Huge lightning elemental: Difference between revisions

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(Created page with "{{Creature start | level = 95 | type = elemental | family = elemental | attacks = <Not Known> | area = Elemental Confluence<br> | undead = No | bcs = <Not Known> }} {{Crea...")
 
(Added extraplanar/magical category/classification)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 95
| picture =
| level = 100<!-- This will also be used at the end of the page in the Near level creature template -->
| type = elemental
| family = Elemental<!-- Add creature to family page list, which will be linked on preview/save -->
| family = elemental
| type = Elemental<!-- Creature body type -->
| attacks = <Not Known>
| otherclass = Extraplanar<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Elemental Confluence]]<br>
| undead = No
| otherclass2 = Magical
| area = Elemental Confluence<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Charge<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| PAA = 460
| PA2 =
| PAB =
| PA3 =
| PAC =
| BT1 = Major Shock (910)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA = 469
| BT2 = Cone of Elements (518)
| BTB = 469
| WD1 = Elemental Strike (415)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = 335
| WD2 = Mind Jolt (706)
| WDB = 322
| WD3 =
| WDC =
| OS1 = Lightning mote<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 =
| MN1 = Lava glob<!-- Combat Maneuvers insert up to MN10 -->
| MN2 = Major Elemental Wave
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 10<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 331
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 406
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 431
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 431
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = 431
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 431
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = Elemental Barrier<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 = Elemental Bias
| DSP3 = Elemental Defense I
| DSP4 = Elemental Defense II
| DSP5 = Elemental Defense III
| DSP6 = Elemental Targeting
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| gems = ?
| magic items =
| magic items = ?
| gems = Yes
| boxes = ?
| boxes =
| skin = ?
| other = essence of air
| other = ?
| skin =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


The lightning elemental is a crackling mass of solidified power, definitely alien to Elanthia. Nearly gelatinous in substance, solid bolts of lightning weave themselves into the skeletal form of some horrible beast, only to arc in an instant to a vaguely humanoid form and then back again.
{{addmetext}}


== Hunting strategies ==
== Hunting strategies ==


Striking a lightning elemental with a metallic melee weapon causes the attacker to suffer a highly damaging shock. This can be prevented by either using non-metallic weapon or while under the effect of an [[elementally balanced core]].
{{addmetext}}

''See [[material]] for a list of materials that are considered metallic.''


== Other information ==
== Other information ==


Can temporarily gain +100 AS when it '''surges with power!'''
{{addmetext}}


{{Nearlevel
{{Nearlevel
|levelm2 = 93
|levelm2 = 98
|levelm1 = 94
|levelm1 = 99
|level = 95
|level = 100
|levelp1 = 96
|levelp1 = 101
|levelp2 = 97
|levelp2 = 102
}}
}}



Latest revision as of 11:56, 19 March 2020

Huge lightning elemental
Level 100
Family Elemental family creatures
Body Type Elemental
Classification(s) Extraplanar
Magical
Area(s) Found Elemental Confluence
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Charge 460 AS
Bolt Spells
Major Shock (910) 469 AS
Cone of Elements (518) 469 AS
Warding Spells
Elemental Strike (415) 335 CS
Mind Jolt (706) 322 CS
Misc. Offensive Spells
Lightning mote
Combat Maneuvers
Lava glob
Major Elemental Wave
Defense Attributes
Armor
Cuirbouilli Leather ASG 10
Defensive Strength (DS)
Melee
Ranged
Bolt 331
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 406
Cleric Base 431
Empath Base 431
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 431
Major Spiritual 431
Minor Mental
Defensive Spells
Elemental Barrier
Elemental Bias
Elemental Defense I
Elemental Defense II
Elemental Defense III
Elemental Targeting
Treasure Attributes
Coins
Gems Yes
Magic Items
Boxes
Skin
Other essence of air

The lightning elemental is a crackling mass of solidified power, definitely alien to Elanthia. Nearly gelatinous in substance, solid bolts of lightning weave themselves into the skeletal form of some horrible beast, only to arc in an instant to a vaguely humanoid form and then back again.

Hunting strategies

Striking a lightning elemental with a metallic melee weapon causes the attacker to suffer a highly damaging shock. This can be prevented by either using non-metallic weapon or while under the effect of an elementally balanced core.

See material for a list of materials that are considered metallic.

Other information

Can temporarily gain +100 AS when it surges with power!

Near-level creatures - edit
Level 98 Level 99 Level 100 Level 101 Level 102


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