Icemule Trace: Difference between revisions

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(Added Neovik's rally transcript)
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|''05/31/18 rally transcript recorded by Dirvy Britbane.''
|''05/31/18 rally transcript recorded by Dirvy Britbane.''
[The Nightowl Pub, Entry - 2389]
[The Nightowl Pub, Entry - 2389]<br>
Upon entering the dimly lit room, you are startled by the row of round eyes staring at you from above. As your vision adjusts to the darkness, you realize that you are merely being watched by the many owl statues lining a plate rail high on the wall. It appears that each pair of eyes is formed by different gems, backlit by candles. You also see the Brokkrsten disk, a blue-eyed calico cat, an outgoing aurora spirit that is flying around, the Laralana disk, an Icemule townscape banner that reads, "From Higher Vision, the Path Forward Emerges. Vote Neovik!" with a giantman towering over the words, the Neovik disk, a frost-hued pudgy snowcat kitten, a massive midnight black panther that is sleeping, a gilt-edged menu, a steep staircase and a charming halfling hostess.
Upon entering the dimly lit room, you are startled by the row of round eyes staring at you from above. As your vision adjusts to the darkness, you realize that you are merely being watched by the many owl statues lining a plate rail high on the wall. It appears that each pair of eyes is formed by different gems, backlit by candles. You also see the Brokkrsten disk, a blue-eyed calico cat, an outgoing aurora spirit that is flying around, the Laralana disk, an Icemule townscape banner that reads, "From Higher Vision, the Path Forward Emerges. Vote Neovik!" with a giantman towering over the words, the Neovik disk, a frost-hued pudgy snowcat kitten, a massive midnight black panther that is sleeping, a gilt-edged menu, a steep staircase and a charming halfling hostess.
Also here: Great Lord Jalodg (Ranger), Enestrie (Cleric) who is sitting, Kilded (Warrior) who is sitting, Lord Giffaxe, Conquerer of Reim Claudaro (Wizard), Selaesia (Wizard), Brokkrsten (Cleric), Laralana (Warrior), Councillor Emeritus Igerone who is sitting, Master Neovik (Rogue), Laelithonel (Wizard), Kittai (Ranger)
Also here: Great Lord Jalodg (Ranger), Enestrie (Cleric) who is sitting, Kilded (Warrior) who is sitting, Lord Giffaxe, Conquerer of Reim Claudaro (Wizard), Selaesia (Wizard), Brokkrsten (Cleric), Laralana (Warrior), Councillor Emeritus Igerone who is sitting, Master Neovik (Rogue), Laelithonel (Wizard), Kittai (Ranger)<br>
Obvious exits: out
Obvious exits: out


Line 53: Line 53:


Yhtrin says, "Ahem."
Yhtrin says, "Ahem."

Yhtrin raises his hand.
Yhtrin raises his hand.

Neovik nods at Yhtrin.
Neovik nods at Yhtrin.


Line 89: Line 91:


Laralana says, "Well, huh........sounds like Neovik cares more about the town's welfare than being elected...."
Laralana says, "Well, huh........sounds like Neovik cares more about the town's welfare than being elected...."

Laralana nods approvingly.
Laralana nods approvingly.


Line 146: Line 149:


Neovik snickers.
Neovik snickers.

Yhtrin asks, "If you can talk about anything specific...?"
Yhtrin asks, "If you can talk about anything specific...?"

Yhtrin grins.
Yhtrin grins.

Igerone gazes heavenward.
Igerone gazes heavenward.


Line 169: Line 175:


Neovik snickers.
Neovik snickers.

Igerone glances at Jalodg.
Igerone glances at Jalodg.

Jalodg breaks out in a sweat.
Jalodg breaks out in a sweat.

Jalodg shows Neovik his lime-infused water.
Jalodg shows Neovik his lime-infused water.

Claudaro smirks.
Claudaro smirks.

Neovik smiles.
Neovik smiles.


Line 182: Line 193:


Claudaro grins at Neovik.
Claudaro grins at Neovik.

(Jalodg backs away slowly but still seeming genuine.)
(Jalodg backs away slowly but still seeming genuine.)

Neovik ducks his head.
Neovik ducks his head.


Line 261: Line 274:


Claudaro smiles.
Claudaro smiles.

Lornieh chuckles.
Lornieh chuckles.

Noknok cackles!
Noknok cackles!


Line 267: Line 282:


Noknok nods.
Noknok nods.

