Hisskra shaman

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Hisskra shaman
Picture
Level 33
Family hisskra family creatures
Body Type Biped
Undead No
Areas Found The Ruined Tower
BCS Yes
HP 240
Armor [?]
Attack Attributes
Physical Attacks
slimy trident +222 AS
Warding Attacks
Blood Burst (701) +165 CS
Mana Disruption (702) +165 CS
Offensive Spells & Abilities
Sounds (607)
Tangle Weed (610)
Defense Attributes
Melee +238 to +259 DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base +112 TD
Ranger Base <N/A> TD
Sorcerer Base +128 TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental +135 TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Defensive Spells & Abilities
Spirit Warding I
Spirit Defense
Spirit Warding II
Resist Elements
Natural Colors
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin hisskra tooth
Other None

Nearly as tall as a typical human, the humanoid reptilian hisskra shares many characteristics with mankind. A long snout filled with an array of sharp teeth dominates the hisskra's facial features, giving him the appearance of a bipedal iguana. Well-defined pectorals and a muscular torso are nearly man-like, but for the dull, dark green scales that fade to a paler shade at the throat, and the ridge of mottled, boney spines that runs from between the hisskra shaman's shoulder blades to the tip of his four-foot tail. The hisskra's muscular limbs end in thick-fingered, partially-webbed hands and feet tipped with blackened claws, which are formidable weapons should the creature lose his more civilized martial implements. A primitive necklace formed of the bones of various sea creatures hangs around the shaman's neck, signifying his rank.

Hunting strategies

Like the other Hisskra the shaman are protected by thick, scaly, plates. A physical swing can be negated by this armor or can even jar a weapon loose. This can be a devastating problem if there are other hisskra present. It is often advised to use throw away weapons and have them e-bladed. Hisskra, and the shaman are no exception, actually will work together and drag off stunned or prone allies to safety. The shaman have a habit of casting Minor Sanctuary if any of their allies in the room are deceased and subsequently raising them.

Their thick scaly hide, however, makes small weapons and arrows a difficult prospect (even for like-level ambushers). Spell-casters must be wary of the hisskra tail-sweep maneuver, which can put you on the ground. By themselves, the shaman don't put up much of a challenge, but combined with their brethren they can leave you dead with your weapon on the ground.

Other information

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References

Near-level creatures - edit
Level 31 Level 32 Level 33


Level 34 Level 35
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