Internal Power: Difference between revisions

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{{PSMinfo
{{PSMinfo
|mechanics = Allows you to immediately heal up to (15 + (5 * rank)) Health Points (HP) upon invocation. At rank 5, if already at full HP, this maneuver can be used to heal a minor wound. This latter use requires 10 seconds of Roundtime, which can be reduced by one second per three ranks of [[Mental Lore, Transformation]].
|mechanics = Allows you to immediately heal up to {{boldmono|(15 + (5 * rank))}} Health Points (HP) upon invocation. At rank 5, if already at full HP, this maneuver can be used to heal a minor wound. This latter use requires 10 seconds of Roundtime, which can be reduced by one second per three ranks of [[Mental Lore, Transformation]].
|additionalinfo = Obtaining 1 rank is an effective method of keeping up health when hunting [[glistening cerebralite]]s, where a certain amount of [[Pain]] retaliation is inevitable.
|additionalinfo = Obtaining 1 rank is an effective method of keeping up health when hunting [[glistening cerebralite]]s, where a certain amount of [[Pain]] retaliation is inevitable.


==Resources==
==Resources==
*[[List of combat maneuvers by profession]]
*[[List of combat maneuvers by profession]]

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Revision as of 23:47, 1 February 2021

Internal Power
Mnemonic [ipower]
Type Active Buff
Stamina Cost 20
Requirements None
Available To Monks
Available In Combat Maneuvers
Rank Square
1 2  
2
3
4
5 10

Mechanics

Allows you to immediately heal up to (15 + (5 * rank)) Health Points (HP) upon invocation. At rank 5, if already at full HP, this maneuver can be used to heal a minor wound. This latter use requires 10 seconds of Roundtime, which can be reduced by one second per three ranks of Mental Lore, Transformation.

Additional Information

Obtaining 1 rank is an effective method of keeping up health when hunting glistening cerebralites, where a certain amount of Pain retaliation is inevitable.

Resources