Heroism (215): Difference between revisions

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(Copied over official description and clarified that the spell defends against SMR, not CMAN.)
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The caster of this spell is able to draw additional fortitude from the surrounding lesser spirits. This serves to bolster the caster's courage and confidence, thus improving the caster's combat effectiveness. The spell helps to bring the caster's mind and body into focus, allowing the caster to recover from both physical and mental fatigue at a faster rate.


The subject gains +25 [[attack strength]], both physical and [[bolt spell]]. The subject also gains an refresh effect similar to that granted from the [[Manna]] spell: the subject will regenerate 1 [[MP]] and 1 [[HP]] every minute.
The caster gains +25 [[Attack Strength]] (both physical and aimed spell) and regenerates 1 [[MP]] and 1 [[HP]] every minute.


Heroism adds 3 [[level]]s for the purpose of warding the [[sheer fear|fear-based]] attacks from [[Undead]] creatures.
Heroism also adds 3 effective levels against [[sheer fear]] attacks from [[undead]] creatures, and increases the user's defense against a [[standard maneuver roll]] if the maneuver is able to be evaded.

The spell will protect the user from a [[Combat Maneuvers|maneuver]] if the maneuver is able to be [[evade]]d.


== Lore Benefits ==
== Lore Benefits ==

Revision as of 17:08, 19 January 2016

Heroism (215)
Mnemonic [HEROISM]
Base Duration 1200 sec
Added Duration +60 sec per rank
Span Self-cast: Stackable
+ special
Offensive Magic - Enhancement  
Subtype AS (all), special 
Enhancement +25 AS + special 
Availability Self-cast, special 
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive

The caster of this spell is able to draw additional fortitude from the surrounding lesser spirits. This serves to bolster the caster's courage and confidence, thus improving the caster's combat effectiveness. The spell helps to bring the caster's mind and body into focus, allowing the caster to recover from both physical and mental fatigue at a faster rate.

The caster gains +25 Attack Strength (both physical and aimed spell) and regenerates 1 MP and 1 HP every minute.

Heroism also adds 3 effective levels against sheer fear attacks from undead creatures, and increases the user's defense against a standard maneuver roll if the maneuver is able to be evaded.

Lore Benefits

  • 65 ranks of Spiritual Lore, Blessings allows those grouped to the caster to also receive Heroism for a duration of 1 minute.
  • Spiritual Lore, Blessings increases the self-cast attack strength granted by this spell by +1 AS per 10 ranks. For every +3 additional AS, the mana cost of the spell rises by 1 MP. The caster receives his full bonus even when casting the group version of the spell.

Messaging

Initial cast:

A brilliant aura surrounds you and sinks into your skin. You feel charged with extra vitality.

Wearing off:

The brilliant aura fades away from you.

External Links