Icemulian Collective for the Improvement of Civilian Life and Entertainment (ICICLE): Difference between revisions

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m (→‎Current Projects: Fixed a typo.)
(Added charter, meeting notes for 05/29/18)
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* '''Ta'Illistim, Cysaegir, Ta'Vaalor''' : Arshwikk Aralock
* '''Ta'Illistim, Cysaegir, Ta'Vaalor''' : Arshwikk Aralock
* '''Zul Logoth, Teras''' : Joness Moortaart
* '''Zul Logoth, Teras''' : Joness Moortaart

==Charter==
===Statement of Purpose===
ICICLE’s purpose is to ensure Icemule Trace is a safe place for our townspeople and visitors, to help enrich the lives of those who visit and live there, and to help maintain the integrity of our rich and diverse history.

===Statement of Governing===
* ICICLE shall be a democratic Meeting Hall Organization based out of Icemule Trace, with all members voting on key issues; the Chair breaking all ties and controlling the agenda for issues to be brought before a vote.
* ICICLE shall have no more than 10 members, and all members shall be an officer.
* All officer roles will be chosen by each individual member, with approval from the Chair.
* Officer terms shall be for life. Should a position be vacated for longer than three months without notice, nominations by members will be accepted and the position shall be filled a vote by all members. Should a position be vacated under circumstances other than absence, nominations from members will be heard and the position shall be filled by a vote of all members within 2 weeks of the position being vacated.
* If an ICICLE officer has not participated in a Meeting Hall Organization activity and/or has been absent from the lands for a period of three months, it is the Chair’s obligation to contact that person and give them two weeks to respond. If the officer in question does not respond within the two week period and has no basis for their disappearance, then they shall be expelled from office. If the officer in question does respond within the two week period, an explanation for their inactivity will be mandatory and their status as an officer may be placed into question, situation depending.
* If an ICICLE officer is seen unfit, uncooperative, unwilling to take their responsibilities within ICICLE seriously, or purposely refuses to adhere to the tenets of the charter, the officer’s continued membership and/or any disciplinary action may be put to a vote with the other officers of ICICLE. However, it is within the Chair’s authority to remove any officer who does not adhere to the responsibilities of an ICICLE officer position.
* In the event the Chair position is vacated, the Vice Chair will step up to the vacant position (if they so desire) and a vote will be held to fill the Vice Chair position. In the event the Vice Chair position is vacated, nominations will be heard from members and a vote of all members will be held to fill this position.

===Requirements for Joining===
Proposed members for ICICLE must meet the following requirements:

* They shall be a titled adventurer of the age of 20 years or greater.
* Because all members of ICICLE are officers, a proposed member cannot be an officer of another Meeting Hall Organization.
* A member does not have to be a citizen of Icemule Trace.

===Membership Fees===
There shall be no initiation or monthly fees associated with membership.

===Membership Privileges===
* All members shall have access to all areas of the PRO Halls.
* Members will be involved in all decisions concerning ICICLE.
* Members will lead at least one project of their own, with a team of members to support them.

===Contributions===
* Member contributions to ICICLE will be considered donations to the endowment.
* Outside donations to ICICLE will be considered donations to general (slush) funds.
* Allocation of funds generated by fundraising events will be decided by a vote of all members of ICICLE.
* General funds will be deposited into the Icemule Trace account of the Chair, and can be drawn upon by the Chair or Vice Chair for expenses, entertainment (parties), prizes, etc. Members can use general funds for prizes or events, upon approval from the Chair and Vice Chair.
* Members are not required to contribute to the endowment or general funds.
* Member contributions do not entitle a member to special privileges.
* All contributions must be reported to the Vice Chair so that an accurate account of all funds can be recorded, and possible discrepancies in the accounts may be found and clarified.
* Members may contribute items and equipment for general use/prizes.

===Meetings===
* Member meetings will be held at least twice per month.
* Special meetings and public meetings will be held at the discretion of the Chair, or as needed.
* Team project meetings will be held as needed by team leads.
* The Chair shall preside over all member and public meetings. In the Chair’s absence, the Vice Chair shall preside. Special meetings may be presided over by a member, if a member’s expertise is needed for the meeting.
* Notices of meetings will be posted on the official ICICLE Discord channel in a timely fashion.


