Holy Bolt (306): Difference between revisions

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'''Holy Bolt''' hurls a stream of holy water at a target. This stream damages the target with the concussive weight of the water ([[Impact critical table|Impact damage]]) or with the cleansing power of [[Acid critical table|acid]] against the [[undead|Undead]]. It is the spell that is found in [[Alchemy]]-made [[spiraled willow wand]]s and the [[aquamarine wand]]s found in the treasure system, if blessed by the [[Cleric Base]] spell [[Bless Item (304)]].
'''Holy Bolt''' hurls a stream of holy water at a target, causing [[Impact critical table|impact damage]]. Training in [[#Lore Benefits|Spiritual Lore, Blessings]] will add an [[Acid critical table|acid degeneration]] effect versus [[undead]] creatures only. Like all [[bolt]] spells, the [[attack strength]] (AS) for this spell is primarily a function of the caster's [[Dexterity]] and [[Spell Aiming]]. Other spell, such as, [[Bravery (211)]], [[Heroism (215)]], [[Benediction (307)]], and [[Spirit Strike (117)]], as well as [[society]] abilities, can significantly increase the spell's effectiveness.


Holy Bolt is significantly more powerful against undead targets with increased [[damage factor]]s and the [[Attack versus defense|AvD values]], and the potential acid degeneration effect. Against living targets the spell acts the same as the wizard spell, [[Minor Water (903)]].
The chief factor with Holy Bolt is the type of target. Against living targets the spell acts the same as the wizard spell, [[Minor Water (903)]]. However, against undead targets the spell is significantly more powerful. In addition to the acid effect, there is an increase to both the [[Damage factor|damage factors]] and the [[Attack versus defense|AvD values]].


[[Aquamarine wand]]s found in the treasure system can be blessed by [[Bless Item (304)]] to cast Holy Bolt. [[Alchemy]]-made [[spiraled willow wand]]s will also cast this spell.
Although the [[attack strength|Attack Strength]] for this spell is primarily a function of the caster's [[dexterity]] [[stat]] bonus and [[Spell Aiming]] skill bonus, other spell's, such as, [[Bravery (211)]], [[Heroism (215)]], [[Benediction (307)]], [[Spirit Strike (117)]] and [[society]] abilities can significantly increase the spell's effectiveness.


{{Usage|s=306}}
{{Usage-channel|s=306}}
*Holy Bolt can also be used to extinguish burning objects, [[creature|creatures]] or [[character|characters]] (may be subject to a skill check).
*Holy Bolt can also be used to extinguish burning objects, [[creature]]s or [[character]]s (may be subject to a skill check).
*Casting at oneself or [[character]]s from defensive or guarded [[stance]] simply drenches them with water (no mechanical effect), and gives them a 'penitent' feeling.
*Casting at oneself or other characters from defensive or guarded [[stance]] simply drenches them with water (no mechanical effect), and gives them a 'penitent' feeling.
==Lore Benefits==
==Lore Benefits==
Training in [[Spiritual Lore, Religion]] has two benefits when using the spell against undead targets:
===Acid Degeneration Effect===
===Acid Degeneration Effect===
Thirty ranks of [[Spiritual Lore, Religion]] unlocks an ability which causes an [[acid]]ic degeneration against [[undead]] when the target is hit.
30 ranks of Religion Lore unlocks the acid degeneration effect against undead targets.


===Damage Factor Bonus===
===Damage Factor Bonus===
Training in [[Spiritual Lore, Religion]] will increase the spell's [[damage factor]]s against '''[[Undead]] targets only'''. The increase is .001 per rank for the first 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks 101 to 200. Total DF bonus with 200 ranks is .100.
Training in Religion Lore will increase the spell's damage factors against '''undead targets only'''. The increase is .001 per rank for the first 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks 101 to 200. Total DF bonus with 200 ranks is .100.


{| {{prettytable}}
{| {{prettytable}}
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:''Note: Damage factor truncates at three decimal places.''
:''Note: Damage factor truncates at three decimal places.''


