Hisskra chieftain: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->

| picture =
{{Creature start
| level = 34<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 34
| family = Hisskra<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped
| type = Biped<!-- Creature body type -->
| family = hisskra
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| body =
| otherclass2 = Boss
| attacks = Bites, Claws and Weapons.
| area = [[The Ruined Tower]]<br>
| area = The Ruined Tower<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| area2 =
| bcs = <Not Known>
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes<!-- All new creatures are BCS -->
| hitpoints = 300
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Dart<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| PAA = 260
| PA2 = Trident
| PAB = 235
| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{Creature ability|[[Defensive Strength]]|<Not Known>}}
| Melee = 162
{{Creature ability|[[Target Defense]]|<Not Known>}}
| noability =
| Ranged =
| Bolt =
| UDF =
| BarTD = 105
| CleTD =
| EmpTD = 120
| PalTD =
| RanTD =
| SorTD = 123
| WizTD =
| MjETD =
| MnETD = 129
| MjSTD =
| MnSTD =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = Yes
| skin = <Not Known>
| magic items = Yes
| nobox =
| gems = Yes
| noskinvalue =
| boxes = Yes
| other = None
| skin = hisskra crest
}}
}}
{{Creature end}}
{{Creature end}}


As tall as a typical human, the humanoid reptilian hisskra shares many characteristics with mankind. A long snout filled with an array of sharp teeth dominates the hisskra's facial features, giving him the appearance of a bipedal, ruby-crested iguana. Well-defined pectorals and a muscular torso are nearly man-like, but for the dull, dark green scales that fade to a paler shade at the throat, and the ridge of boney, red-tinged spines that runs from between the hisskra chieftain's shoulder blades to the tip of his five-foot tail. The hisskra's muscular limbs end in thick-fingered, partially-webbed hands and feet tipped with blackened claws, which are formidable weapons should the creature lose his more civilized martial implements. A glint of cunning is revealed in the depths of the hisskra chieftain's eyes as he peers about, his tongue flicking over his scaly lips.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
As tall as a typical human, the humanoid reptilian hisskra shares many characteristics with mankind. A long snout filled with an array of sharp teeth dominates the hisskra's facial features, giving him the appearance of a bipedal, ruby-crested iguana. Well-defined pectorals and a muscular torso are nearly man-like, but for the dull, dark green scales that fade to a paler shade at the throat, and the ridge of boney, red-tinged spines that runs from between the hisskra chieftain's shoulder blades to the tip of his five-foot tail. The hisskra's muscular limbs end in thick-fingered, partially-webbed hands and feet tipped with blackened claws, which are formidable weapons should the creature lose his more civilized martial implements. A glint of cunning is revealed in the depths of the hisskra chieftain's eyes as he peers about, his tongue flicking over his scaly lips.


==Hunting strategies==
==Hunting strategies==

{{addmetext}}
Like the other [[Hisskra]], the chieftains are protected by thick, scaly, plates. A physical swing can be negated by this armor or can even jar a weapon loose. This can be a devastating problem if there are other hisskra present. It is often advised to use throw away weapons and have them [[Elemental Blade (411)|e-bladed]]. Hisskra, and the chieftains are no exception, actually will work together and drag off stunned or prone allies to safety. The chieftans are tougher versions of the [[hisskra warrior|warriors]] and carry similar armaments including the ubiquitous slime-covered [[trident]]. In addition to their physical prowess, the chieftains can draw out a blow-gun and hit their opponents with a small poison-tipped dart. The poison can cause dizziness ([[RT]]), lethargy ([[slow]]), and even put the opponent into a prone stance.

Their thick scaly hide, however, makes small weapons and arrows a difficult prospect (even for like-level ambushers). Spell-casters must be wary of the hisskra tail-sweep maneuver, which can put you on the ground. By themselves, the chieftains don't put up much of a challenge, but combined with their brethren they can leave you dead with a weapon/runestaff on the ground.

==Other information==
==Other information==
{{addmetext}}
{{addmetext}}

== References ==
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
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|levelp2 = 36
|levelp2 = 36
}}
}}

[[Category:The Ruined Tower creatures]]

Revision as of 10:10, 9 August 2020

Hisskra chieftain
Level 34
Family Hisskra family creatures
Body Type Biped
Classification(s) Living
Boss
Area(s) Found The Ruined Tower
BCS Yes
HP 300
Speed
Attack Attributes
Physical Attacks
Dart 260 AS
Trident 235 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 162
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 105
Cleric Base
Empath Base 120
Paladin Base
Ranger Base
Sorcerer Base 123
Wizard Base
Minor Elemental 129
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin hisskra crest
Other None

As tall as a typical human, the humanoid reptilian hisskra shares many characteristics with mankind. A long snout filled with an array of sharp teeth dominates the hisskra's facial features, giving him the appearance of a bipedal, ruby-crested iguana. Well-defined pectorals and a muscular torso are nearly man-like, but for the dull, dark green scales that fade to a paler shade at the throat, and the ridge of boney, red-tinged spines that runs from between the hisskra chieftain's shoulder blades to the tip of his five-foot tail. The hisskra's muscular limbs end in thick-fingered, partially-webbed hands and feet tipped with blackened claws, which are formidable weapons should the creature lose his more civilized martial implements. A glint of cunning is revealed in the depths of the hisskra chieftain's eyes as he peers about, his tongue flicking over his scaly lips.

Hunting strategies

Like the other Hisskra, the chieftains are protected by thick, scaly, plates. A physical swing can be negated by this armor or can even jar a weapon loose. This can be a devastating problem if there are other hisskra present. It is often advised to use throw away weapons and have them e-bladed. Hisskra, and the chieftains are no exception, actually will work together and drag off stunned or prone allies to safety. The chieftans are tougher versions of the warriors and carry similar armaments including the ubiquitous slime-covered trident. In addition to their physical prowess, the chieftains can draw out a blow-gun and hit their opponents with a small poison-tipped dart. The poison can cause dizziness (RT), lethargy (slow), and even put the opponent into a prone stance.

Their thick scaly hide, however, makes small weapons and arrows a difficult prospect (even for like-level ambushers). Spell-casters must be wary of the hisskra tail-sweep maneuver, which can put you on the ground. By themselves, the chieftains don't put up much of a challenge, but combined with their brethren they can leave you dead with a weapon/runestaff on the ground.

Other information

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