Heal II (806): Difference between revisions

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| mnemonic = HEAL2
| mnemonic = HEAL2
| duration = Instantaneous
| duration = Instantaneous
| type = Utility
| type = Healing
| subtype = Healing
| subtype = Healing
| skill = None
| skill = None
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}}
}}


The '''Heal II''' spell is a healing spell with greater healing ability than [[Heal_I_(801)|Heal I]]. The spell replenishes fifty (50) to seventy (70) [[health]] to the caster at the cost of six (6) [[mana]] when [[CAST (verb)|CAST]].
The '''Heal II''' spell is a healing spell with greater healing ability than [[Heal_I_(801)|Heal I]]. The spell replenishes fifty (50) to seventy (70) [[health]] to the caster at the cost of six (6) [[mana]] when {{boldmono|[[CAST (verb)|CAST]]}}.


Like all spells in the [[Former_Empath_Base|800]] circle the spell cannot be inherently cast by any profession, and instead can only be newly found in [[Herbs|herbs]], and [[Alchemy|alchemy]] potions. Older items and scrolls may contain this spell.
Like all spells in the [[Former_Empath_Base|800]]s circle the spell cannot be inherently cast by any profession, and instead can only be newly found in [[Herbs|herbs]], and [[Alchemy|alchemy]] potions. Older items and scrolls may contain this spell.


The spell cannot be [[INCANT (verb)|incanted]] to produce the healing benefit. Targetting Heal II at inanimate objects will restore the caster's blood loss as well.
The spell cannot be {{boldmono|[[INCANT (verb)|incanted]]}} to produce the healing benefit. Targeting Heal II at inanimate objects will restore the caster's blood loss as well.


===Common items containing [[Heal_II_(806)|Heal II]]===
===Common items containing [[Heal_II_(806)|Heal II]]===
*[[Yabathilium_fruit|Yabathilium Fruit]]
*[[Yabathilium_fruit|Yabathilium Fruit]]
*Krolvin Bloody Ale
*[[Bloody Krolvin ale]]
*Green Mushroom Potion
*Green Mushroom Potion
*Sassafras Tea
*Sassafras Tea
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=== Related Articles ===
=== Related Articles ===
* [[TRANSFER (verb)]]
* [[TRANSFER (verb)]]

[[Category: Former Empath Base Spells]]

Revision as of 08:12, 28 March 2021

Heal II (806)
Mnemonic [HEAL2]
Duration Instantaneous
Healing Magic  
Subtype Healing 
Availability Self-cast 
Former Empath Base Spells
Heal I (801) Healing
Limb Repair I (802) Healing
System Repair I (803) Healing
Head Repair I (804) Healing
Organ Repair I (805) Healing
Heal II (806) Healing
Limb Repair II (807) Healing
System Repair II (808) Healing
Head Repair II (809) Healing
Organ Repair II (810) Healing
Limb Repair III (811) Healing
System Repair III (812) Healing
Head Repair III (813) Healing
Organ Repair III (814) Healing
Limb Repair IV (815) Healing
System Repair IV (816) Healing
Head Repair IV (817) Healing
Organ Repair IV (818) Healing
Eye Regeneration (819) Healing
Limb Regeneration (820) Healing


The Heal II spell is a healing spell with greater healing ability than Heal I. The spell replenishes fifty (50) to seventy (70) health to the caster at the cost of six (6) mana when CAST.

Like all spells in the 800s circle the spell cannot be inherently cast by any profession, and instead can only be newly found in herbs, and alchemy potions. Older items and scrolls may contain this spell.

The spell cannot be incanted to produce the healing benefit. Targeting Heal II at inanimate objects will restore the caster's blood loss as well.

Common items containing Heal II

Messaging

Related Articles