Healing roundtime

The official GemStone IV encyclopedia.
Revision as of 09:47, 12 November 2016 by GSTEPHENSON2 (talk | contribs) (The reduction to healing RT no longer caps at level, so I deleted "This benefit is capped at character level")
Jump to navigation Jump to search

Healing roundtime is the amount of hard roundtime (RT) incurred by the casting of one of the Empath Base's nine healing spells.

Formula

Total healing roundtime is the Base RT of the spell minus training in Empath Base circle and Mental Lore, Transformation. Heal (1101) incurs more RT when using the CURE verb. For wound and scar healing spells, RT depends on the type and severity of the injury.

Healing RT = Base RT - (Empath Base ranks above spell level / 4) - (Mental Lore, Transformation ranks / 3)

Base RT

Injury RT
Rank 1 wounds 10 sec.
Rank 2-3 wounds 20 sec.
Rank 1 scars 30 sec.
Rank 2-3 scars 40 sec.

Modifiers

Every four ranks of Empath Base beyond the level of the spell reduces healing RT by 1 second. For example, healing a minor limb wound with the level 2 spell Limb Repair (1102) costs 10 RT at rank 2 of Empath Base, 9 RT at rank 6, 0 rt at rank 42. A rank 2-3 limb wound costs 20 RT, at rank 42 would be reduced to 10 RT.

Every three ranks of Transformation lore subtracts one second from healing RT.

At level 100, an empath needs 57 ranks in Transformation Lore to remove all healing RT. This does not affect the normal 3 second cast roundtime.

Healing RT can additionally be modified by haste/slow effects.

Mental Lore, Transformation ranks 3 6 9 12 15 18 21 24 27 30 45 60 75 90 105 120
RT reduction (in seconds) -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -15 -20 -25 -30 -35 -40
Not all thresholds shown