Internal Power: Difference between revisions

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{{Combat maneuver
{{Combat maneuver
|available=[[Monk]]s
|available=[[Monk]]s
|mnemonic=IPOWER
|mnemonic=IPOWER
|roundtime = 0 for blood, 10 for minors
|cost=25 [[Stamina]]
|cost=25 [[Stamina]]
|requirements=None
|requirements=None
Line 15: Line 14:
|}}
|}}


'''Internal Power''' is a [[combat maneuver]] available to [[monk]]s only that allows a monk to repair their body. Each use of this maneuver will heal up to [15 + (5 * Rank)] [[hitpoint]]s (HP). At rank 5, when at full HP, Internal Power can be used to heal a minor wound. This imparts 10 seconds of [[roundtime]] (RT) which can be reduced by 1 second for every 3 ranks of [[Mental Lore, Transformation]].
'''Internal Power''' is a [[combat maneuver]] available to [[Monk]]s only.


Obtaining 1 rank is an effective method of keeping up health when hunting [[glistening cerebralite]]s, where a certain amount of [[Pain]] retaliation is inevitable.
==Description==
You are capable of deep levels of concentration that allow you to repair your body. Each use of this maneuver will heal up to (15 + (5 * Rank)) [[Hitpoint|Health Points]] (HP). At rank 5, when at full HP, Internal Power can be used to heal a minor wound. This imparts 10 seconds of [[Roundtime]] (RT) which can be reduced by 1 second for every 3 ranks of [[Mental Lore, Transformation]].


==See Also==
==Resources==
*[[List of combat maneuvers by profession]]
*[[List of combat maneuvers by profession]]
*[[List of combat maneuvers available to monks]]
*[[Monk]]s

==External Links==
*[http://www.play.net/gs4/info/maneuvers/list.asp#internalpower Combat Maneuvers List: Internal Power], on Play.net
*[http://www.play.net/gs4/info/maneuvers/list.asp#internalpower Combat Maneuvers List: Internal Power], on Play.net


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[[Category:Combat Maneuvers]]

Revision as of 12:09, 19 February 2016

Internal Power
Available To Monks
Mnemonic [IPOWER]
Cost 25 Stamina
Roundtime 0 for blood, 10 for minors
Requirements None
Prerequisites None
Rank Square
1 2  
2
3
4
5 10

Internal Power is a combat maneuver available to monks only that allows a monk to repair their body. Each use of this maneuver will heal up to [15 + (5 * Rank)] hitpoints (HP). At rank 5, when at full HP, Internal Power can be used to heal a minor wound. This imparts 10 seconds of roundtime (RT) which can be reduced by 1 second for every 3 ranks of Mental Lore, Transformation.

Obtaining 1 rank is an effective method of keeping up health when hunting glistening cerebralites, where a certain amount of Pain retaliation is inevitable.

Resources

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