https://gswiki.play.net/index.php?title=Isles_of_transfer&feed=atom&action=historyIsles of transfer - Revision history2024-03-28T19:47:52ZRevision history for this page on the wikiMediaWiki 1.39.5https://gswiki.play.net/index.php?title=Isles_of_transfer&diff=114596&oldid=prevINIQUITY at 08:51, 11 March 20192019-03-11T08:51:34Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:51, 11 March 2019</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The isle of transfer phenomenon is strikingly similar to the [[A Popular History of Shadow Valley|Shadow Valley story]], which should have been located not far from the [[krolvin warfarer]] settlement. It was instead anchored deep underground a few hundred miles away, adjacent to the [[Maleskari#Behind the Scenes|shrine]] of [[Bandur Etrevion]] in [[The Graveyard]]. It was haunted by a powerful [[Muylari#Behind the Scenes|serpent demon]] that was notorious for bursting into other planes of existence at will, with infestation originally by [[dust beetle]]s of extra-planar origin. It is likely related to the [[Lesser vruul#Behind the Scenes|dreamlands]] premise [[Purgatory#Archaeology|below]] The Graveyard and the [[Uthex Kathiasas#Behind the Scenes|moon nature]] of [[The Broken Lands]] in spite of [[A Popular History of the Broken Lands|being]] another reality. In the mineshaft the lighting method is glowing moss just like in those other places, which is Lovecraftian, and the [[spectral miner|miners]] died from being [[Moaning spirit#Behind the Scenes|phased]] into the rock walls which had apparently shifted in space. </div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The isle of transfer phenomenon is strikingly similar to the [[A Popular History of Shadow Valley|Shadow Valley story]], which should have been located not far from the [[krolvin warfarer]] settlement. It was instead anchored deep underground a few hundred miles away, adjacent to the [[Maleskari#Behind the Scenes|shrine]] of [[Bandur Etrevion]] in [[The Graveyard]]. It was haunted by a powerful [[Muylari#Behind the Scenes|serpent demon]] that was notorious for bursting into other planes of existence at will, with infestation originally by [[dust beetle]]s of extra-planar origin. It is likely related to the [[Lesser vruul#Behind the Scenes|dreamlands]] premise [[Purgatory#Archaeology|below]] The Graveyard and the [[Uthex Kathiasas#Behind the Scenes|moon nature]] of [[The Broken Lands]] in spite of [[A Popular History of the Broken Lands|being]] another reality. In the mineshaft the lighting method is glowing moss just like in those other places, which is Lovecraftian, and the [[spectral miner|miners]] died from being [[Moaning spirit#Behind the Scenes|phased]] into the rock walls which had apparently shifted in space. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>It is worth noting that the Luor'ka'tai ''([[Iruaric]]: "[[Pillar of the Gods]]")'' was a primordial warper of spacetime, located in Thuul near the Wall of Darkness<del style="font-weight: bold; text-decoration: none;">,</del> <del style="font-weight: bold; text-decoration: none;">where those</del> specific words were conspicuously missing in the Iruaric glossary produced for The Broken Lands. The pillar was formed by a tiny black hole in the cataclysm where the Lords of [[Orhan]] arrived, causing the interdimensional rift that originated magic. The Broken Lands is made up of symbolic parallels to locations in Lovecraft mythos stories, such as the Plateau of Leng and Vaults of Zin, that all happen to [[Uthex Kathiasas#(C) Coexistences|coexist]] in multiple realities simultaneously.</div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It is worth noting that the Luor'ka'tai ''([[Iruaric]]: "[[Pillar of the Gods]]")'' was a primordial warper of spacetime, located in Thuul near the Wall of Darkness<ins style="font-weight: bold; text-decoration: none;">.</ins> <ins style="font-weight: bold; text-decoration: none;">(Those</ins> specific words were conspicuously missing in the Iruaric glossary produced for The Broken Lands<ins style="font-weight: bold; text-decoration: none;">, but that might be coincidental because of minor differences in the glossary between editions of the source books</ins>.<ins style="font-weight: bold; text-decoration: none;">)</ins> The pillar was formed by a tiny black hole in the cataclysm where the Lords of [[Orhan]] arrived, causing the interdimensional rift that originated magic. The Broken Lands is made up of symbolic parallels to locations in Lovecraft mythos stories, such as the Plateau of Leng and Vaults of Zin, that all happen to [[Uthex Kathiasas#(C) Coexistences|coexist]] in multiple realities simultaneously<ins style="font-weight: bold; text-decoration: none;">. It is just a question of what extent that parallel was intentional in terms of the fine details of the mythos</ins>.