Internal Power: Difference between revisions

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'''Internal Power''' is a [[combat maneuver]] available to [[monk]]s only that allows a monk to repair his/her body. Each use of this maneuver will heal up to [15 + (5 * Rank)] [[Hitpoint]]s (HP). At rank 5, when at full HP, Internal Power can be used to heal a minor wound. This imparts 10 seconds of [[Roundtime]] (RT) which can be reduced by 1 second for every 3 ranks of [[Mental Lore, Transformation]].
'''Internal Power''' is a [[combat maneuver]] available to [[monk]]s only that allows a monk to repair his/her body. Each use of this maneuver will heal up to [15 + (5 * Rank)] [[Hitpoint]]s (HP). At rank 5, when at full HP, Internal Power can be used to heal a minor wound. This imparts 10 seconds of [[Roundtime]] (RT) which can be reduced by 1 second for every 3 ranks of [[Mental Lore, Transformation]].

1 rank is a neat way of keeping up blood when hunting cerebralites, where a certain amount of Pain retaliation is inevitable.


==Resources==
==Resources==

Revision as of 10:06, 19 February 2016

Internal Power
Available To Monks
Mnemonic [IPOWER]
Cost 25 Stamina
Roundtime 0 for blood, 10 for minors
Requirements None
Prerequisites None
Rank Square
1 2  
2
3
4
5 10

Internal Power is a combat maneuver available to monks only that allows a monk to repair his/her body. Each use of this maneuver will heal up to [15 + (5 * Rank)] Hitpoints (HP). At rank 5, when at full HP, Internal Power can be used to heal a minor wound. This imparts 10 seconds of Roundtime (RT) which can be reduced by 1 second for every 3 ranks of Mental Lore, Transformation.

1 rank is a neat way of keeping up blood when hunting cerebralites, where a certain amount of Pain retaliation is inevitable.

Resources

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