Heroism (215): Difference between revisions

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'''Heroism''' draws additional fortitude from the surrounding lesser spirits. This serves to bolster the caster's courage and confidence, thus improving the caster's combat effectiveness. The spell also helps to bring the caster's mind and body into focus, allowing the caster to recover from both physical and mental fatigue at a faster rate.
'''Heroism''' draws additional fortitude from the surrounding lesser spirits. This serves to bolster the caster's courage and confidence, thus improving the caster's combat effectiveness. The spell also helps to bring the caster's mind and body into focus, allowing the caster to recover from both physical and mental fatigue at a faster rate. In addition, it provides an unknown defensive benefit against [[SMRv2]] spells and maneuvers.


The caster gains 25 to [[attack strength]] (AS) (both physical and bolt spell) and regenerates 1 [[mana]] (MP) and 1 [[health point]] (HP) every minute.
The caster gains 25 to [[attack strength]] (AS) (both physical and bolt spell) and regenerates 1 [[mana]] (MP) and 1 [[health point]] (HP) every minute.
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Blessings Lore increases the self-cast AS by 1 per 10 ranks. For every 3 additional AS, the MP cost of the spell increases by 1. The caster receives the full bonus even when casting the group version of the spell.
Blessings Lore increases the self-cast AS by 1 per 10 ranks. For every 3 additional AS, the MP cost of the spell increases by 1. The caster receives the full bonus even when casting the group version of the spell.


:{| {{prettytable}} align="center"
:{| {{prettytable|1=text-align:center;}}
!align="right"|Spiritual Lore, Blessings ranks||0||10||20||30||40||50||60||70||80||90||100||150||200||250
!align="right"|Spiritual Lore, Blessings ranks||0||10||20||30||40||50||60||70||80||90||100||150||200||250
|-
|-
|align="right"|Total AS benefit||25||26||27||28||29||30||31||32||33||34||35||40||45||50
|align="right"|Total AS benefit||25||26||27||28||29||30||31||32||33||34||35||40||45||50
|-
|align="center" colspan=15|''Not all thresholds shown
|}
|}
::''Not all thresholds shown
== Messaging ==
== Messaging ==


;Start
;Beginning
<pre{{log2|margin-right=35%}}>A brilliant aura surrounds you and sinks into your skin. You feel charged with extra vitality.</pre>
<pre{{log2|margin-right=35%}}>A brilliant aura surrounds you and sinks into your skin. You feel charged with extra vitality.</pre>


;End
;Ending
<pre{{log2|margin-right=35%}}>The brilliant aura fades away from you.</pre>
<pre{{log2|margin-right=35%}}>The brilliant aura fades away from you.</pre>


== Resources ==
== Resources ==
*[[Standard_maneuver_roll_(saved_posts)#Version_2|SMRv2 saved posts]]
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#215 Major Spiritual Spell Circle: Heroism], on play.net

[[Category:Group Spells]]

Revision as of 06:19, 3 January 2017

Heroism (215)
Mnemonic [HEROISM]
Base Duration 1200 sec
Added Duration +60 sec per rank
Span Self-cast: Stackable
+ special
Offensive Magic - Enhancement  
Subtype AS (all), special 
Enhancement +25 AS + special 
Availability Self-cast, special 
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive


Heroism draws additional fortitude from the surrounding lesser spirits. This serves to bolster the caster's courage and confidence, thus improving the caster's combat effectiveness. The spell also helps to bring the caster's mind and body into focus, allowing the caster to recover from both physical and mental fatigue at a faster rate. In addition, it provides an unknown defensive benefit against SMRv2 spells and maneuvers.

The caster gains 25 to attack strength (AS) (both physical and bolt spell) and regenerates 1 mana (MP) and 1 health point (HP) every minute.

Finally, Heroism adds 3 effective levels against sheer fear attacks from undead creatures, and increases the user's defense against a standard maneuver roll if the maneuver is able to be evaded.

Lore Benefits

Training in Spiritual Lore, Blessings provides two benefits:

Group Version

65 ranks of Blessings Lore unlocks a group version for a duration of 1 minute.

Attack Strength Increase

Blessings Lore increases the self-cast AS by 1 per 10 ranks. For every 3 additional AS, the MP cost of the spell increases by 1. The caster receives the full bonus even when casting the group version of the spell.

Spiritual Lore, Blessings ranks 0 10 20 30 40 50 60 70 80 90 100 150 200 250
Total AS benefit 25 26 27 28 29 30 31 32 33 34 35 40 45 50
Not all thresholds shown

Messaging

Start
A brilliant aura surrounds you and sinks into your skin.  You feel charged with extra vitality.
End
The brilliant aura fades away from you.

Resources