Huge water elemental: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 95
| picture =
| level = 95<!-- This will also be used at the end of the page in the Near level creature template -->
| type = elemental
| family = Elemental<!-- Add creature to family page list, which will be linked on preview/save -->
| family = elemental
| type = Elemental<!-- Creature body type -->
| attacks = <Not Known>
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Elemental Confluence]]<br>
| undead = No
| otherclass2 =
| area = Elemental Confluence<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| area2 =
| asg = 10 ([[natural armor|natural]])
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Pound<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 450
{{creature ability|[[Pound (attack)|Pound]]|+450 [[Attack strength|AS]]}}
| bolt =
| PA2 =
| PAB =
{{creature ability|[[Minor Water (903)]]|+452 [[Attack strength|AS]]}}
| maneuver =
| PA3 =
| PAC =
{{creature ability|[[Water blast]]}}
| BT1 = Minor Water (903)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| ability =
| BTA = 452
{{creature ability|[[Mystic Impedance (1708)]]}}
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = Mystic Impedance (1708)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 =
| MN1 = Water blast<!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 10<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+356 [[Defensive strength|DS]]}}
| Bolt = 356
{{td|spiritual=400|ranger=?|paladin=?|elemental=?|sorcerer=?|bard=370|mental=?}}
| UDF =

| ability =
| BarTD = 370
| CleTD = 400
{{creature ability|[[Elemental Defense I]]}}
| EmpTD = 400
{{creature ability|[[Elemental Defense II]]}}
| PalTD =
{{creature ability|[[Elemental Bias]]}}
| RanTD =
{{creature ability|[[Elemental Defense III]]}}
| SorTD =
{{creature ability|[[Elemental Targeting]]}}
| WizTD =
{{creature ability|[[Elemental Barrier]]}}
| MjETD =
| MnETD =
| MjSTD = 400
| MnSTD = 400
| MnMTD =
| DSP1 = Elemental Barrier<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 = Elemental Bias
| DSP3 = Elemental Defense I
| DSP4 = Elemental Defense II
| DSP5 = Elemental Defense III
| DSP6 = Elemental Targeting
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = no
| coins =
| gems = yes
| magic items =
| magic items = no
| gems = Yes
| boxes = no
| boxes =
| skin = no
| other = essence of water
| skin =
| other = [[essence of water]]
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 10:00, 1 December 2019

Huge water elemental
Level 95
Family Elemental family creatures
Body Type Elemental
Area(s) Found Elemental Confluence
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Pound 450 AS
Bolt Spells
Minor Water (903) 452 AS
Misc. Offensive Spells
Mystic Impedance (1708)
Combat Maneuvers
Water blast
Defense Attributes
Armor
Cuirbouilli Leather ASG 10
Defensive Strength (DS)
Melee
Ranged
Bolt 356
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 370
Cleric Base 400
Empath Base 400
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 400
Major Spiritual 400
Minor Mental
Defensive Spells
Elemental Barrier
Elemental Bias
Elemental Defense I
Elemental Defense II
Elemental Defense III
Elemental Targeting
Treasure Attributes
Coins
Gems Yes
Magic Items
Boxes
Skin
Other essence of water

The water elemental's upper body is that of a humanoid, while its lower body forms a turbulent, watery vortex. The facial features of the elemental creature are vague and shifting, rippling with every contortion of its face. Sloshing and splashing noises accompany each movement of the water elemental, along with an odd gurgling.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Mystic Impedance (1708) prevents affected characters from preparing spells of 11th level or higher.

Near-level creatures - edit
Level 93 Level 94 Level 95 Level 96 Level 97


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