Health

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Revision as of 13:47, 24 July 2015 by ZHOUY1 (talk | contribs) (Merged Health and Hitpoint articles as per request on Talk:Hitpoint.)

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A character's health point value is a number which represents how much damage the character can receive before dying. There are certain critical hits that will kill a character regardless of what this value is.

A character's maximum hitpoint value is based on their constitution and their race. For example, a dark elf has a maximum hitpoint value of 120. A dark elf character with a constitution bonus of +15 would have a maximum hitpoint value of 135.

The Combat Toughness combat maneuver can also increase hitpoints for warriors, rogues, monks, and paladins by 15, 25, or 35 hitpoints depending on rank.

Maximum hitpoints based on Race (second value is with maximum constitution bonus)
Aelotoi Burghal Gnome Dark Elf Dwarf Elf Erithian Forest Gnome Giantman Half-Elf Half- Krolvin Halfling Human Sylvan- kind
120
(145)
90
(125)
120
(140)
140
(180)
130
(155)
120
(155)
100
(135)
200
(235)
135
(160)
165
(200)
100
(135)
150
(175)
130
(155)

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References