==Current Projects==
==Current Projects==
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** Woulfgar asked if anyone had discovered the place that the riddle mentioned, on the current page of the tome. Dirvy answered and said the riddle has not been solved, but the tome mentioned pieces to a puzzle that will help close the vortex. Woulfgar then suggested that it was most obviously a mountain peak to start with, and he was sure it was in Pinefar. Dirvy said that Pinefar was a huge place, full of caverns, chasms, and crevices and that it would take people time. Woulfgar asked if the tomb, slumber, could mean under Koar’s altar in Aenatuemgana. Arnylon said input on a solution is always appreciated, and that many have their opinions on the clues. Dirvy said the night the tome turned to the current page, people had found the Warden’s body and one of the clues. Woulfgar said that he hoped it was discovered before another body shows up, and Dirvy agreed. Arnylon said if Woulfgar had questions about recent events due to his absence, there has been an update on everything that has happened up to date, including the location of where the cave was where the warden’s body was discovered. He also said many other things were included, and that once Woulfgar familiarized himself with the recent occurrences, he would be happy to help update him further.
** Woulfgar asked if anyone had discovered the place that the riddle mentioned, on the current page of the tome. Dirvy answered and said the riddle has not been solved, but the tome mentioned pieces to a puzzle that will help close the vortex. Woulfgar then suggested that it was most obviously a mountain peak to start with, and he was sure it was in Pinefar. Dirvy said that Pinefar was a huge place, full of caverns, chasms, and crevices and that it would take people time. Woulfgar asked if the tomb, slumber, could mean under Koar’s altar in Aenatuemgana. Arnylon said input on a solution is always appreciated, and that many have their opinions on the clues. Dirvy said the night the tome turned to the current page, people had found the Warden’s body and one of the clues. Woulfgar said that he hoped it was discovered before another body shows up, and Dirvy agreed. Arnylon said if Woulfgar had questions about recent events due to his absence, there has been an update on everything that has happened up to date, including the location of where the cave was where the warden’s body was discovered. He also said many other things were included, and that once Woulfgar familiarized himself with the recent occurrences, he would be happy to help update him further.
* Dirvy closed the meeting by thanking everyone for coming to hear about ICICLE’s projects and discussing the current events.
* Dirvy closed the meeting by thanking everyone for coming to hear about ICICLE’s projects and discussing the current events.
|}

{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Public Meeting: 05/29/18</strong>
|-
|''Transcript written by Dirvy Britbane.''

ICICLE thanks you all for coming out on this cold night. We will try to keep this brief.

We will start with a short discussion about the best strategies to combat demons. As some of you know, Icemule Trace has been plagued with a couple demons lately, and most of us were poorly prepared for them.

After speaking to several seasoned defenders of Elanthia, we have come up with a solid battle strategy to employ against demons, should they visit our town in the future. Unfortunately, due to the nature of demons, seasoned professionals are needed to make demons easier to battle for the younger adventurers.

The first thing to do is to assess the situation. Three demons will be too many to battle at once, as are two vathor demons. Running away is recommended. It is not cowardice to leave, in order to regroup and try again. Necrelines, while not typically considered demons, are creatures that were once adventurers, turned into an altered form by vathors and oculoths. One must kill these creatures, in order to release the adventurer trapped within. Similar to lurks.

After the situation has been assessed, the strategy begins with Sorcerers. The first step is to have Sorcerers read from the 704th page in their spellbook and cast Phase on the demons. This spell pulls them through the veil into this plane of existence, so they are easier to target with spells and physical attacks.

The next step is for Elementalists, Spiritualists, and Mentalists. For Elementalists, they can read the 417th page of their spellbooks and cast Elemental Dispel on the demons. Spiritualists can read the 119th or the 230th page of their spellbooks and cast Spirit Dispel or Spiritual Abolition, respectively. Mentalists can read the 1218th page of their spellbooks and cast Mental Dispel. These spells will help strip down the demon's defenses, making it easier to target with offensive spells and physical attacks. It is recommended to alternate between elemental and spiritual dispels, in order to damage the demon, as well as lower its defenses.

For those of a magickal nature, if you can ward it or overwhelm the demon's defenses with it, then use it. That being said, never use spells that are cast over an area and that may injure others not in your battle group. These types of spells include open implode and cone of lightning. Demons can and will reflect these spells back at you and your group. In our recent battle with a demon, we found that Sorcerers who can read the 711th spell in their spellbooks, can cast Pain on the demons to do significant damage, once its defenses have been lowered.