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the modern history there was a rare lunar alignment of [[Liabo]] and [[Lornon]] that causes a [[Quin Telaren|curtain of light]] where the [[Red Forest]] of the [[Ilvari]] comes back into conjunction with our own time and space where it belongs. However, there was a [[Mana storm|complication]] when this celestial alignment happened in 5116 Modern Era, resulting from the interplanar distortions of the [[Elemental Confluence]]. This caused the Red Forest to coexist with our plane permanently again, with manifestations of the same forest on opposite ends of the continent. They are [[Foggy Valley|fog filled]] and demonic, poisonous, [[Muylari|serpent]], and [[Dreamvine|dream]] themed.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the modern history there was a rare lunar alignment of [[Liabo]] and [[Lornon]] that causes a [[Quin Telaren|curtain of light]] where the [[Red Forest]] of the [[Ilvari]] comes back into conjunction with our own time and space where it belongs. However, there was a [[Mana storm|complication]] when this celestial alignment happened in 5116 Modern Era, resulting from the interplanar distortions of the [[Elemental Confluence]]. This caused the Red Forest to coexist with our plane permanently again, with manifestations of the same forest on opposite ends of the continent. They are [[Foggy Valley|fog filled]] and demonic, poisonous, [[Muylari|serpent]], and [[Dreamvine|dream]] themed.</div></td>
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</table>INIQUITYhttps://gswiki.play.net/index.php?title=Isles_of_transfer&diff=99857&oldid=prevVANKRASN39: bts fix2017-10-30T17:13:50Z<p>bts fix</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:13, 30 October 2017</td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Isles of Transfer''' were a mysterious phenomenon in the [[Shadow World]] history that defied explanation even by the [[Sages|Loremasters]]. There were islands which existed in multiple places at the same time, or even [[Makiri#Behind <del style="font-weight: bold; text-decoration: none;">The</del> Scenes|multiple times]] in the same place and [[Hooded figure#Behind the Scenes|several times]] and places simultaneously. These were mostly found in the Malvin Tesea ''([[Iruaric]]: Endless Sea)'' on the edge of the hemisphere, perhaps related somehow to the [[Wall of Darkness]]. The isles will often drift through space and [[The Temple of Darkness#Behind <del style="font-weight: bold; text-decoration: none;">The</del> Scenes|time]], but may nevertheless be consistently anchored to the same set of universes. </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Isles of Transfer''' were a mysterious phenomenon in the [[Shadow World]] history that defied explanation even by the [[Sages|Loremasters]]. There were islands which existed in multiple places at the same time, or even [[Makiri#Behind <ins style="font-weight: bold; text-decoration: none;">the</ins> Scenes|multiple times]] in the same place and [[Hooded figure#Behind the Scenes|several times]] and places simultaneously. These were mostly found in the Malvin Tesea ''([[Iruaric]]: Endless Sea)'' on the edge of the hemisphere, perhaps related somehow to the [[Wall of Darkness]]. The isles will often drift through space and [[The Temple of Darkness#Behind <ins style="font-weight: bold; text-decoration: none;">the</ins> Scenes|time]], but may nevertheless be consistently anchored to the same set of universes. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>These properties made them extremely dangerous, and they were widely avoided by travelers who knew better. The [[Navigators]] made sure to stay far away from them because of their instability, which is hinted at by the guide of [[Selias Jodame]] in the [[Shadow Valley]] story. They were much like random portals, except on a far more lasting, larger, and more threatening scale.</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>These properties made them extremely dangerous, and they were widely avoided by travelers who knew better. The [[Navigators]] made sure to stay far away from them because of their instability, which is hinted at by the guide of [[Selias Jodame]] in the [[Shadow Valley]] story. They were much like random portals, except on a far more lasting, larger, and more threatening scale.</div></td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Behind the Scenes==</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Behind the Scenes==</div></td>
