Hill troll: Difference between revisions

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(Changing from mini-boss category to boss category)
(Log2 creature description, multiple weapons added, various equipment configurations listed, melee DS, spirit warding II, AS boost, MjE TD, health regen)
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Two-handed sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA =
| PAA = 182 - 214
| PA2 = War mattock
| PAB = 182 - 214
| PA3 = War hammer
| PAC = 182 - 214
| PA4 = Spear
| PAD = 182 - 214
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA =
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}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = various<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = ?
| Melee = 118 - 204
| Ranged = 108
| Ranged = 108
| Bolt = 130
| Bolt = 130 - 160
| UDF = ?
| UDF = ?
| BarTD = 55
| BarTD = 55
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| SorTD = 59
| SorTD = 59
| WizTD = ?
| WizTD = ?
| MjETD = ?
| MjETD = 55
| MnETD = 55
| MnETD = 55
| MjSTD = ?
| MjSTD = ?
| MnSTD = ?
| MnSTD = ?
| MnMTD = ?
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = Spirit Warding II (107)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
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{{Creature end}}
{{Creature end}}


Huge and dangerous, the hill troll towers above even a tall giantman. Grey skin so thick that it serves quite well as armor covers most of the troll, with tufts of thick hair sprouting here and there like weeds between cracked stones. A hideous grin splits its face displaying fangs crusted with dried blood and less guessable matter. No light of intellect glows in its narrow piggish eyes. The lust for slaughter and thirst for blood are what drive this hulkish beast's existence.
<pre{{log2|margin-right=26em}}>Huge and dangerous, the hill troll towers above even a tall giantman. Grey skin so thick that it serves quite well as armor covers most of the troll, with tufts of thick hair sprouting here and there like weeds between cracked stones. A hideous grin splits its face displaying fangs crusted with dried blood and less guessable matter. No light of intellect glows in its narrow piggish eyes. The lust for slaughter and thirst for blood are what drive this hulkish beast's existence.</pre>


==Hunting strategies==
==Hunting strategies==
Hill trolls are particularly susceptible to fire attacks, even when compared to other trolls. Using fire flaring weapons or fire based spells when hunting them will make them easy prey for just about any character.
Hill trolls are particularly susceptible to [[Fire critical table|fire]] attacks, even when compared to other trolls. Using fire flaring weapons or fire based spells when hunting them will make them easy prey for just about any character.


==Other information==
==Other information==
Hill trolls like many other members of the [[troll family creatures]] are able to regenerate missing or injured body parts and lost [[health]].
{{addmetext}}
<pre{{log2|margin-right=26em}}>A hill troll's flesh wounds regenerate some.
A hill troll's left leg regenerates and looks much better.</pre>

Hill trolls spawn in several different equipment configurations.
*Twohanded sword and full leather. (Badlands ravine near the [[Abandoned Inn]])
*War mattock and leather breastplate. (Badlands ravine near the Abandoned Inn )
*Spear and wooden shield. (Badlands gully, near the [[Colossus]]). Their natural armor is ASG 11 studded leather equivalent
*Spear and studded leather. (outside the [[Abandoned Inn]])
*Twohanded sword and augmented breastplate. (outside the [[Abandoned Inn]])
*War hammer, studded leather and reinforced shield. (The Slope, [[Old Mine Road]])

Hill trolls gain an attack strength boost of +32 AS (not coincidentally twice their base level).
<pre{{log2|margin-right=26em}}>A hill troll snarls menacingly as he advances!</pre>
This messaging will always precede an AS boosted attack but frequently there is no boost subsequent to the snarl messaging.


== References ==
== References ==

Revision as of 21:09, 26 May 2021

Hill troll
Hill troll Colored.jpg
Level 16
Family troll family creatures
Body Type biped
Classification(s) Living
Boss
Area(s) Found Wehnimer's Environs
Hidden Vale
Old Mine Road
BCS Yes
HP 210
Speed ?
Attack Attributes
Physical Attacks
Two-handed sword 182 - 214 AS
War mattock 182 - 214 AS
War hammer 182 - 214 AS
Spear 182 - 214 AS
Defense Attributes
Armor
? ASG various
Defensive Strength (DS)
Melee 118 - 204
Ranged 108
Bolt 130 - 160
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 55
Cleric Base ?
Empath Base 63
Paladin Base ?
Ranger Base ?
Sorcerer Base 59
Wizard Base ?
Minor Elemental 55
Major Elemental 55
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Defensive Spells
Spirit Warding II (107)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a troll beard
Other None
Huge and dangerous, the hill troll towers above even a tall giantman.  Grey skin so thick that it serves quite well as armor covers most of the troll, with tufts of thick hair sprouting here and there like weeds between cracked stones.  A hideous grin splits its face displaying fangs crusted with dried blood and less guessable matter.  No light of intellect glows in its narrow piggish eyes.  The lust for slaughter and thirst for blood are what drive this hulkish beast's existence.

Hunting strategies

Hill trolls are particularly susceptible to fire attacks, even when compared to other trolls. Using fire flaring weapons or fire based spells when hunting them will make them easy prey for just about any character.

Other information

Hill trolls like many other members of the troll family creatures are able to regenerate missing or injured body parts and lost health.

A hill troll's flesh wounds regenerate some.
A hill troll's left leg regenerates and looks much better.

Hill trolls spawn in several different equipment configurations.

  • Twohanded sword and full leather. (Badlands ravine near the Abandoned Inn)
  • War mattock and leather breastplate. (Badlands ravine near the Abandoned Inn )
  • Spear and wooden shield. (Badlands gully, near the Colossus). Their natural armor is ASG 11 studded leather equivalent
  • Spear and studded leather. (outside the Abandoned Inn)
  • Twohanded sword and augmented breastplate. (outside the Abandoned Inn)
  • War hammer, studded leather and reinforced shield. (The Slope, Old Mine Road)

Hill trolls gain an attack strength boost of +32 AS (not coincidentally twice their base level).

A hill troll snarls menacingly as he advances!

This messaging will always precede an AS boosted attack but frequently there is no boost subsequent to the snarl messaging.

References

Near-level creatures - edit
Level 14 Level 15 Level 16 Level 17 Level 18
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