Difference between revisions of "Illoke jarl"

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m (Hunting strategies)
(updated family to giant because Illoke is a lesser spirit, not a family. removed outdated play.net bestiary link, added link to Illoke and giant on wikipedia article)
 
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{{Creature start
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| level = 89
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| picture =
| type = biped
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| level = 89<!-- This will also be used at the end of the page in the Near level creature template -->
| family = Illoke
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| family = Giant <!-- Add creature to family page list, which will be linked on preview/save -->
| attacks = Magic, Maneuvers and Weapons.
+
| type = Biped<!-- Creature body type -->
| area = [[Thanatoph]]<br>
+
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| undead = No
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| otherclass2 =  
| bcs = Yes
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| area = Thanatoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
 +
| area2 =
 +
| area3 =
 +
| area4 =
 +
| area5 =
 +
| area6 =
 +
| area7 =  
 +
| bcs = Yes <!-- All new creatures are BCS -->
 +
| hitpoints = 370 - 435
 +
| roundtime = <!-- Creature speed -->
 
}}
 
}}
{{Creature attack attributes
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  -->
| physical =
+
| PA1 = Fist <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
  {{creature ability|stone hammer|+422 [[Attack strength|AS]]}}
+
| PAA = 371
| warding =
+
| PA2 = Hammer
  {{creature ability|[[Divine Strike (1615)]]|+363 to +375 [[CS]]}}
+
| PAB = 422
| maneuver =
+
| PA3 =
  {{creature ability|[[Multi Opponent Combat|Mstrike]]}}
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| PAC =
  {{creature ability|Dirt maneuver}}
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
  {{creature ability|Stone hand}}
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| BTA =  
| ability =
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| WD1 = Divine Strike (1615)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
  {{creature ability|[[Spirit Strike (117)]]}}
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| WDA = 363 - 375
 
+
| WD2 =  
 +
| WDB =
 +
| WD3 =
 +
| WDC =
 +
| OS1 = Spirit Strike (117)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
 +
| MN1 = Mstrike<!-- Combat Maneuvers insert up to MN10 -->
 +
| MN2 =
 +
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
 +
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
 
}}
 
}}
{{Creature defense attributes
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| defense =
+
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
  {{creature ability|[[Melee]] |+270 [[Defensive strength|DS]]}}
+
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
  {{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
+
| Melee = 270
  {{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
+
| Ranged =
  {{creature ability|[[Bard Base]] |+336 [[Target defense|TD]]}}
+
| Bolt =
  {{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
+
| UDF =
  {{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
+
| BarTD = 336
  {{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
+
| CleTD =
  {{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
+
| EmpTD =
  {{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
+
| PalTD =
  {{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
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| RanTD =
  {{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
+
| SorTD = 373
  {{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
+
| WizTD =
  {{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
+
| MjETD =
  {{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
+
| MnETD =
  {{creature ability|[[Major Mental]] |<N/A>  [[Target defense|TD]]}}
+
| MjSTD =
  {{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
+
| MnSTD =
| ability =  
+
| MnMTD =
  {{creature ability|[[Lesser Shroud (120)|Lesser Shroud]]}}
+
| DSP1 = Divine Shield<!-- Defensive spells insert up to DSP15, they will automatically link -->
 +
| DSP2 = Fasthr's Reward
 +
| DSP3 = Lesser Shroud
 +
| DSP4 = Song of Unravelling (1013)
 +
| DSP5 =
 +
| SDA1 =  <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
 
}}
 
}}
{{Creature treasure  
+
{{Creature treasure
 
  | coins = Yes
 
  | coins = Yes
 +
| magic items = Yes
 
  | gems = Yes
 
  | gems = Yes
| magic items = Yes
 
 
  | boxes = Yes
 
  | boxes = Yes
| skin = ?
+
  | other =  
  | other = ?
+
  | skin =  
  | noskinvalue =
 
 
}}
 
}}
 
{{Creature end}}
 
{{Creature end}}
  
The hulking frame of the [[Illoke jarl]] towers high overhead, ready to obliterate any who would intrude upon his territory.  Craggy, deep grey skin sheathes him in a natural armor, with little hindrance to his movements.  A pair of piercing black eyes stare out with contempt, barely distinguishable against his dark complexion.  In contrast, a shimmering crimson symbol of Illoke is chiseled deep into his forehead, radiating a dull red glow.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
+
The hulking frame of the [[Illoke jarl]] towers high overhead, ready to obliterate any who would intrude upon his territory.  Craggy, deep grey skin sheathes him in a natural armor, with little hindrance to his movements.  A pair of piercing black eyes stare out with contempt, barely distinguishable against his dark complexion.  In contrast, a shimmering crimson symbol of Illoke is chiseled deep into his forehead, radiating a dull red glow.
  
 
==Hunting strategies==
 
==Hunting strategies==
Line 59: Line 80:
  
 
==Other information==
 
==Other information==
 +
*The Illoke jarl can summon the wrath of his god to dispel you.
 +
<pre{{log2|margin-right=27em}}>
 +
An Illoke elder summons the wrath of his god as he gestures at you!
 +
 +
A shifting, prismatic aura coalesces around you, then vanishes in a brilliant flash!
 +
 +
The brilliant luminescence fades from around you.
 +
The silvery luminescence fades from around you.
 +
You feel your extra strength departing.
 +
The bright luminescence fades from around you.</pre>
 +
 
* The Illoke jarl can summon a stone fist to crush its opponents.
 
