Huge air elemental

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Revision as of 14:03, 18 February 2016 by ZHOUY1 (talk | contribs) (Updated TD.)
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Huge air elemental
Picture
Level 95
Family elemental family creatures
Body Type elemental
Undead No
Areas Found Elemental Confluence
BCS Yes
HP <Not Known>
Armor [10 (natural)]
Attack Attributes
Bolt Attacks
Hand of Tonis (505) +448 AS
Warding Attacks
Slow (504) +335 CS
Maneuver Attacks
Elemental Wave (410)
Major Elemental Wave (435)
Call Wind (912)
Wind blast
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt +312 DS
Target Defense
Minor Spiritual 410 TD
Major Spiritual 410 TD
Cleric Base 410 TD
Empath Base 410 TD
Ranger Base ? TD
Paladin Base ? TD
Sorcerer Base ? TD
Minor Elemental ? TD
Major Elemental ? TD
Wizard Base ? TD
Bard Base ? TD
Minor Mental ? TD
Defensive Spells & Abilities
Elemental Defense I
Elemental Defense II
Elemental Bias
Elemental Defense III
Elemental Targeting
Elemental Barrier
Treasure Attributes
Gems yes
Other essence of air

The air elemental is a vaguely humanoid whirlwind of unusually dense air. Its constant spin is almost hypnotic, though it radiates a palpable disdain for all solid life.

Hunting strategies

Air elementals are the only type of creature in the Elemental Confluence capable of forcing a lowered stance, with their Call Wind maneuver.

They attack very quickly, about once every 2 seconds, but can be slowed when struck with cold damage.

Other information

Huge air elementals have the equivalent of cuirbouilli leather (AsG 10) against physical and bolt attacks, and are immune to unbalancing.

Physical and bolt attacks against them sometimes pass through harmlessly:

Your attack passes harmlessly through thin air, as it is hard to discern exactly where the elemental ends and normal air begins!
Near-level creatures - edit
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