Hisskra shaman: Difference between revisions

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(Added and adjusted some spell info.)
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| physical =
| physical =
{{creature ability|slimy trident|+222 [[AS]]}}
{{creature ability|slimy trident|+222 [[AS]]}}
| maneuver =
| nobolt =
| nomaneuver =
{{creature ability|[[Tangle Weed (610)]]}}
| warding =
| warding =
{{creature ability|[[Blood Burst (701)]]|+165 [[CS]]}}
{{creature ability|[[Blood Burst (701)]]|+165 [[CS]]}}
{{creature ability|[[Mana Disruption (702)]]|+165 [[CS]]}}
{{creature ability|[[Mana Disruption (702)]]|+165 [[CS]]}}
| ability =

{{creature ability|[[Sounds (607)]]}}
{{creature ability|[[Tangle Weed (610)]]}}
}}
}}
{{Creature defense attributes
{{Creature defense attributes
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Like the other [[Hisskra]] the shaman are protected by thick, scaly, plates. A physical swing can be negated by this armor or can even jar a weapon loose. This can be a devastating problem if there are other hisskra present. It is often advised to use throw away weapons and have them [[Elemental Blade (411)|e-bladed]]. Hisskra, and the shaman are no exception, actually will work together and drag off stunned or prone allies to safety. The shaman have a habit of casting [[Minor Sanctuary (213)|Minor Sanctuary]] if any of their allies in the room are deceased and subsequently raising them.
Like the other [[Hisskra]] the shaman are protected by thick, scaly, plates. A physical swing can be negated by this armor or can even jar a weapon loose. This can be a devastating problem if there are other hisskra present. It is often advised to use throw away weapons and have them [[Elemental Blade (411)|e-bladed]]. Hisskra, and the shaman are no exception, actually will work together and drag off stunned or prone allies to safety. The shaman have a habit of casting [[Minor Sanctuary (213)|Minor Sanctuary]] if any of their allies in the room are deceased and subsequently raising them.


Their thick scaly hide, however, makes small weapons and arrows a difficult prospect (even for like-level ambushers). Spell-casters must be wary of the hisskra tail-sweep maneuver, which can put you on the ground. By themselves, the shaman don't put up much of a challenge, but combined with their brethren they can leave you dead with a weapon/runestaff on the ground.
Their thick scaly hide, however, makes small weapons and arrows a difficult prospect (even for like-level ambushers). Spell-casters must be wary of the hisskra tail-sweep maneuver, which can put you on the ground. By themselves, the shaman don't put up much of a challenge, but combined with their brethren they can leave you dead with your weapon on the ground.


==Other information==
==Other information==

Revision as of 12:30, 11 June 2013

Hisskra shaman
Picture
Level 33
Family hisskra family creatures
Body Type Biped
Undead No
Areas Found The Ruined Tower
BCS Yes
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
slimy trident +222 AS
Warding Attacks
Blood Burst (701) +165 CS
Mana Disruption (702) +165 CS
Offensive Spells & Abilities
Sounds (607)
Tangle Weed (610)
Defense Attributes
Melee +238 to +259 DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base +112 TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental +135 TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Defensive Spells & Abilities
Spirit Warding I
Spirit Defense
Spirit Warding II
Resist Elements
Natural Colors
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin hisskra tooth
Other None

Nearly as tall as a typical human, the humanoid reptilian hisskra shares many characteristics with mankind. A long snout filled with an array of sharp teeth dominates the hisskra's facial features, giving him the appearance of a bipedal iguana. Well-defined pectorals and a muscular torso are nearly man-like, but for the dull, dark green scales that fade to a paler shade at the throat, and the ridge of mottled, boney spines that runs from between the hisskra shaman's shoulder blades to the tip of his four-foot tail. The hisskra's muscular limbs end in thick-fingered, partially-webbed hands and feet tipped with blackened claws, which are formidable weapons should the creature lose his more civilized martial implements. A primitive necklace formed of the bones of various sea creatures hangs around the shaman's neck, signifying his rank.[1]

Hunting strategies

Like the other Hisskra the shaman are protected by thick, scaly, plates. A physical swing can be negated by this armor or can even jar a weapon loose. This can be a devastating problem if there are other hisskra present. It is often advised to use throw away weapons and have them e-bladed. Hisskra, and the shaman are no exception, actually will work together and drag off stunned or prone allies to safety. The shaman have a habit of casting Minor Sanctuary if any of their allies in the room are deceased and subsequently raising them.

Their thick scaly hide, however, makes small weapons and arrows a difficult prospect (even for like-level ambushers). Spell-casters must be wary of the hisskra tail-sweep maneuver, which can put you on the ground. By themselves, the shaman don't put up much of a challenge, but combined with their brethren they can leave you dead with your weapon on the ground.

Other information

References

Near-level creatures - edit
Level 31 Level 32 Level 33


Level 34 Level 35
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