For those of you who rely on your strength to combat an enemy, at first, most of you are going to find the task of battling a demon impossible. Only those defenders who have weapons enchanted at least eight times, will land a successful attack, provided their strength is higher than the demon's defenses. However, once the elementalists, spiritualists, and mentalists have stripped the demons defenses some, you will find it easier to attack a demon with four times enchanted weapons or higher. *Weapons do need to be made of magickal metals and blessed in order to be effective against demons, in addition to the enchantment requirements.

I wanted to use the next few minutes to update everyone on what ICICLE is doing. I think this is especially important, given the recent speeches by the Mayoral candidates. It seems nobody really knows what we are working on, though we have been pretty transparent about it.

Currently, ICICLE is working on wall defenses around Icemule. Our ballistae have not been in working order for some time, and we have been working on designs to replace these with a new system. We are also working on implementing an alarm system, so citizens and visitors will know when we are being invaded and should seek shelter or seek out group leaders and triage.

ICICLE has recently hosted a rescuer and triage discussion, in order to help organize our triage a little better. It was pointed out by visitors to Icemule that our triage is not as organized as we may think we are. We discussed with other rescuers, empaths, and clerics the best way to get a little more organized, so that we are able to serve the fallen and injured more efficiently and effectively.

We also hosted a discussion about battle strategies, and the need for clear group leaders on the frontlines. In the past, we have had groups form on empaths and clerics, when they are sometimes needed at triage in the middle of battle, leaving the group either to tag along or abandoning them to find a different leader. We need to avoid forming on clerics and empaths for this reason. But the purpose of this discussion was to identify key citizens in Icemule who can be relied upon to lead groups on the frontlines, so that there is never a question who the leaders are.

We have recently submitted plans to the designers for the interior renovation of Flashfeet's Fine Fashions. The shop's inventory had been updated with new fashions in Eorgaen of last year, so the shop needed a bit of a makeover, as well.

Most of you have seen the citizens tent that was built three blocks south of Town Center. In the future, we have plans to build a more permanent building for citizens, complete with a waterfall, underground hot springs, and fishing area.

We also have plans for a proper museum that will replace the Historical Society, sometime in the future. This will take a great deal of planning and cooperation from everyone in Elanthia, and we look forward to beginning work on this when time allows.

In the future, we also have plans for an embassy, that will cater to all towns of Elanthia. When we first discussed this, it was decided we would not build the embassy for specific races, like the one in Ta'Illistim. Because Icemule Trace has always been an inclusive town, we felt building it for towns instead of races would be more appropriate and in sync with the pulse of Icemule.

Currently, ICICLE members are finalizing designs for Wurt's Amulets which would include a complete inventory overhaul and shop redesign, an expanded Mayoral suite, which will include an auditorium, public meeting space, and reception, and the greenhouse project that will be built on the Icemule Trace-Wehnimer's Landing trail.

Also in the future, ICICLE will be hosting several events with the Northern Fury, to help increase their presence in Icemule Trace, and help with bolster their membership. Currently, the Northern Fury host drills every Restday at 6pm Elven in Icemule. If you are interested in joining their ranks, please see Olgretien or attend one of their drill events.
|}
|}



Revision as of 01:30, 30 May 2018

The Icemulian Collective for the Improvement of Civilian Life, Etc., commonly known as ICICLE, is a group originally formed by Deputy Mayor Hibbits of Icemule, of citizens and non-citizens who are concerned with the welfare of Icemule. The group was formed in Eorgaen 5117 (December 2017). Citizen and non-citizen members were selected by a random drawing of those interested, who had previously signed up.

ICICLE was granted official MHO status on Charlatos 9, 5118 (March 9, 2018).

Our purpose is to ensure Icemule is a safe place for our townspeople and visitors, to help enrich the lives of those who visit and live there, and to help maintain the integrity of our rich and diverse history.

