Ice troll: Difference between revisions

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m (body riding sled maneuver)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Ice_troll.jpg
| level = 29
| level = 29<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Troll<!-- Add creature to family page list, which will be linked on preview/save -->
| family = troll
| type = Biped<!-- Creature body type -->
| attacks = Ensnares, Pounds and Weapons.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Frozen Battlefield]]<br>[[Glatoph]]<br>[[Olbin Pass]]<br>
| otherclass2 = Element-based
| undead = No
| otherclass3 = Boss
| bcs = <Not Known>
| area = Frozen Battlefield<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area2 = Glatoph
| area3 = Olbin Pass
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 240
| hitpoints = 240
| roundtime = <!-- Creature speed -->
| asg = 16
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 228
{{creature ability|ice-covered two-handed sword|+228 [[Attack strength|AS]]}}
| bolt =
| PA2 =
| PAB =
{{creature ability|[[Major Cold (907)]]|+179 [[Attack strength|AS]]}}
| nowarding =
| PA3 =
|maneuver =
| PAC =
| BT1 = Major Cold (907)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{creature ability|Rides victim like sled}}
| BTA = ?
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA =<!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 16<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+150 [[Defensive strength|DS]]}}
| Bolt = 150
{{creature ability|[[Bard Base]] |+86 to +91 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 86 - 91
{{creature ability|[[Sorcerer Base]] |+101-112 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 101 - 112
{{creature ability|[[Major Elemental]] | +107 [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD = 107
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =

| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| noability =
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = Yes
| magic items = ?
| magic items = Yes
| gems = ?
| gems = Yes
| boxes = ?
| boxes = Yes
| other = ?
| other = essence of water, small troll tooth
| skin = an ice troll scalp
| skin = an ice troll scalp
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}
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}}
}}


[[Category:Frozen Battlefield creatures]]
[[Category:Sunfist hated enemies]]
[[Category:Glatoph creatures]]
[[Category:Olbin Pass creatures]]

Revision as of 10:11, 9 August 2020

Ice troll
Ice troll.jpg
Level 29
Family Troll family creatures
Body Type Biped
Classification(s) Living
Element-based
Boss
Area(s) Found Frozen Battlefield
Glatoph
Olbin Pass
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Sword 228 AS
Bolt Spells
Major Cold (907) ? AS
Defense Attributes
Armor
Chain Hauberk ASG 16
Defensive Strength (DS)
Melee
Ranged
Bolt 150
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 86 - 91
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 101 - 112
Wizard Base
Minor Elemental
Major Elemental 107
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin an ice troll scalp
Other essence of water, small troll tooth

Glistening in the light, the troll's ice white skin is covered in slush and snow. Seemingly carved from living ice, the ice troll is a stark, imposing creature. Instead of hair, the ice troll has a field of icicles growing from its head and face.

Hunting strategies

Trolls take an additional roll for damage when struck by fire, causing extra damage and halting their regeneration.

Other information

Ice trolls can shake off stuns and regenerate like other trolls.

They have the unique ability to ride their victims bodies around like sleds. This will happen if you are on the ground stunned, or when you are dead. If you are alive when they perform the maneuver, it will cause damage when they jump on you.

An ice troll grins with icy delight.
DEAD>
An ice troll leaps on top of you with astonishing speed, freezing you solid!

With a kick of his massive leg, the ice troll rides you like a sled, sliding northeast!
[Upper Trollfang, Glatoph]
A layer of frost covers everything, making the rocks slick and treacherous.  A lonely hawk glides through the clear sky, searching vainly for prey.  You also see an ice troll.
Obvious paths: northeast, southwest

References

Near-level creatures - edit
Level 27 Level 28 Level 29 Level 30 Level 31
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