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<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The isle of transfer phenomenon is strikingly similar to the [[A Popular History of Shadow Valley|Shadow Valley story]], which should have been located not far from the [[krolvin warfarer]] settlement. It was instead anchored deep underground a few hundred miles away, adjacent to the [[Maleskari#Behind <del style="font-weight: bold; text-decoration: none;">The</del> Scenes|shrine]] of [[Bandur Etrevion]] in [[The Graveyard]]. It was haunted by a powerful [[Muylari#Behind <del style="font-weight: bold; text-decoration: none;">The</del> Scenes|serpent demon]] that was notorious for bursting into other planes of existence at will, with infestation originally by [[dust beetle]]s of extra-planar origin. It is likely related to the [[Lesser vruul#Behind <del style="font-weight: bold; text-decoration: none;">The</del> Scenes|dreamlands]] premise [[Purgatory#Archaeology|below]] The Graveyard and the [[Uthex Kathiasas#Behind <del style="font-weight: bold; text-decoration: none;">The</del> Scenes|moon nature]] of [[The Broken Lands]] in spite of [[A Popular History of the Broken Lands|being]] another reality. In the mineshaft the lighting method is glowing moss just like in those other places, which is Lovecraftian, and the [[spectral miner|miners]] died from being [[Moaning spirit#Behind <del style="font-weight: bold; text-decoration: none;">The</del> Scenes|phased]] into the rock walls which had apparently shifted in space. </div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The isle of transfer phenomenon is strikingly similar to the [[A Popular History of Shadow Valley|Shadow Valley story]], which should have been located not far from the [[krolvin warfarer]] settlement. It was instead anchored deep underground a few hundred miles away, adjacent to the [[Maleskari#Behind <ins style="font-weight: bold; text-decoration: none;">the</ins> Scenes|shrine]] of [[Bandur Etrevion]] in [[The Graveyard]]. It was haunted by a powerful [[Muylari#Behind <ins style="font-weight: bold; text-decoration: none;">the</ins> Scenes|serpent demon]] that was notorious for bursting into other planes of existence at will, with infestation originally by [[dust beetle]]s of extra-planar origin. It is likely related to the [[Lesser vruul#Behind <ins style="font-weight: bold; text-decoration: none;">the</ins> Scenes|dreamlands]] premise [[Purgatory#Archaeology|below]] The Graveyard and the [[Uthex Kathiasas#Behind <ins style="font-weight: bold; text-decoration: none;">the</ins> Scenes|moon nature]] of [[The Broken Lands]] in spite of [[A Popular History of the Broken Lands|being]] another reality. In the mineshaft the lighting method is glowing moss just like in those other places, which is Lovecraftian, and the [[spectral miner|miners]] died from being [[Moaning spirit#Behind <ins style="font-weight: bold; text-decoration: none;">the</ins> Scenes|phased]] into the rock walls which had apparently shifted in space. </div></td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is worth noting that the Luor'ka'tai ''([[Iruaric]]: "[[Pillar of the Gods]]")'' was a primordial warper of spacetime, located in Thuul near the Wall of Darkness, where those specific words were conspicuously missing in the Iruaric glossary produced for The Broken Lands. The pillar was formed by a tiny black hole in the cataclysm where the Lords of [[Orhan]] arrived, causing the interdimensional rift that originated magic. The Broken Lands is made up of symbolic parallels to locations in Lovecraft mythos stories, such as the Plateau of Leng and Vaults of Zin, that all happen to [[Uthex Kathiasas#(C) Coexistences|coexist]] in multiple realities simultaneously.</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is worth noting that the Luor'ka'tai ''([[Iruaric]]: "[[Pillar of the Gods]]")'' was a primordial warper of spacetime, located in Thuul near the Wall of Darkness, where those specific words were conspicuously missing in the Iruaric glossary produced for The Broken Lands. The pillar was formed by a tiny black hole in the cataclysm where the Lords of [[Orhan]] arrived, causing the interdimensional rift that originated magic. The Broken Lands is made up of symbolic parallels to locations in Lovecraft mythos stories, such as the Plateau of Leng and Vaults of Zin, that all happen to [[Uthex Kathiasas#(C) Coexistences|coexist]] in multiple realities simultaneously.</div></td>