==Damage Factor Table==
{{Boltspell table start}}
{{Boltspell table start}}
{{Boltspell table entry|spell = Holy Bolt (Living)|DFcloth = .455|DFleather = .345|DFscale = .283|DFchain = .242|DFplate = .173
{{Boltspell table entry|spell = Holy Bolt (Living)|DFcloth = .455|DFleather = .345|DFscale = .283|DFchain = .242|DFplate = .173
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|AvD17=32|AvD18=26|AvD19=20|AvD20=14}}
|AvD17=32|AvD18=26|AvD19=20|AvD20=14}}
{{Boltspell table end}}
{{Boltspell table end}}

==Channel Damage==
{{bolt-channel}}

{{AR}}
{{AR}}
{{:spiraled willow wand}}
{{:spiraled willow wand}}

Revision as of 01:23, 31 January 2016

Holy Bolt (306)
Mnemonic [HOLYBOLT]
Duration Instantaneous
Attack Magic - Damage  
Subtype Bolt 
Target(s) Single 
Damage Type Hitpoint 
Critical Type Impact or Acid 
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility

Holy Bolt hurls a stream of holy water at a target, causing impact damage. Training in Spiritual Lore, Blessings will add an acid degeneration effect versus undead creatures only. Like all bolt spells, the attack strength (AS) for this spell is primarily a function of the caster's Dexterity and Spell Aiming. Other spell, such as, Bravery (211), Heroism (215), Benediction (307), and Spirit Strike (117), as well as society abilities, can significantly increase the spell's effectiveness.

Holy Bolt is significantly more powerful against undead targets with increased damage factors and the AvD values, and the potential acid degeneration effect. Against living targets the spell acts the same as the wizard spell, Minor Water (903).

Aquamarine wands found in the treasure system can be blessed by Bless Item (304) to cast Holy Bolt. Alchemy-made spiraled willow wands will also cast this spell.

Usage

  • PREP 306 | CAST {target} or INCANT 306 to cast this spell
  • PREP 306 | CHANNEL {target} to channel the spell for additional damage/critical strength, incurring 3 sec. of hard RT
  • INCANT 306 CHANNEL to channel this spell once using INCANT
  • INCANT SET CHANNEL 306 to always channel this spell using INCANT 306
  • Holy Bolt can also be used to extinguish burning objects, creatures or characters (may be subject to a skill check).
  • Casting at oneself or other characters from defensive or guarded stance simply drenches them with water (no mechanical effect), and gives them a 'penitent' feeling.

Lore Benefits

Training in Spiritual Lore, Religion has two benefits when using the spell against undead targets:

Acid Degeneration Effect

30 ranks of Religion Lore unlocks the acid degeneration effect against undead targets.

Damage Factor Bonus

Training in Religion Lore will increase the spell's damage factors against undead targets only. The increase is .001 per rank for the first 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks 101 to 200. Total DF bonus with 200 ranks is .100.

Religion
Lore Ranks
Damage Factor
Increase
1 to 50
.001 per rank
51 to 100
.001 per two ranks
101 to 200
.001 per four ranks
Note: Damage factor truncates at three decimal places.

Damage Factor Table

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Holy Bolt (Living) DF .455 .345 .283 .242 .173
AvD 30 30 29 28 27 29 27 25 23 31 27 23 19 25 19 13 7
Holy Bolt (Undead) DF .750 .500 .405 .400 .265
AvD 40 38 37 36 35 35 33 31 29 37 33 29 25 32 26 20 14

Channel Damage

CHANNELing a bolt spell imposes a 3 second hard roundtime in exchange for a higher chance of hitting a vital area and subjects the attack to less critical randomization. The critical randomization floor is raised by 1-2 ranks (depending on the actual critical) and the chance to hit every location is the same at 7.7%.

When a bolt is CAST/EVOKEd without CHANNELing, it has a little over 16% chance to hit the eyes, head, or neck. A CHANNELed bolt has over a 30% chance. Most of those locations will also result in a critical kill for ranks as low as 5 or 6, while it will take 7+ against the chest, abdomen, or back. If it is determined to be a rank 9 critical wound, critical randomization can lower that all the way down to a rank 5 (typically non-lethal against vital spots). If the same bolt is CHANNELed for the same rank 9 critical wound, crit randomization will not lower it less than a rank 7 (typically lethal against vital spots).

The roundtime imposed by channeling cannot be reduced by haste effects.

Alchemy Recipe

A spiraled willow wand
  1. Add wand oil
  2. Add 2 doses of ghoul nail from lesser ghouls
  3. Boil
  4. Add powdered white opal
  5. Simmer
  6. Add blessed water
  7. Add 3 doses of willow twig
  8. Chant Holy Bolt (306)

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