Neovik begins chuckling at Claudaro!
Neovik begins chuckling at Claudaro!


Line 282: Line 298:


With his cast iron skillet firmly in hand, Thailmore begins to briskly rub the side of the pan. Within moments, sizzling noises fill the air, and the aroma of bacon pervades the area. As he stops rubbing the pan, the crackling noise fades away, but the scent remains.
With his cast iron skillet firmly in hand, Thailmore begins to briskly rub the side of the pan. Within moments, sizzling noises fill the air, and the aroma of bacon pervades the area. As he stops rubbing the pan, the crackling noise fades away, but the scent remains.

Noknok drools at Thailmore!
Noknok drools at Thailmore!


Line 297: Line 314:


Lornieh chuckles.
Lornieh chuckles.

Neovik laughs at Lornieh!
Neovik laughs at Lornieh!


Line 326: Line 344:


Neovik nods at Laelithonel.
Neovik nods at Laelithonel.

Neovik chuckles.
Neovik chuckles.


Line 339: Line 358:


Neovik nods in greeting at Zebarian.
Neovik nods in greeting at Zebarian.

Zebarian nods at Neovik.
Zebarian nods at Neovik.


Line 350: Line 370:


Laelithonel rummages around in her pockets.
Laelithonel rummages around in her pockets.

Several inebriated folks demonstrate slipping on the ice outside town, roaring with laughter at each other.
Several inebriated folks demonstrate slipping on the ice outside town, roaring with laughter at each other.

Neovik laughs softly, trying to hide his amusement.
Neovik laughs softly, trying to hide his amusement.


Line 356: Line 378:


Yhtrin grins at Neovik.
Yhtrin grins at Neovik.

Claudaro glances at Yhtrin.
Claudaro glances at Yhtrin.


Line 378: Line 401:


Neovik smiles.
Neovik smiles.

Lornieh begins chuckling at Yhtrin!
Lornieh begins chuckling at Yhtrin!

Lornieh shakes her head.
Lornieh shakes her head.

Zebarian bows to Neovik.
Zebarian bows to Neovik.

Neovik forcefully crosses one arm over his black leather coat-of-plates, and offers a formal bow.
Neovik forcefully crosses one arm over his black leather coat-of-plates, and offers a formal bow.


Line 386: Line 413:


Neovik nods.
Neovik nods.

Neovik smiles at Dirvy.
Neovik smiles at Dirvy.


Line 399: Line 427:


Neovik chuckles.
Neovik chuckles.

Dirvy nods at Neovik.
Dirvy nods at Neovik.

Dirvy smiles at Neovik.
Dirvy smiles at Neovik.


Line 425: Line 455:


Claudaro chuckles.
Claudaro chuckles.

Neovik nods at Claudaro.
Neovik nods at Claudaro.

Lornieh begins chuckling at Claudaro!
Lornieh begins chuckling at Claudaro!

Enestrie grins at Claudaro.
Enestrie grins at Claudaro.


Line 448: Line 481:


Taelarn nods at Anditus.
Taelarn nods at Anditus.

Enestrie smiles at Anditus.
Enestrie smiles at Anditus.

Noknok crosses her eyes.
Noknok crosses her eyes.


Line 484: Line 519:


Yhtrin peers quizzically at Neovik.
Yhtrin peers quizzically at Neovik.

Lornieh lets out a cheer!
Lornieh lets out a cheer!

Selaesia nods approvingly at Neovik.
Selaesia nods approvingly at Neovik.

Noknok nods in agreement.
Noknok nods in agreement.

Laralana nods approvingly.
Laralana nods approvingly.


Line 498: Line 537:


Igerone lets out a cheer!
Igerone lets out a cheer!

Enestrie lets out a cheer!
Enestrie lets out a cheer!

Enestrie lets out a cheer!
Enestrie lets out a cheer!

Enestrie lets out a cheer!
Enestrie lets out a cheer!

Claudaro lets out a cheer!
Claudaro lets out a cheer!

Lornieh lets out a cheer!
Lornieh lets out a cheer!

Igerone applauds.
Igerone applauds.

Authriea lets out a cheer!
Authriea lets out a cheer!

Neovik smiles.
Neovik smiles.

Jalodg applauds.
Jalodg applauds.

Aranrhod smiles.
Aranrhod smiles.

You hear a flawless imitation of the hoot of a barn owl come from Jalodg!
You hear a flawless imitation of the hoot of a barn owl come from Jalodg!

Ferrumus lets out a cheer!
Ferrumus lets out a cheer!

