Internal Power: Difference between revisions
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{{Player System Manager |
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{{Combat maneuver |
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|type = Active Buff |
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|stamina = 20 |
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|roundtime = 0 for blood, 10 for minors |
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|cost=25 [[Stamina]] |
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|prereqs=None |
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{{PSMcosts |
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|sq1= |
|sq1 = 2|se1 = -|pu1 = - |
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|sq2= |
|sq2 = 4 |
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|sq3=6 |
|sq3 = 6 |
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|sq4=8 |
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|sq4 = 8 |
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|sq5 = 10 |
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}} |
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{{PSMinfo |
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|mechanics = Allows you to immediately heal up to {{boldmono|(15 + (5 * rank))}} Health Points (HP) upon invocation. At rank 5, if already at full HP, this maneuver can be used to heal a minor wound. This latter use requires 10 seconds of Roundtime, which can be reduced by one second per three ranks of [[Mental Lore, Transformation]]. |
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1 rank is |
|additionalinfo = Obtaining 1 rank is an effective method of keeping up health when hunting [[glistening cerebralite]]s, where a certain amount of [[Pain]] retaliation is inevitable. |
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==Resources== |
==Resources== |
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*[[List of combat maneuvers by profession]] |
*[[List of combat maneuvers by profession]] |
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}} |
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*[http://www.play.net/gs4/info/maneuvers/list.asp#internalpower Combat Maneuvers List: Internal Power], on Play.net |
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{{stub}} |
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Revision as of 23:47, 1 February 2021
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Mechanics
Allows you to immediately heal up to (15 + (5 * rank)) Health Points (HP) upon invocation. At rank 5, if already at full HP, this maneuver can be used to heal a minor wound. This latter use requires 10 seconds of Roundtime, which can be reduced by one second per three ranks of Mental Lore, Transformation.Additional Information
Obtaining 1 rank is an effective method of keeping up health when hunting glistening cerebralites, where a certain amount of Pain retaliation is inevitable.