[Commerce Burrow, Sylvan Hollow] RNUM: 2428
A cobblestone circle marks the entrance to an ornate white marble structure. Sparkling clean windows mark either side of the entrance, over which the words "Clovertooth Hall" are deeply engraved. The circle is empty but for a few bleary-eyed clerks and visitors doing after-hours business with the government of Icemule Trace. You also see a gilded rectangular sign with icicles formed upon it, a towering motionless shadow and a copper-edged modwir podium.
Obvious exits: north
~ Icemulian Collective for the Improvement of Civilian Life, Etc. ~
                       Founded Eorgaen 5117

Members:

Dirvy (Chairwoman)
Laralana (Vice Chairwoman)
Joness
Arshwikk
Arnylon
Brokkrsten
Enestrie
Iodina
Jalodg
Woulfgar (ex-officio)
Brewyte (ex-officio)
Hibbits (ex-officio)

Current Members

  • Chairwoman : Dirvy Britbane
  • Vice Chairwoman : Laralana Lane
  • Historian : Arnylon Cosset
  • Strategist : Arshwikk Aralock
  • Town Planner : Brokkrsten Vindonnus
  • Assistant Town Planner : Selaesia
  • Intercessor : Enestrie
  • Public Liaison : Joness Moortaart
  • Surveyor : Jalodg Calahann
  • Scribe : Zailon Britbane Faendryl
  • Ex-Officio Member : Woulfgar
  • Ex-Officio Member : Brewyte
  • Ex-Officio Member : Hibbits Hoft

Icemule Ambassadors

  • Wehnimer's Landing, Solhaven, River's Rest : Arnylon Cosset
  • Ta'Illistim, Cysaegir, Ta'Vaalor : Arshwikk Aralock
  • Zul Logoth, Teras : Joness Moortaart

Charter

Statement of Purpose

ICICLE’s purpose is to ensure Icemule Trace is a safe place for our townspeople and visitors, to help enrich the lives of those who visit and live there, and to help maintain the integrity of our rich and diverse history.

Statement of Governing

  • ICICLE shall be a democratic Meeting Hall Organization based out of Icemule Trace, with all members voting on key issues; the Chair breaking all ties and controlling the agenda for issues to be brought before a vote.
  • ICICLE shall have no more than 10 members, and all members shall be an officer.
  • All officer roles will be chosen by each individual member, with approval from the Chair.
  • Officer terms shall be for life. Should a position be vacated for longer than three months without notice, nominations by members will be accepted and the position shall be filled a vote by all members. Should a position be vacated under circumstances other than absence, nominations from members will be heard and the position shall be filled by a vote of all members within 2 weeks of the position being vacated.
  • If an ICICLE officer has not participated in a Meeting Hall Organization activity and/or has been absent from the lands for a period of three months, it is the Chair’s obligation to contact that person and give them two weeks to respond. If the officer in question does not respond within the two week period and has no basis for their disappearance, then they shall be expelled from office. If the officer in question does respond within the two week period, an explanation for their inactivity will be mandatory and their status as an officer may be placed into question, situation depending.
  • If an ICICLE officer is seen unfit, uncooperative, unwilling to take their responsibilities within ICICLE seriously, or purposely refuses to adhere to the tenets of the charter, the officer’s continued membership and/or any disciplinary action may be put to a vote with the other officers of ICICLE. However, it is within the Chair’s authority to remove any officer who does not adhere to the responsibilities of an ICICLE officer position.
  • In the event the Chair position is vacated, the Vice Chair will step up to the vacant position (if they so desire) and a vote will be held to fill the Vice Chair position. In the event the Vice Chair position is vacated, nominations will be heard from members and a vote of all members will be held to fill this position.

Requirements for Joining

Proposed members for ICICLE must meet the following requirements:

  • They shall be a titled adventurer of the age of 20 years or greater.
  • Because all members of ICICLE are officers, a proposed member cannot be an officer of another Meeting Hall Organization.
  • A member does not have to be a citizen of Icemule Trace.

Membership Fees

There shall be no initiation or monthly fees associated with membership.

Membership Privileges

  • All members shall have access to all areas of the PRO Halls.
  • Members will be involved in all decisions concerning ICICLE.
  • Members will lead at least one project of their own, with a team of members to support them.

Contributions

  • Member contributions to ICICLE will be considered donations to the endowment.
  • Outside donations to ICICLE will be considered donations to general (slush) funds.
  • Allocation of funds generated by fundraising events will be decided by a vote of all members of ICICLE.
  • General funds will be deposited into the Icemule Trace account of the Chair, and can be drawn upon by the Chair or Vice Chair for expenses, entertainment (parties), prizes, etc. Members can use general funds for prizes or events, upon approval from the Chair and Vice Chair.
  • Members are not required to contribute to the endowment or general funds.
  • Member contributions do not entitle a member to special privileges.
  • All contributions must be reported to the Vice Chair so that an accurate account of all funds can be recorded, and possible discrepancies in the accounts may be found and clarified.
  • Members may contribute items and equipment for general use/prizes.

