Base spell circle increases the amount of health replenished by Heal.

Training in the Mental Lore, Transformation skill, as well as gaining levels, will reduce the roundtime incurred by use of this spell.

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