Laelithonel whistles at Neovik!
Laelithonel whistles at Neovik!

Neovik forcefully crosses one arm over his black leather coat-of-plates, and offers a formal bow.
Neovik forcefully crosses one arm over his black leather coat-of-plates, and offers a formal bow.

Yhtrin applauds.
Yhtrin applauds.

Jalodg raises his lime-infused water in a toast!
Jalodg raises his lime-infused water in a toast!

Pietra applauds.
Pietra applauds.

Noknok lets out a cheer!
Noknok lets out a cheer!

Noknok lets out a cheer!
Noknok lets out a cheer!

Noknok lets out a cheer!
Noknok lets out a cheer!

Taelarn applauds.
Taelarn applauds.

Ferrumus belches.
Ferrumus belches.

Laralana applauds Neovik.
Laralana applauds Neovik.

Kilded applauds.
Kilded applauds.

Laralana smiles at Neovik.
Laralana smiles at Neovik.


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Taelarn raises an eyebrow.
Taelarn raises an eyebrow.

Neovik coughs.
Neovik coughs.


Line 560: Line 625:


Claudaro offers Neovik a flagon of blackdew grog.
Claudaro offers Neovik a flagon of blackdew grog.

Neovik grins at Claudaro.
Neovik grins at Claudaro.

Neovik accepts Claudaro's blackdew grog.
Neovik accepts Claudaro's blackdew grog.


Line 568: Line 635:


Taelarn shrugs.
Taelarn shrugs.

Claudaro grins.
Claudaro grins.

Neovik ducks his head.
Neovik ducks his head.


Line 584: Line 653:


Claudaro grins at Neovik.
Claudaro grins at Neovik.

Neovik grins at Claudaro.
Neovik grins at Claudaro.

Noknok snickers.
Noknok snickers.

Thailmore laughs!
Thailmore laughs!

Lornieh begins chuckling at Claudaro!
Lornieh begins chuckling at Claudaro!

Thailmore grins.
Thailmore grins.


Line 615: Line 689:


Neovik starts chuckling at Dirvy!
Neovik starts chuckling at Dirvy!

Jalodg agrees with Dirvy.
Jalodg agrees with Dirvy.

Selaesia grins.
Selaesia grins.

You shrug at Neovik.
You shrug at Neovik.


Speaking to you, Thailmore says, "I prolly would."
Speaking to you, Thailmore says, "I prolly would."

Selaesia agrees with Dirvy.
Selaesia agrees with Dirvy.


Line 627: Line 705:


Claudaro nods to Dirvy.
Claudaro nods to Dirvy.

Thailmore starts chortling.
Thailmore starts chortling.

Laralana chuckles.
Laralana chuckles.


Line 639: Line 719:


Laralana bursts out in a sudden snort of laughter.
Laralana bursts out in a sudden snort of laughter.

Claudaro chuckles.
Claudaro chuckles.


Line 644: Line 725:


Ferrumus chuckles.
Ferrumus chuckles.

Lornieh agrees with Taelarn.
Lornieh agrees with Taelarn.

Laralana agrees with Taelarn.
Laralana agrees with Taelarn.


Line 662: Line 745:


Laelithonel nods at Neovik.
Laelithonel nods at Neovik.

Selaesia agrees with Lornieh.
Selaesia agrees with Lornieh.

Kittai agrees with Neovik.
Kittai agrees with Neovik.


Line 680: Line 765:


Neovik begins chuckling at Noknok!
Neovik begins chuckling at Noknok!

Noknok gulps.
Noknok gulps.


Line 687: Line 773:


Laelithonel sighs.
Laelithonel sighs.

Laralana glances at Noknok.
Laralana glances at Noknok.

Laralana's face turns slightly pale.
Laralana's face turns slightly pale.


Laelithonel says, "But nobody thinks of such things anymore."
Laelithonel says, "But nobody thinks of such things anymore."
Thailmore just arrived.


Claudaro says, "He'll be alive, he's survived me thus far, some crazed witch won't do him in."
Claudaro says, "He'll be alive, he's survived me thus far, some crazed witch won't do him in."
Line 742: Line 829:


Neovik nods to Dirvy.
Neovik nods to Dirvy.

Ferrumus smiles.
Ferrumus smiles.

Claudaro ponders.
Claudaro ponders.

Neovik takes a drink from his blackdew grog.
Neovik takes a drink from his blackdew grog.