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</table>VANKRASN39https://gswiki.play.net/index.php?title=Isles_of_transfer&diff=80397&oldid=prevINIQUITY: internal link2016-07-18T05:13:14Z<p>internal link</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:13, 18 July 2016</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The isle of transfer phenomenon is strikingly similar to the [[A Popular History of Shadow Valley|Shadow Valley story]], which should have been located not far from the [[krolvin warfarer]] settlement. It was instead anchored deep underground a few hundred miles away, adjacent to the [[Maleskari#Behind The Scenes|shrine]] of [[Bandur Etrevion]] in [[The Graveyard]]. It was haunted by a powerful [[Muylari#Behind The Scenes|serpent demon]] that was notorious for bursting into other planes of existence at will, with infestation originally by [[dust beetle]]s of extra-planar origin. It is likely related to the [[Lesser vruul#Behind The Scenes|dreamlands]] premise [[Purgatory#Archaeology|below]] The Graveyard and the [[Uthex Kathiasas#Behind The Scenes|moon nature]] of [[The Broken Lands]] in spite of [[A Popular History of the Broken Lands|being]] another reality. In the mineshaft the lighting method is glowing moss just like in those other places, which is Lovecraftian, and the [[spectral miner|miners]] died from being [[Moaning spirit#Behind The Scenes|phased]] into the rock walls which had apparently shifted in space. </div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The isle of transfer phenomenon is strikingly similar to the [[A Popular History of Shadow Valley|Shadow Valley story]], which should have been located not far from the [[krolvin warfarer]] settlement. It was instead anchored deep underground a few hundred miles away, adjacent to the [[Maleskari#Behind The Scenes|shrine]] of [[Bandur Etrevion]] in [[The Graveyard]]. It was haunted by a powerful [[Muylari#Behind The Scenes|serpent demon]] that was notorious for bursting into other planes of existence at will, with infestation originally by [[dust beetle]]s of extra-planar origin. It is likely related to the [[Lesser vruul#Behind The Scenes|dreamlands]] premise [[Purgatory#Archaeology|below]] The Graveyard and the [[Uthex Kathiasas#Behind The Scenes|moon nature]] of [[The Broken Lands]] in spite of [[A Popular History of the Broken Lands|being]] another reality. In the mineshaft the lighting method is glowing moss just like in those other places, which is Lovecraftian, and the [[spectral miner|miners]] died from being [[Moaning spirit#Behind The Scenes|phased]] into the rock walls which had apparently shifted in space. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>It is worth noting that the Luor'ka'tai ''([[Iruaric]]: "Pillar of the Gods")'' was a primordial warper of spacetime, located in Thuul near the Wall of Darkness, where those specific words were conspicuously missing in the Iruaric glossary produced for The Broken Lands. The pillar was formed by a tiny black hole in the cataclysm where the Lords of [[Orhan]] arrived, causing the interdimensional rift that originated magic. The Broken Lands is made up of symbolic parallels to locations in Lovecraft mythos stories, such as the Plateau of Leng and Vaults of Zin, that all happen to [[Uthex Kathiasas#(C) Coexistences|coexist]] in multiple realities simultaneously.</div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It is worth noting that the Luor'ka'tai ''([[Iruaric]]: "<ins style="font-weight: bold; text-decoration: none;">[[</ins>Pillar of the Gods<ins style="font-weight: bold; text-decoration: none;">]]</ins>")'' was a primordial warper of spacetime, located in Thuul near the Wall of Darkness, where those specific words were conspicuously missing in the Iruaric glossary produced for The Broken Lands. The pillar was formed by a tiny black hole in the cataclysm where the Lords of [[Orhan]] arrived, causing the interdimensional rift that originated magic. The Broken Lands is made up of symbolic parallels to locations in Lovecraft mythos stories, such as the Plateau of Leng and Vaults of Zin, that all happen to [[Uthex Kathiasas#(C) Coexistences|coexist]] in multiple realities simultaneously.</div></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the modern history there was a rare lunar alignment of [[Liabo]] and [[Lornon]] that causes a [[Quin Telaren|curtain of light]] where the [[Red Forest]] of the [[Ilvari]] comes back into conjunction with our own time and space where it belongs. However, there was a [[Mana storm|complication]] when this celestial alignment happened in 5116 Modern Era, resulting from the interplanar distortions of the [[Elemental Confluence]]. This caused the Red Forest to coexist with our plane permanently again, with manifestations of the same forest on opposite ends of the continent. They are [[Foggy Valley|fog filled]] and demonic, poisonous, [[Muylari|serpent]], and [[Dreamvine|dream]] themed.</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the modern history there was a rare lunar alignment of [[Liabo]] and [[Lornon]] that causes a [[Quin Telaren|curtain of light]] where the [[Red Forest]] of the [[Ilvari]] comes back into conjunction with our own time and space where it belongs. However, there was a [[Mana storm|complication]] when this celestial alignment happened in 5116 Modern Era, resulting from the interplanar distortions of the [[Elemental Confluence]]. This caused the Red Forest to coexist with our plane permanently again, with manifestations of the same forest on opposite ends of the continent. They are [[Foggy Valley|fog filled]] and demonic, poisonous, [[Muylari|serpent]], and [[Dreamvine|dream]] themed.</div></td>
