Heroism (215)

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Heroism (215)
Mnemonic [HEROISM]
Base Duration 1200 sec
Added Duration +60 sec per rank
Span Refreshable
Offensive Magic - Enhancement  
Subtype AS (all), special 
Enhancement +25 AS + special 
Availability Self-cast, special 
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive


The subject gains +25 attack strength, both physical and bolt spell. The subject also gains an refresh effect similar to that granted from the Manna spell: the subject will regenerate 1 MP and 1 HP every minute.

Heroism adds 3 levels for the purpose of warding the fear-based attacks from Undead creatures.

The spell will protect the user from a maneuver if the maneuver is able to be evaded.

Lore Benefits

  • 65 ranks of Spiritual Lore, Blessings allow those grouped to the caster to also receive Heroism for a duration of 1 minute.
  • Spiritual Lore, Blessings increases the self-cast attack strength granted by this spell by +1 AS per 10 ranks. For every +3 additional AS, the mana cost of the spell rises by 1 MP. The caster receives his full bonus even when casting the group version of the spell.

Messaging

Initial cast:

A brilliant aura surrounds you and sinks into your skin. You feel charged with extra vitality.

Wearing off:

The brilliant aura fades away from you.

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