Revision as of 05:36, 1 June 2018

Icemule Trace map by Tsoran

Icemule Trace is a frontier settlement located in the northeastern region of western Elanith, in the shadow of the Dragon Spine Mountains to its east. Icemule, as it is commonly referred to, was founded by Paradis halflings with hopes of it becoming the gaming and entertainment capital of Elanthia.

It has evolved into the usual base camp for adventurers travelling beyond it to the north, to Pinefar and The Rift. The well on Ale Street in the southwestern quadrant of town and the Town Center are frequented by adventurers, and between the two, nearly any skill or service can be traded for if there are others present who are capable of providing it.

Travelling merchant caravans and fairs often visit Icemule Trace during the winter months.

Politics

Icemule Trace operates on a democratic election system, with most elected officials coming from upstanding halfling families.

Mayor Fizelgrauf Binnder retired in 5108, resulting in the 5108 Icemule Mayoral Race. Nihala Winterberry defeated Igerone Furryback in the election and serves as the current mayor of the town.

In late 5117, Mayor Nihala disappeared from the public eye, allegedly due to a "curious malady". Hibbits Hoft was appointed as interim mayor.

In early 5118, a cursed Nihala revealed that she knew she must sacrifice herself for the good of the people. She was killed when the prisoner Daukhera Darkflorr escaped from her magic-proof cell, thus launching the story The Dawn of Daukhera (called The Troubles by players).

In Ivastaen 5118, it was announced that Icemule Trace would have the opportunity to elect a player character as mayor. Neovik, Joskin, Sabotage, Kilded, and Tawariell threw their names in the hat.

Shops

For a full list of shops, see Icemule Trace Shops

Hunting

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Area Level Range
Icemule Environs 1-6
Abandoned Farm: 15-35
Whether it be the lands of ice and snow to the southwest or the frozen glacier to the northeast, you can be certain that no matter where you go, it will be cold. Many dangerous creatures make these harsh lands their home. Few can be found that will hesitate before attempting to make a meal of you.

Points of Interest: Icemule Pioneer Cemetery, Abandoned Farm, and Ice Tunnels.

Rumors: The dreaded ice Halfling. No one talks about them. No one has seen them. Why?!

Snowflake Vale 3-6
In the forest south of the Trace rests this beautiful vale where the fall of the snowflakes is constant. It is difficult to determine whether this is due to new snow or simply existing snow from the tops of the trees set free by the wind.

Rumors: It is said that lovers come to the vale where they each catch a snowflake on their tongue and then kiss, binding their love with nature for all time.

Snow Fort 9-17
The air of mystery surrounds this fort just east of the Trace. Every wall, tower, tunnel and stairway has been carved out of ice and snow. Signs of battle still remain though no one remembers what battle took place within the icy stronghold.

Rumors: Legend speaks of a band of renegade dark elves that used the fort as shelter to hide from an angry phantom dragon. However, no one has ever claimed to have seen a phantom dragon. Even those who tell the tale say that the elves could not see the dragon, only that they knew it was almost upon them. Thus, there is very little worry that the dragon exists within the region though it remains a popular story.

Temple of Hope 15-20
The Temple of Hope which rests in the Abbey northeast of the Trace was once a symbol of peace and good will throughout the lands. Unfortunately, darkness befell the inhabitants and all that remains are evil and the echoes of what once was.

Rumors: Some say the there were survivors of the ill-fated Abbey and that they hope some day to return to free the place from evil.

Thurfel's Keep 1-20
This fascinating structure rests on an island in a lake, each of which is entirely underground! Found deep within the caverns below Icemule Trace, one wonders whether Thurfel built the keep to protect something or simply to mystify visitors.

Rumors: Strange glyphs with unknown magical properties can be found within the keep. Their nature has not been fully determined.

Frozen Battlefield 29-38
Stark reminder of wars long forgotten, this Frozen Battlefield lies hidden within the snowy hills just west of Icemule Trace. Removed from history, its legacy reveals the chaos and disarray that is the gift of war and conflict.

Points of Interest: Ice Plains, Amasalen's Shrine.

Rumors: Evidence suggests that the battles in this region may have been part of a civil war between opposing sides of a great nation. Sadly, the only winner remaining is the chaos of the land and the scavenging trolls.

Olbin Pass 24-46
The harsh wintery weather becomes almost bearable amongst the natural beauty to be found in Olbin Pass. Far northeast of the Trace, Olbin Pass serves to be the safest crossing point for climbers on their way to Pinefar Trading Post and Mt. Aenatumgana. A natural hot springs fed lake brings a little warmth to the frozen scenery to be found throughout the area.