Meetings

  • Member meetings will be held at least twice per month.
  • Special meetings and public meetings will be held at the discretion of the Chair, or as needed.
  • Team project meetings will be held as needed by team leads.
  • The Chair shall preside over all member and public meetings. In the Chair’s absence, the Vice Chair shall preside. Special meetings may be presided over by a member, if a member’s expertise is needed for the meeting.
  • Notices of meetings will be posted on the official ICICLE Discord channel in a timely fashion.

Current Projects

Citizens and visitors of Icemule are welcome to provide input to any of the ICICLE members regarding current or future project ideas.

Icemule Trace Citizens Lounge:

  • Outside/Building Design
  • Waterfall
  • Underground Hot Springs
  • Fishing Area

Clovertooth Hall's Expanded Mayoral Suite:

  • Auditorium that seats 100
  • Meeting space that seats 15

Icemule Trace Museum:

  • Outside/Building Design
  • International Wing
  • Citizens Wing
  • Special Collections Wing
  • Natural History Wing (Icemule-Based)

Icemule Trace-Wehnimer's Landing Trail Greenhouse:

  • Outside Building/Interior Design
  • Interior Room Components

Flashfeets Shop:

  • Interior Design
  • Restock

Wurt's Amulets Redesign/Restock:

  • Interior Design
  • Restock

Icemule Trace Embassy:

  • Outside/Building Design
  • Wehnimer's Landing Wing
  • Solhaven Wing
  • River's Rest Wing
  • Zul Logoth Wing
  • Teras Wing
  • Ta'Illistim Wing
  • Cysaegir Wing
  • Ta'Vaalor Wing

Completed Projects

Citizens Tent

[Icemule Trace, South Road] RNUM: 2410
The hoarse voices from the west are hard to understand. Either they are happy cries or anguished moans, or perhaps both. A group of enterprising youths approach you and ask for silvers, but continue along the road without pausing for your response. You also see a stone cottage, a tiny halfling tent sentinel and a large ice blue and white-striped tent that reads "Citizens Only" above the entrance.
Obvious exits: north, east, south, west
[Citizens' Tent, Reception] RNUM: 27031
Town citizens mill about the open space of the tent, weaving in between the support poles and engaging in idle chatter. A few individuals cluster near a large announcement board, gossiping loudly. The distinct smell of freshly baked tarts wafts from a snowflake-carved modwir refreshment cart in one corner of the room. Near the rear of the tent, an icicle-engraved fel box stocked with tinder rests next to an iron brazier. The atmosphere lends a potential respite from the cold just outside. You also see an ice blue curtain heading to the northeast, a snow white curtain heading to the southeast and a small silver-edged plaque.
Obvious exits: out
In the Common language, it reads:
+-------------------------------------+
|   Icemule Trace Citizen's Lounge    |
|      Designed by Brokkrsten         |
|    With Assistance from ICICLE      |
|  Dirvy, Chair / Laralana, Co-Chair  |
|    Commissioned by Hibbits Hoft     |
+-------------------------------------+

[Citizens' Tent, Meeting Area] RNUM: 27032
Thick, ornate rugs depicting a colorful history of Icemule Trace layer the floors of the softly lit room. A masterfully crafted spherical metal stove commands attention in the center of the area surrounded by some plush velvet pillows. A woven manroot stalk bench sits opposite the curtain leading back to the reception. An occasional shadow from the stove dances across the tent walls. You also see an artfully designed white metal lectern, a rhimar-lined wooden barrel and a snow white curtain heading to the northwest.
Obvious exits: none
[Citizens' Tent, Donations] RNUM: 27033
In this comparatively smaller room of the tent, several large containers with neatly printed labels line one tent wall. A modwir bin labeled "Warm Stuffses" with partitions for numerous articles of clothing sits beside a scuffed balenite footlocker labeled "Fighting Stuffses" large enough to hold several weapons and pieces of armor. Winterberry-stained handprints cover the outside of an off-white wicker basket labeled "Belly Stuffses," likely a space reserved for tarts and other snacks. You also see an ice blue curtain heading to the southwest.
Obvious exits: none

Public Meeting Notes

Resources