Holy Bolt (306): Difference between revisions

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'''Holy Bolt''' hurls a stream of holy water at a target. This stream damages the target with the concussive weight of the water ([[Impact critical table|Impact damage]]) or with the cleansing power of [[Acid critical table|acid]] against the [[undead|Undead]]. It is the spell that is found in [[Alchemy]]-made [[spiraled willow wand]]s and the [[aquamarine wand]]s found in the treasure system, if blessed by the [[Cleric Base]] spell [[Bless Item (304)]].
'''Holy Bolt''' hurls a stream of holy water at a target. This stream damages the target with the concussive weight of the water ([[Impact critical table|Impact damage]]) or with the cleansing power of [[Acid critical table|acid]] against the [[undead|Undead]]. It is the spell that is found in [[Alchemy]]-made [[spiraled willow wand]]s and the [[aquamarine wand]]s found in the treasure system, if blessed by the [[Cleric Base]] spell [[Bless Item (304)]].


== Factors That Affect Holy Bolt ==
The chief factor with Holy Bolt is the type of target. Against living targets the spell acts the same as the wizard spell, [[Minor Water (903)]]. However, against undead targets the spell is significantly more powerful. In addition to the acid effect, there is an increase to both the [[Damage factor|damage factors]] and the [[Attack versus defense|AvD values]].
The chief factor with Holy Bolt is the type of target. Against living targets the spell acts the same as the wizard spell, [[Minor Water (903)]]. However, against undead targets the spell is significantly more powerful. In addition to the acid effect, there is an increase to both the [[Damage factor|damage factors]] and the [[Attack versus defense|AvD values]].


The [[attack strength|Attack Strength]] for this spell is determined by [[dexterity]] bonus and [[Spell Aiming]] bonus.
Although the [[attack strength|Attack Strength]] for this spell is primarily a function of the caster's [[dexterity]] [[stat]] bonus and [[Spell Aiming]] skill bonus, other spell's, such as, [[Bravery (211)]], [[Heroism (215)]], [[Benediction (307)]], [[Spirit Strike (117)]] and [[society]] abilities can significantly increase the spell's effectiveness.

Thirty ranks of [[Spiritual Lore, Religion]] unlocks an ability which causes an [[acid]]ic degeneration against [[undead]] when the target is hit.


== Spell Usage ==
== Spell Usage ==
* [[CAST (verb)|CAST]] or [[INCANT (verb)|INCANT]] this spell to hurl a stream of holy water at your target.
* <tt>[[Prepare|PREP]] 306|[[CAST (verb)|CAST]] {target}</tt> or <tt>[[INCANT (verb)|INCANT]] 306</tt> to hurl a stream of holy water at your target.


Can also be used to extinguish burning objects, [[creature|creatures]] or [[character|characters]] (may be subject to a skill check). Casting at oneself or [[character|characters]] from defensive or guarded [[stance]] simply drenches them with water (no mechanical effect), and gives them a 'penitent' feeling.
Can also be used to extinguish burning objects, [[creature|creatures]] or [[character|characters]] (may be subject to a skill check). Casting at oneself or [[character|characters]] from defensive or guarded [[stance]] simply drenches them with water (no mechanical effect), and gives them a 'penitent' feeling.
==Lore Benefits==

Thirty ranks of [[Spiritual Lore, Religion]] unlocks an ability which causes an [[acid]]ic degeneration against [[undead]] when the target is hit.

===Damage Factor Bonus===
Training in [[Spiritual Lore, Religion]] will increase the spell's [[damage factor]]s against '''[[Undead]] targets only'''. The increase is .001 per rank for the first 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks 101 to 200. Total DF bonus with 200 ranks is .100.

{| {{prettytable}}
|- style= "text-align:center; background: #DDD;"
|'''Religion<br>Lore Ranks'''||'''<center>Damage Factor<br>Increase</center>'''
|-
|<center>1 to 50</center>||.001 per rank
|-
|<center>51 to 100</center>||.001 per two ranks
|-
|<center>101 to 200</center>||.001 per four ranks
|-
|}

*Note: Damage factor truncates at three decimal places.

{{Boltspell table start}}
{{Boltspell table start}}
{{Boltspell table entry|spell = Holy Bolt (Living)|DFcloth = .455|DFleather = .345|DFscale = .283|DFchain = .242|DFplate = .173
{{Boltspell table entry|spell = Holy Bolt (Living)|DFcloth = .455|DFleather = .345|DFscale = .283|DFchain = .242|DFplate = .173

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Holy Bolt (306)
Mnemonic [HOLYBOLT]
Duration Instantaneous
Attack Magic - Damage  
Subtype Bolt 
Target(s) Single 
Damage Type Hitpoint 
Critical Type Impact or Acid 
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility


Holy Bolt hurls a stream of holy water at a target. This stream damages the target with the concussive weight of the water (Impact damage) or with the cleansing power of acid against the Undead. It is the spell that is found in Alchemy-made spiraled willow wands and the aquamarine wands found in the treasure system, if blessed by the Cleric Base spell Bless Item (304).

The chief factor with Holy Bolt is the type of target. Against living targets the spell acts the same as the wizard spell, Minor Water (903). However, against undead targets the spell is significantly more powerful. In addition to the acid effect, there is an increase to both the damage factors and the AvD values.

Although the Attack Strength for this spell is primarily a function of the caster's dexterity stat bonus and Spell Aiming skill bonus, other spell's, such as, Bravery (211), Heroism (215), Benediction (307), Spirit Strike (117) and society abilities can significantly increase the spell's effectiveness.

Spell Usage

  • PREP 306|CAST {target} or INCANT 306 to hurl a stream of holy water at your target.

Can also be used to extinguish burning objects, creatures or characters (may be subject to a skill check). Casting at oneself or characters from defensive or guarded stance simply drenches them with water (no mechanical effect), and gives them a 'penitent' feeling.

Lore Benefits

Thirty ranks of Spiritual Lore, Religion unlocks an ability which causes an acidic degeneration against undead when the target is hit.

Damage Factor Bonus

Training in Spiritual Lore, Religion will increase the spell's damage factors against Undead targets only. The increase is .001 per rank for the first 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks 101 to 200. Total DF bonus with 200 ranks is .100.

Religion
Lore Ranks
Damage Factor
Increase
1 to 50
.001 per rank
51 to 100
.001 per two ranks
101 to 200
.001 per four ranks
  • Note: Damage factor truncates at three decimal places.
Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Holy Bolt (Living) DF .455 .345 .283 .242 .173
AvD 30 30 29 28 27 29 27 25 23 31 27 23 19 25 19 13 7
Holy Bolt (Undead) DF .750 .500 .405 .400 .265
AvD 40 38 37 36 35 35 33 31 29 37 33 29 25 32 26 20 14

Alchemy Recipe

A spiraled willow wand
  1. Add wand oil
  2. Add 2 doses of ghoul nail from lesser ghouls
  3. Boil
  4. Add powdered white opal
  5. Simmer
  6. Add blessed water
  7. Add 3 doses of willow twig
  8. Chant Holy Bolt (306)

External Links