</tr>
</table>INIQUITYhttps://gswiki.play.net/index.php?title=Isles_of_transfer&diff=80194&oldid=prevINIQUITY: behind the scenes: add the red forest / ilvari phenomenon2016-07-07T11:30:43Z<p>behind the scenes: add the red forest / ilvari phenomenon</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:30, 7 July 2016</td>
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<td colspan="2" class="diff-lineno">Line 7:</td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is worth noting that the Luor'ka'tai ''([[Iruaric]]: "Pillar of the Gods")'' was a primordial warper of spacetime, located in Thuul near the Wall of Darkness, where those specific words were conspicuously missing in the Iruaric glossary produced for The Broken Lands. The pillar was formed by a tiny black hole in the cataclysm where the Lords of [[Orhan]] arrived, causing the interdimensional rift that originated magic. The Broken Lands is made up of symbolic parallels to locations in Lovecraft mythos stories, such as the Plateau of Leng and Vaults of Zin, that all happen to [[Uthex Kathiasas#(C) Coexistences|coexist]] in multiple realities simultaneously.</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is worth noting that the Luor'ka'tai ''([[Iruaric]]: "Pillar of the Gods")'' was a primordial warper of spacetime, located in Thuul near the Wall of Darkness, where those specific words were conspicuously missing in the Iruaric glossary produced for The Broken Lands. The pillar was formed by a tiny black hole in the cataclysm where the Lords of [[Orhan]] arrived, causing the interdimensional rift that originated magic. The Broken Lands is made up of symbolic parallels to locations in Lovecraft mythos stories, such as the Plateau of Leng and Vaults of Zin, that all happen to [[Uthex Kathiasas#(C) Coexistences|coexist]] in multiple realities simultaneously.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In the modern history there was a rare lunar alignment of [[Liabo]] and [[Lornon]] that causes a [[Quin Telaren|curtain of light]] where the [[Red Forest]] of the [[Ilvari]] comes back into conjunction with our own time and space where it belongs. However, there was a [[Mana storm|complication]] when this celestial alignment happened in 5116 Modern Era, resulting from the interplanar distortions of the [[Elemental Confluence]]. This caused the Red Forest to coexist with our plane permanently again, with manifestations of the same forest on opposite ends of the continent. They are [[Foggy Valley|fog filled]] and demonic, poisonous, [[Muylari|serpent]], and [[Dreamvine|dream]] themed.</div></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:ICE Age]]</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:ICE Age]]</div></td>
</tr>
</table>INIQUITYhttps://gswiki.play.net/index.php?title=Isles_of_transfer&diff=80084&oldid=prevINIQUITY: /* Behind the Scenes */2016-06-24T16:22:00Z<p><span dir="auto"><span class="autocomment">Behind the Scenes</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:22, 24 June 2016</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 4:</td>
<td colspan="2" class="diff-lineno">Line 4:</td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Behind the Scenes==</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Behind the Scenes==</div></td>
</tr>
<tr>
<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The isle of transfer phenomenon is strikingly similar to the [[A Popular History of Shadow Valley|Shadow Valley story]], which should have been located not far from the [[krolvin warfarer]] settlement. It was instead anchored deep underground a few hundred miles away, adjacent to the [[Maleskari#Behind The Scenes|shrine]] of [[Bandur Etrevion]] in [[The Graveyard]]. It was haunted by a powerful [[Muylari#Behind The Scenes|serpent demon]] that was notorious for bursting into other planes of existence at will, with infestation originally by [[dust beetle]]s of extra-planar origin. It is likely related to the [[Lesser vruul#Behind The Scenes|dreamlands]] premise [[Purgatory#Archaeology|below]] The Graveyard and the [[Uthex Kathiasas#Behind The Scenes|moon nature]] of [[The Broken Lands]] in spite of [[A Popular History of the Broken Lands|being]] another reality. In the mineshaft the lighting method is glowing moss just like in those other places, which is Lovecraftian, and the [[spectral miner|miners]] died from being [[Moaning spirit#Behind The Scenes|phased]] into the rock walls which had apparently shifted in space.