* The Illoke jarl can summon a stone fist to crush its opponents.
<div {{log}}>
+
<pre{{log2|margin-right=27em}}>
An Illoke jarl summons the wrath of his god while pointing at you!<br>
+
An Illoke jarl summons the wrath of his god while pointing at you!
A massive stone hand appears in the air before you!<br>
+
A massive stone hand appears in the air before you!
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!<br>
+
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!
<br>
+
 
... 40 points of damage!<br>
+
... 40 points of damage!
Your right arm torn from your shoulder by the blow!<br>
+
Your right arm torn from your shoulder by the blow!
You are stunned for 8 rounds!<br>
+
You are stunned for 8 rounds!
... 25 points of damage!<br>
+
... 25 points of damage!
Strong blow to your left hand!<br>
+
Strong blow to your left hand!
... 15 points of damage!<br>
+
... 15 points of damage!
Nasty blow to your back!<br>
+
Nasty blow to your back!
... 15 points of damage!<br>
+
... 15 points of damage!
Nasty blow to your chest!<br>
+
Nasty blow to your chest!
</div>
+
</pre>
 +
* Illoke jarls can shake stuns and be hostile (be it a phsyical attack, spellcast, or maneuver) in a single action.
  
* Illoke jarls can shake stuns.
+
===Observed Spell Effects===
 +
* An Illoke jarl loses the flickering energy surrounding him.
 +
* The white light leaves an Illoke jarl.  The very powerful look leaves an Illoke jarl.
 +
* The warm glow fades from around an Illoke jarl.
 +
* The dull golden nimbus fades from around an Illoke jarl.
 +
* An Illoke jarl appears less battle-ready as a soft glow dissipates from around his form.
 +
* An Illoke jarl seems to lose some focus as his eyes narrow and shift momentarily to one side.
 +
* The dim celadon wisps about an Illoke jarl's hands flare up once more and fade completely away.
  
 
== References ==
 
== References ==
* http://www.play.net/gs4/info/bestiary/
+
* [[Illoke]]
 +
* [https://en.wikipedia.org/wiki/Giant Giant on Wikipedia]
  
 
{{Nearlevel
 
{{Nearlevel
Line 89: Line 130:
 
}}
 
}}
  
[[Category:Thanatoph creatures]]
+
[[Category:Sunfist hated enemies]]

Latest revision as of 14:08, 28 June 2020

Illoke jarl
Level 89
Family Giant family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Thanatoph
BCS Yes
HP 370 - 435
Speed
Attack Attributes
Physical Attacks
Fist 371 AS
Hammer 422 AS
Warding Spells
Divine Strike (1615) 363 - 375 CS
Misc. Offensive Spells
Spirit Strike (117)
Combat Maneuvers
Mstrike
Defense Attributes
Armor
 ? ASG
Defensive Strength (DS)
Melee 270
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 336
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 373
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Divine Shield
Fasthr's Reward
Lesser Shroud
Song of Unravelling (1013)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin
Other

The hulking frame of the Illoke jarl towers high overhead, ready to obliterate any who would intrude upon his territory. Craggy, deep grey skin sheathes him in a natural armor, with little hindrance to his movements. A pair of piercing black eyes stare out with contempt, barely distinguishable against his dark complexion. In contrast, a shimmering crimson symbol of Illoke is chiseled deep into his forehead, radiating a dull red glow.

Hunting strategies

Jarls, along with most other stone creatures, should be on the ground before landing the killing blow.

Other information

  • The Illoke jarl can summon the wrath of his god to dispel you.
An Illoke elder summons the wrath of his god as he gestures at you!

A shifting, prismatic aura coalesces around you, then vanishes in a brilliant flash!

The brilliant luminescence fades from around you.
The silvery luminescence fades from around you.
You feel your extra strength departing.
The bright luminescence fades from around you.
  • The Illoke jarl can summon a stone fist to crush its opponents.
An Illoke jarl summons the wrath of his god while pointing at you!
A massive stone hand appears in the air before you!
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!

... 40 points of damage!
Your right arm torn from your shoulder by the blow!
You are stunned for 8 rounds!
... 25 points of damage!
Strong blow to your left hand!
... 15 points of damage!
Nasty blow to your back!
... 15 points of damage!
Nasty blow to your chest!
  • Illoke jarls can shake stuns and be hostile (be it a phsyical attack, spellcast, or maneuver) in a single action.

Observed Spell Effects

  • An Illoke jarl loses the flickering energy surrounding him.
  • The white light leaves an Illoke jarl. The very powerful look leaves an Illoke jarl.
  • The warm glow fades from around an Illoke jarl.
  • The dull golden nimbus fades from around an Illoke jarl.
  • An Illoke jarl appears less battle-ready as a soft glow dissipates from around his form.
  • An Illoke jarl seems to lose some focus as his eyes narrow and shift momentarily to one side.
  • The dim celadon wisps about an Illoke jarl's hands flare up once more and fade completely away.

References

Near-level creatures - edit
Level 87 Level 88 Level 89 Level 90 Level 91
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