Internal Power: Difference between revisions

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{{Player System Manager
{{Combat maneuver
|mnemonic = ipower
|available=[[Monk]]s
|type = Active Buff
|mnemonic=IPOWER
|stamina = 20
|roundtime = 0 for blood, 10 for minors
|requirements = None
|cost=25 [[Stamina]]
|availableto = [[Monk]]s
|requirements=None
|availablein = Combat Maneuvers
|prereqs=None
}}

{{PSMcosts
|sq1=2 |se1=- |pu1= -
|sq1 = 2|se1 = -|pu1 = -
|sq2=4
|sq2 = 4
|sq3=6
|sq3 = 6
|sq4=8
|sq5=10
|sq4 = 8
|sq5 = 10
|}}
}}

{{PSMinfo
'''Internal Power''' is a [[combat maneuver]] available to [[monk]]s only that allows a monk to repair his/her body. Each use of this maneuver will heal up to [15 + (5 * Rank)] [[Hitpoint]]s (HP). At rank 5, when at full HP, Internal Power can be used to heal a minor wound. This imparts 10 seconds of [[Roundtime]] (RT) which can be reduced by 1 second for every 3 ranks of [[Mental Lore, Transformation]].
|mechanics = Allows you to immediately heal up to {{boldmono|(15 + (5 * rank))}} Health Points (HP) upon invocation. At rank 5, if already at full HP, this maneuver can be used to heal a minor wound. This latter use requires 10 seconds of Roundtime, which can be reduced by one second per three ranks of [[Mental Lore, Transformation]].

1 rank is a neat way of keeping up blood when hunting cerebralites, where a certain amount of Pain retaliation is inevitable.
|additionalinfo = Obtaining 1 rank is an effective method of keeping up health when hunting [[glistening cerebralite]]s, where a certain amount of [[Pain]] retaliation is inevitable.


==Resources==
==Resources==
*[[List of combat maneuvers by profession]]
*[[List of combat maneuvers by profession]]
}}
*[http://www.play.net/gs4/info/maneuvers/list.asp#internalpower Combat Maneuvers List: Internal Power], on Play.net

{{stub}}

[[Category:Combat Maneuvers]]

Revision as of 23:47, 1 February 2021

Internal Power
Mnemonic [ipower]
Type Active Buff
Stamina Cost 20
Requirements None
Available To Monks
Available In Combat Maneuvers
Rank Square
1 2  
2
3
4
5 10

Mechanics

Allows you to immediately heal up to (15 + (5 * rank)) Health Points (HP) upon invocation. At rank 5, if already at full HP, this maneuver can be used to heal a minor wound. This latter use requires 10 seconds of Roundtime, which can be reduced by one second per three ranks of Mental Lore, Transformation.

Additional Information

Obtaining 1 rank is an effective method of keeping up health when hunting glistening cerebralites, where a certain amount of Pain retaliation is inevitable.

Resources