</div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The isle of transfer phenomenon is strikingly similar to the [[A Popular History of Shadow Valley|Shadow Valley story]], which should have been located not far from the [[krolvin warfarer]] settlement. It was instead anchored deep underground a few hundred miles away, adjacent to the [[Maleskari#Behind The Scenes|shrine]] of [[Bandur Etrevion]] in [[The Graveyard]]. It was haunted by a powerful [[Muylari#Behind The Scenes|serpent demon]] that was notorious for bursting into other planes of existence at will, with infestation originally by [[dust beetle]]s of extra-planar origin. It is likely related to the [[Lesser vruul#Behind The Scenes|dreamlands]] premise [[Purgatory#Archaeology|below]] The Graveyard and the [[Uthex Kathiasas#Behind The Scenes|moon nature]] of [[The Broken Lands]] in spite of [[A Popular History of the Broken Lands|being]] another reality. In the mineshaft the lighting method is glowing moss just like in those other places, which is Lovecraftian, and the [[spectral miner|miners]] died from being [[Moaning spirit#Behind The Scenes|phased]] into the rock walls which had apparently shifted in space.<ins style="font-weight: bold; text-decoration: none;"> </ins></div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It is worth noting that the Luor'ka'tai ''([[Iruaric]]: "Pillar of the Gods")'' was a primordial warper of spacetime, located in Thuul near the Wall of Darkness, where those specific words were conspicuously missing in the Iruaric glossary produced for The Broken Lands. The pillar was formed by a tiny black hole in the cataclysm where the Lords of [[Orhan]] arrived, causing the interdimensional rift that originated magic. The Broken Lands is made up of symbolic parallels to locations in Lovecraft mythos stories, such as the Plateau of Leng and Vaults of Zin, that all happen to [[Uthex Kathiasas#(C) Coexistences|coexist]] in multiple realities simultaneously.</div></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:ICE Age]]</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:ICE Age]]</div></td>
</tr>
</table>INIQUITYhttps://gswiki.play.net/index.php?title=Isles_of_transfer&diff=79732&oldid=prevINIQUITY: internal links2016-06-04T07:15:57Z<p>internal links</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:15, 4 June 2016</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td>
</tr>
<tr>
<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Isles of Transfer''' were a mysterious phenomenon in the [[Shadow World]] history that defied explanation even by the [[Sages|Loremasters]]. There were islands which existed in multiple places at the same time, or even multiple times in the same place and several times and places simultaneously. These were mostly found in the Malvin Tesea ''([[Iruaric]]: Endless Sea)'' on the edge of the hemisphere, perhaps related somehow to the [[Wall of Darkness]]. The isles will often drift through space and time, but may nevertheless be consistently anchored to the same set of universes. </div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Isles of Transfer''' were a mysterious phenomenon in the [[Shadow World]] history that defied explanation even by the [[Sages|Loremasters]]. There were islands which existed in multiple places at the same time, or even <ins style="font-weight: bold; text-decoration: none;">[[Makiri#Behind The Scenes|</ins>multiple times<ins style="font-weight: bold; text-decoration: none;">]]</ins> in the same place and <ins style="font-weight: bold; text-decoration: none;">[[Hooded figure#Behind the Scenes|</ins>several times<ins style="font-weight: bold; text-decoration: none;">]]</ins> and places simultaneously. These were mostly found in the Malvin Tesea ''([[Iruaric]]: Endless Sea)'' on the edge of the hemisphere, perhaps related somehow to the [[Wall of Darkness]]. The isles will often drift through space and <ins style="font-weight: bold; text-decoration: none;">[[The Temple of Darkness#Behind The Scenes|</ins>time<ins style="font-weight: bold; text-decoration: none;">]]</ins>, but may nevertheless be consistently anchored to the same set of universes. </div></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>These properties made them extremely dangerous, and they were widely avoided by travelers who knew better. The [[Navigators]] made sure to stay far away from them because of their instability, which is hinted at by the guide of [[Selias Jodame]] in the [[Shadow Valley]] story. They were much like random portals, except on a far more lasting, larger, and more threatening scale.</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>These properties made them extremely dangerous, and they were widely avoided by travelers who knew better. The [[Navigators]] made sure to stay far away from them because of their instability, which is hinted at by the guide of [[Selias Jodame]] in the [[Shadow Valley]] story. They were much like random portals, except on a far more lasting, larger, and more threatening scale.</div></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Behind the Scenes==</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Behind the Scenes==</div></td>
