Holy Bolt (306)

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Holy Bolt (306)
Mnemonic [HOLYBOLT]
Duration Instantaneous
Attack Magic - Damage - Disabling  
Subtype bolt 
Target(s) single 
Interval none 
Damage Type none 
State(s) Inflicted none 
Critical Type Water or Acid 
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility


Holy Bolt hurls a stream of holy water at a target. This stream damages the target with the concussive weight of the water or with the cleansing power of acid against the undead. It is the spell that is found in the aquamarine wands found in the treasure system, if blessed by the Cleric Base spell Holy Blade (304).

Factors That Affect Holy Bolt

The chief factor with Holy Bolt is the type of target. Living targets are affected as by Minor Water (903), as are Undead targets that have armor covering the hit location. Undead that are not covered, however, are burned as if by acid.

The Attack Strength for this spell is determined by dexterity bonus and Spell Aiming bonus. Spiritual Lore, Religion effects only the acid-type attack (one's level of personal holiness cannot increase water pressure), and increases the spell's damage factor by .001 per rank, until rank 50. After the 50th rank, it increases by .0005 per rank until the 100th rank.

Spell Usage

  • CAST or INCANT this spell to hurl a stream of holy water at your target.

Can also be used to extinguish burning objects, creatures or characters (may be subject to a skill check). Casting at oneself or characters from defensive or guarded stance simply drenches them with water (no mechanical effect), and gives them a 'penitent' feeling.

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Holy Bolt (Living) DF .455 .345 .283 .242 .173
AvD 30 30 29 28 27 29 27 25 23 31 27 23 19 25 19 13 7
Holy Bolt (Undead) DF .750 .500 .405 .400 .355
AvD 30 30 29 28 27 29 27 25 23 31 27 23 19 25 19 13 7

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