Immolation (519): Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (→‎Resources: add messaging section)
No edit summary
Line 18: Line 18:


In addition, [[Elemental Lore, Fire]] also provides for a chance for an extra damage cycle, determined by ranks in [[Elemental Lore, Fire]]. The percentage chance is ranks / 1.5, so at 100 ranks, there is a 66% chance, and at 150 ranks, there is a 100% chance.
In addition, [[Elemental Lore, Fire]] also provides for a chance for an extra damage cycle, determined by ranks in [[Elemental Lore, Fire]]. The percentage chance is ranks / 1.5, so at 100 ranks, there is a 66% chance, and at 150 ranks, there is a 100% chance.

== Utility==

[[EVOKE]] will cast a less damaging version of this spell that only costs 15 mana and is intended to disable a target. This version of the spell will apply RT to the target during cycles, preventing most actions from occurring.


== Damage ==
== Damage ==

Revision as of 02:32, 19 January 2016

Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.

Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
Immolation (519)
Mnemonic [IMMOLATION]
Duration Instantaneous
Attack Magic - Damage  
Subtype Warding 
Target(s) Single individual 
Interval One-shot 
Damage Type Hitpoint 
Critical Type Fire 
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility

This spell releases incredible destruction by fire when the target fails a warding roll. Affected targets are set on fire and take recurring damage. When the spell is Evoke, it deals reduced damage, but subjects the target to Roundtime, acting as a disabler.

Lore Benefits

Training in Elemental Lore, Fire provides for a chance to incinerate the target, instantly killing it. The chance is a seed 1 summation of ((Elemental Lore, Fire ranks - 10) / 2), with a reduced chance if the warding margin is less than 50. The penalty is calculated at 2% per 1 WM. With 192 lore ranks, the base chance is 13%.

In addition, Elemental Lore, Fire also provides for a chance for an extra damage cycle, determined by ranks in Elemental Lore, Fire. The percentage chance is ranks / 1.5, so at 100 ranks, there is a 66% chance, and at 150 ranks, there is a 100% chance.

Utility

EVOKE will cast a less damaging version of this spell that only costs 15 mana and is intended to disable a target. This version of the spell will apply RT to the target during cycles, preventing most actions from occurring.

Damage

CHANNEL increases effective warding margin when the caster has one or two open hands. To channel automatically when using the INCANT verb, use the command INCANT SET CHANNEL 519.

Channeling Bonus
STANCE
OFF
ADV
FOR
NEU
GUA
One Open Hand
+20
+16
+12
+8
+5
Two Open Hands
+40
+32
+24
+16
+10

Messaging

This section has not been added yet; please add to it now!

Resources

UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.