Rumors: A local halfling trader claims that the steamy oval lake is actually the home of a rare steam dragon that lives deep below. Although he can offer no real evidence, he does have several drawings of the beast that he is willing to sell at bargain rates.

Frozen Bramble 39-50
Pinefar Trading Post (non-hostile)
Pinefar Trading Post is your last chance stop for supplies deep in the northern mountains of Elanith. North of Icemule Trace and nestled near the base of Mount Aenatumgana, this mountain outpost services the boldest of adventurers on their way to the Top of the World and infamous Rift. Founded by halfing entrepeneur Belle with help from her father, the outpost offers a host of services with local flair such as an herb store, banker, gembuying, cigar shop, bar and Mimi, the outpost's Abyssinian cat.

Few haven't heard of the local elven herbalist, Celk Fyretryst, who brews several special blends of teas that can heal most any wound.

Quiet Forest 24-27
High in the northern slopes south of Pinefar Trading Post, the trees of the forest become strong and thick. So thick, they block the shrieking winds from assaulting the ears of the inhabitants. The calm created by this effect is the inspiration for the Quiet Forest.

Rumors: Late in the evening, around midnight, the spirits of the forest are said to gather here sharing their visions of the day with one another.

Northern Mountains 24-38
Situated halfway between the town of Icemule Trace and the Pinefar Trading Post, these alluring, yet dangerous, mountains have claimed many a trader's life. Beautiful arrangements of snow-covered rocks and frost-laden trees combine to give the surrounding wilderness an almost bewitching aura of tranquility. However, the snow-covered rocks conceal many loose footholds and the forests are home to many types of predatory wildlife. Adventurers who wish to return home in one piece would do well to keep their attentions focused.

A breathtaking vista is to found atop a cliff overlooking the rushing River Olbin. All aspiring sightseers should take special precautions when climbing this cliff, for the long fall down into the icy Olbin is not for those of weak constitution.

Dark Caves 24-32
Few places reflect a greater air of vileness than the Dark Caves atop the Northern Mountains. You'll find no endearing qualities within, no massive caches of treasure, no hidden altars of great power. What you will find is carnage, decay and danger, the perfect thing for the adventurer who has everything.

Rumors: These caves were said to hold a curse on those who brought the mighty to the honor of the forsaken. Honestly, this is the most confusing rumor we've encountered in these northern parts.

Nightmare Gorge 42-47
Treacherous terrain, foul winds, inclimate weather and deadly creatures all come together to form this great wound in the land known as Nightmare Gorge. The best recommendations that can be given are those that suggest you avoid this collage of danger. Unfortunately, passing through the gorge is the only known route to Pinefar and beyond.

Rumors: Dead or alive, everything that moves in the gorge is likely to kill you. This is no rumor.

Arctic Tundra 42-53
Ice and snow, ice and snow, in the northern parts you'll see quite a lot of this and the Arctic Tundra northeast of Pinefar is no exception. Perhaps the best thing to be seen aside from all the ice and snow is the view of the ice spires which are still far in the distance, but can be seen fading in and out through the snowstorms.

Rumors: Thousands of years ago, this area sat at the bottom of the ocean, surrounded by sea life of all kinds both great and small. Sadly, in the present, there's just a bunch of ice and snow.

Mount Aenatumgana 52-63
Resting on the top of the world, Mount Aenatumgana watches over everything as if a king on his throne, calm and powerful. Glacial ice prevails across the mountain leaving only a few small trails for the bravest of adventurers to traverse. Brave they must be as these trails provide the only path to the Drake's Shrine.

Rumors: Young mothers are often heard to tell their children that if they attempt to climb Aenatumgana, the mountain shall claim them as their own and change them into Ice Golems! One wonders if there is some truth to this rumor.

Drake's Shrine (non-hostile)
Few places of honor to the gods can be said to hold a candle to the great shrine of Koar. It rests upon the top of the world at Mount Aenatumgana. Immense and beautiful, this shrine can only be visited by the bravest and cleverest of adventurers.

Rumors: True to the nature of the gods, it is rumored that a portal to a realm of great peril, a place of strange structure and shifting horizon, lies protected deep within the shrine.

The Rift 75-100
The Scatter: 100-110
Don't go there. It's too dangerous and you will die and probably kill the clerics that try to save you. Just say no!

Rumors: There are no bananas so eat up before you go.

Resources

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