</tr>
<tr>
<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The isle of transfer phenomenon is strikingly similar to the [[A Popular History of Shadow Valley|Shadow Valley story]], which should have been located not far from the [[krolvin warfarer]] settlement. It was instead anchored deep underground a few hundred miles away, adjacent to the shrine of [[Bandur Etrevion]] in [[The Graveyard]]. It was haunted by a powerful [[Muylari#Behind The Scenes|serpent demon]] that was notorious for bursting into other planes of existence at will, with infestation originally by [[dust beetle]]s of extra-planar origin. It is likely related to the [[Lesser vruul#Behind The Scenes|dreamlands]] premise [[Purgatory#Archaeology|below]] The Graveyard and the [[Uthex Kathiasas#Behind The Scenes|moon nature]] of [[The Broken Lands]] in spite of [[A Popular History of the Broken Lands|being]] another reality. In the mineshaft the lighting method is glowing moss just like in those other places, which is Lovecraftian, and the [[spectral miner|miners]] died from being phased into the rock walls which had apparently shifted in space.</div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The isle of transfer phenomenon is strikingly similar to the [[A Popular History of Shadow Valley|Shadow Valley story]], which should have been located not far from the [[krolvin warfarer]] settlement. It was instead anchored deep underground a few hundred miles away, adjacent to the <ins style="font-weight: bold; text-decoration: none;">[[Maleskari#Behind The Scenes|</ins>shrine<ins style="font-weight: bold; text-decoration: none;">]]</ins> of [[Bandur Etrevion]] in [[The Graveyard]]. It was haunted by a powerful [[Muylari#Behind The Scenes|serpent demon]] that was notorious for bursting into other planes of existence at will, with infestation originally by [[dust beetle]]s of extra-planar origin. It is likely related to the [[Lesser vruul#Behind The Scenes|dreamlands]] premise [[Purgatory#Archaeology|below]] The Graveyard and the [[Uthex Kathiasas#Behind The Scenes|moon nature]] of [[The Broken Lands]] in spite of [[A Popular History of the Broken Lands|being]] another reality. In the mineshaft the lighting method is glowing moss just like in those other places, which is Lovecraftian, and the [[spectral miner|miners]] died from being <ins style="font-weight: bold; text-decoration: none;">[[Moaning spirit#Behind The Scenes|</ins>phased<ins style="font-weight: bold; text-decoration: none;">]]</ins> into the rock walls which had apparently shifted in space.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:ICE Age]]</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:ICE Age]]</div></td>
</tr>
</table>INIQUITYhttps://gswiki.play.net/index.php?title=Isles_of_transfer&diff=79348&oldid=prevINIQUITY: /* Behind The Scenes */2016-05-13T00:09:50Z<p><span dir="auto"><span class="autocomment">Behind The Scenes</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:09, 12 May 2016</td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Behind the Scenes==</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Behind the Scenes==</div></td>
</tr>
<tr>
<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The isle of transfer phenomenon is strikingly similar to the [[A Popular History of Shadow Valley|Shadow Valley story]], which should have been located not far from the [[krolvin warfarer]] settlement. It was instead anchored deep underground a few hundred miles away, adjacent to the shrine of [[Bandur Etrevion]] in [[The Graveyard]]. It was haunted by a powerful [[Muylari#Behind The Scenes|serpent demon]] that was notorious for bursting into other planes of existence at will, with infestation originally by [[dust beetle]]s of extra-planar origin. It is likely related to the [[Lesser vruul#Behind The Scenes|dreamlands]] premise [[Purgatory#Archaeology|below]] The Graveyard and the [[Uthex Kathiasas#Behind The Scenes|moon nature]] of [[The Broken Lands]] in spite of [[A Popular History of the Broken Lands|being]] another reality.