Difference between revisions of "Health"

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#redirect [[hitpoint]]
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A character's '''health point''' value is a number which represents how much damage the character can receive before dying.  There are certain critical hits that will kill a character regardless of what this value is.
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A character's maximum hitpoint value is based on their [[constitution]] and their race.  For example, a [[dark elf]] has a maximum hitpoint value of 120.  A dark elf character with a constitution bonus of +15 would have a maximum hitpoint value of 135.
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The [[Combat Toughness]] [[Combat Maneuvers|combat maneuver]] can also increase hitpoints for [[warrior]]s, [[rogue]]s, [[monk]]s, and [[paladin]]s by 15, 25, or 35 hitpoints depending on rank.
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{{Hitpoints by race}}
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== Related Articles ==
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*[[Physical Fitness]]
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*[[Constitution]]
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== References ==
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*http://www.play.net/gs4/info/skills.asp#physicaltraining
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[[Category:Basic Mechanics]]

Revision as of 13:47, 24 July 2015

A character's health point value is a number which represents how much damage the character can receive before dying. There are certain critical hits that will kill a character regardless of what this value is.

A character's maximum hitpoint value is based on their constitution and their race. For example, a dark elf has a maximum hitpoint value of 120. A dark elf character with a constitution bonus of +15 would have a maximum hitpoint value of 135.

The Combat Toughness combat maneuver can also increase hitpoints for warriors, rogues, monks, and paladins by 15, 25, or 35 hitpoints depending on rank.

Maximum hitpoints based on Race (second value is with maximum constitution bonus)
Aelotoi Burghal Gnome Dark Elf Dwarf Elf Erithian Forest Gnome Giantman Half-Elf Half- Krolvin Halfling Human Sylvan- kind
120
(145)
90
(125)
120
(140)
140
(180)
130
(155)
120
(155)
100
(135)
200
(235)
135
(160)
165
(200)
100
(135)
150
(175)
130
(155)

Related Articles

References