Intricately painted tin carousel

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Revision as of 13:38, 12 February 2017 by VANKRASN39 (talk | contribs) (add loresong)
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An intricately painted tin carousel is earned by completing the "Key to the Midway" quest at the annual Ebon Gate Festival. Check in with the stooped old gypsy woman who wanders the Midway to start the quest and deliver all the items to their proper locations, then do it again in reverse order (taking notes is highly recommended). The carousel will be attuned to whichever character completes the quest.

The carousel provides a once per 30-day inter-realm transport using TOUCH (TURN to set destination), and can be charged every year at Ebon Gate by any character on the same account as the one the carousel is attuned to for as long as the festival is held in Feywrot Mire.

The carousel can also be used (unlimited) as premium teleportation jewelry to get to Mist Harbor. This use is limited to Premium subscribers.

During the Ebon Gate Festival, the carousel can be touched within Feywrot Mire to access the carousel midway game. In this game, characters ride the creatures and reach for the rings using GET TICKET. It costs 500 silvers to attempt a ring grab and failures will cause a character to fall off the creature. Occasional merchants have been known to perform services such as GALD in the carousel non-game area.

LOOK

The palm-sized carousel boasts intricately sculpted detail in the animals on the middle platform and its bejeweled base.  Bright colors accent the details, bringing the miniature and its inhabitants to life.  The carousel's tented roof is staked at the corners by twelve tiny jewels, all twelve of which are twinkling brightly.  A small brass ring hangs over the lip of the carousel's top, immediately above a diving otter.  "Wehnimer's Landing" is written across the creature's painted saddle.

ANALYZE

You analyze your painted tin carousel and sense that the item cannot be altered in any way.

The creator has also provided the following information:

This item cannot be altered in any way and cannot be re-attuned to another.

This painted tin carousel will teleport you to the town indicated by the animal under the brass ring once every four weeks when it is TOUCHed.
You sense that it could be PLAYed and LISTENed to, and you could TURN it to toggle through towns.
All twelve of the charges remain.  Any character on your account can get it recharged by the stooped old gypsy woman at the Halfway Midway.

You get no sense of whether or not the carousel may be further lightened.

PLAY

>play car
You wind up the brass key underneath your painted tin carousel and it begins to plink out a tune.
>
The painted tin carousel in your hand plinks out a slightly out-of-tune melody.  As the tempo picks up and comes to speed, the dissonance disappears.
>
The plinking chimes of your painted tin carousel create a melody reminiscent of a carnival; however, it is slightly under-tuned, affording the tune a somewhat eerie quality.

>listen carousel (only while playing)
The haunting, eerie melody plinked out by your painted tin carousel reminds you of the Halfway Midway in Feywrot Mire.

The brightly colored animals on your painted tin carousel meld into a motley rainbow as they spin in time to the the carousel's eerily plinking carnival music.
>
The bright plinking of your painted tin carousel brings forth images of carnivals as the painted menagerie slowly bob up and down.
>
Your painted tin carousel slows to a stop and the plinking carnival music comes to a close.

TURN

>turn my car
You rotate the middle platform of your painted tin carousel, moving the brass ring from a diving otter to a white goose.  "Kharam Dzu" is written across the creature's painted saddle.
>turn my car
You rotate the middle platform of your painted tin carousel, moving the brass ring from a white goose to a tentacled kraken.  "Solhaven" is written across the creature's painted saddle.
>turn my car
You rotate the middle platform of your painted tin carousel, moving the brass ring from a tentacled kraken to a one-eared rabbit.  "River's Rest" is written across the creature's painted saddle.
>turn my car
You rotate the middle platform of your painted tin carousel, moving the brass ring from a one-eared rabbit to an icy blue mule.  "Icemule Trace" is written across the creature's painted saddle.
>turn my car
You rotate the middle platform of your painted tin carousel, moving the brass ring from an icy blue mule to a spiral-painted snail.  "Zul Logoth" is written across the creature's painted saddle.
>turn my car
You rotate the middle platform of your painted tin carousel, moving the brass ring from a spiral-painted snail to a brilliantly painted green and blue peacock.  "Ta'Illistim" is written across the creature's painted saddle.
>turn my car
You rotate the middle platform of your painted tin carousel, moving the brass ring from a brilliantly painted green and blue peacock to a crimson and gold wyvern.  "Ta'Vaalor" is written across the creature's painted saddle.
>turn my car
You rotate the middle platform of your painted tin carousel, moving the brass ring from a crimson and gold wyvern to a silver and jewel-toned dragonfly.  "Cysaegir" is written across the creature's painted saddle.
>turn my car
You rotate the middle platform of your painted tin carousel, moving the brass ring from a silver and jewel-toned dragonfly to a diving otter.  "Wehnimer's Landing" is written across the creature's painted saddle.

Loresong

Grey-green fog clouds your mind, punctuated only by the sound of a galloping horse.  As the hoofbeats grow louder, the fog clears to reveal a cloaked elven man riding a black horse down a trodden path through a swampy forest.  Despite the low-hanging branches and difficult terrain, man and beast fly unhindered.  You follow the pair as they tear through the swamp, across fields, and over hills.  Eventually, the pair slows as they approach a weathered old inn.  A wide-eyed young boy gapes at the horse, which appears to not even have broken a sweat.  The boy marvels, "Gosh, mister, that’s the fastest horse I ever seen!  He doesn’t even look tired!"  One corner of the elven man’s mouth twitches into a slight smile, and the man replies with a cool tone, "Not quite fast enough."

Wisps of grey-green mist wrap around the corners of your mind, framing the scene of the cloaked elven man astride the black horse from the previous scene.  The man is talking down to a bent old woman wrapped in a brightly colored crocheted shawl and matching headscarf.  A brightly painted wooden carousel revolves in the background, tinkling out an out-of-tune song.  She circles the horse, examining it carefully, and shakes her head.  Frowning, she says something to the man.  He replies angrily and produces a fat coin pouch from the folds of his cloak, which he tosses at the old woman’s feet.  She retrieves the coin pouch and pours a few silvers into her open palm.  After considering the coins for a long moment, she returns her gaze to the black horse, her eyes filled with dread.  She whispers, "It comes with a price more than silvers," as she begins a droning mystical chant.

When the grey-green mist clears from your mind's eye this time, you are atop the black horse, seated behind the cloaked elf.  The horse's hair, however, is no longer jet black; the color is dingier, more of a dusty charcoal than an elegant black.  Before you have time to think on it, your surroundings shift!  Where you were in a forest one moment, you are now in the middle of a town!  While villagers gawk at your sudden appearance, you feel the horse stumble under you.  Looking down, the horse's coat has turned ashy, and its mane is peppered with grey.  The cloaked elven man seems oblivious to his horse's weakened state and basks in the attentions of the villagers.

Your mind clouds over with grey-green mist, which dissipates as a haunting carnival melody grows louder.  Once again you find yourself watching the old woman, the cloaked elven man, and the horse next to the slowly revolving carousel; however, the horse is now bright white, and lies on its side, panting heavily.  The elven man is shouting at the old woman, who merely holds up a hand.  She says, "You agreed to the fee and have paid the price.  I cannot save your horse; it is already dead.  It died in Ta'Vaalor; it died in Ta'Illistim.  It died in the Rest and on the Rock.  You left a piece of that horse every place you tore it apart, and now," she pauses to look down at the horse, which has stopped breathing, "you leave the last piece of it here.  I warned you.  You cannot link such magic to a living soul."

See Also