Internal Power: Difference between revisions

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(Updated to reflect PSM3 update.)
 
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{{Player System Manager
{{Combat maneuver
|mnemonic = ipower
|available=[[Monk]]s
|verb = [[CMAN]]
|mnemonic=IPOWER
|type = Buff
|cost=25 [[Stamina]]
|stamina = 20
|requirements=None
|availableto = [[Monk]]s
|prereqs=None
}}

{{PSM3.0costs
|sq1=2 |se1=- |pu1= -
|sq2=4
|rank1 = 2
|rank2 = 4
|sq3=6
|rank3 = 6
|sq4=8
|sq5=10
|rank4 = 8
|rank5 = 10
|}}
}}

{{PSMinfo
'''Internal Power''' is a [[combat maneuver]] available to [[Monk]]s only.
|description = Restore your inner well-being and heal yourself.

|mechanics = Allows you to immediately heal up to {{mono|(15 + (5 * rank))}} [[health|Health Points (HP)]] upon invocation. At rank 5, if already at full HP, this maneuver can be used to heal a minor [[wound]]. This latter use requires 10 seconds of [[Roundtime]], which can be reduced by one second per three ranks of [[Mental Lore, Transformation|Mental Lore: Transformation]].
==Description==
}}
You are capable of deep levels of concentration that allow you to repair your body. Each use of this maneuver will heal up to (15 + (5 * Rank)) [[Hitpoint|Health Points]] (HP). At rank 5, when at full HP, Internal Power can be used to heal a minor wound. This imparts 10 seconds of [[Roundtime]] (RT) which can be reduced by 1 second for every 3 ranks of [[Mental Lore, Transformation]].

==See Also==
*[[List of combat maneuvers by profession]]

==External Links==
*[http://www.play.net/gs4/info/maneuvers/list.asp#internalpower Combat Maneuvers List: Internal Power], on Play.net

{{stub}}


==Resources==
* [[/saved posts|Saved posts]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]
[[Category:Combat Maneuvers]]
[[Category:Combat Maneuvers]]

Latest revision as of 21:44, 1 August 2021

Internal Power
Mnemonic [ipower]
Activating Verb CMAN
Type Buff
Stamina Cost 20
Available To Monks
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

Restore your inner well-being and heal yourself.

Mechanics

Allows you to immediately heal up to (15 + (5 * rank))Health Points (HP) upon invocation. At rank 5, if already at full HP, this maneuver can be used to heal a minor wound. This latter use requires 10 seconds of Roundtime, which can be reduced by one second per three ranks of Mental Lore: Transformation.


Resources