</div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The isle of transfer phenomenon is strikingly similar to the [[A Popular History of Shadow Valley|Shadow Valley story]], which should have been located not far from the [[krolvin warfarer]] settlement. It was instead anchored deep underground a few hundred miles away, adjacent to the shrine of [[Bandur Etrevion]] in [[The Graveyard]]. It was haunted by a powerful [[Muylari#Behind The Scenes|serpent demon]] that was notorious for bursting into other planes of existence at will, with infestation originally by [[dust beetle]]s of extra-planar origin. It is likely related to the [[Lesser vruul#Behind The Scenes|dreamlands]] premise [[Purgatory#Archaeology|below]] The Graveyard and the [[Uthex Kathiasas#Behind The Scenes|moon nature]] of [[The Broken Lands]] in spite of [[A Popular History of the Broken Lands|being]] another reality<ins style="font-weight: bold; text-decoration: none;">. In the mineshaft the lighting method is glowing moss just like in those other places, which is Lovecraftian, and the [[spectral miner|miners]] died from being phased into the rock walls which had apparently shifted in space</ins>.</div></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:ICE Age]]</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:ICE Age]]</div></td>
</tr>
</table>INIQUITYhttps://gswiki.play.net/index.php?title=Isles_of_transfer&diff=78902&oldid=prevINIQUITY: typo2016-04-23T15:08:55Z<p>typo</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:08, 23 April 2016</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td>
</tr>
<tr>
<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Isles of Transfer''' were a mysterious phenomenon in the [[Shadow World]] history that defied explanation even <del style="font-weight: bold; text-decoration: none;">be</del> the [[Sages|Loremasters]]. There were islands which existed in multiple places at the same time, or even multiple times in the same place and several times and places simultaneously. These were mostly found in the Malvin Tesea ''([[Iruaric]]: Endless Sea)'' on the edge of the hemisphere, perhaps related somehow to the [[Wall of Darkness]]. The isles will often drift through space and time, but may nevertheless be consistently anchored to the same set of universes. </div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Isles of Transfer''' were a mysterious phenomenon in the [[Shadow World]] history that defied explanation even <ins style="font-weight: bold; text-decoration: none;">by</ins> the [[Sages|Loremasters]]. There were islands which existed in multiple places at the same time, or even multiple times in the same place and several times and places simultaneously. These were mostly found in the Malvin Tesea ''([[Iruaric]]: Endless Sea)'' on the edge of the hemisphere, perhaps related somehow to the [[Wall of Darkness]]. The isles will often drift through space and time, but may nevertheless be consistently anchored to the same set of universes. </div></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>These properties made them extremely dangerous, and they were widely avoided by travelers who knew better. The [[Navigators]] made sure to stay far away from them because of their instability, which is hinted at by the guide of [[Selias Jodame]] in the [[Shadow Valley]] story. They were much like random portals, except on a far more lasting, larger, and more threatening scale.</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>These properties made them extremely dangerous, and they were widely avoided by travelers who knew better. The [[Navigators]] made sure to stay far away from them because of their instability, which is hinted at by the guide of [[Selias Jodame]] in the [[Shadow Valley]] story. They were much like random portals, except on a far more lasting, larger, and more threatening scale.</div></td>
</tr>
</table>INIQUITYhttps://gswiki.play.net/index.php?title=Isles_of_transfer&diff=78900&oldid=prevINIQUITY: /* Behind The Scenes */2016-04-23T15:08:34Z<p><span dir="auto"><span class="autocomment">Behind The Scenes</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:08, 23 April 2016</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td>
</tr>
<tr>
<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Isles of Transfer''' were a mysterious phenomenon in the [[Shadow World]] history that defied explanation even be the [[Sages|Loremasters]]. There were islands which existed in multiple places at the same time, or even multiple times in the same place and several times and places simultaneously. These were mostly found in the Malvin Tesea ''([[Iruaric]]: Endless Sea)'' on the edge of the hemisphere, perhaps related somehow to the [[Wall of Darkness]]. The isles will often drift through space and time, but may be anchored to the same set of universes. <del style="font-weight: bold; text-decoration: none;">These properties made them extremely dangerous, and they were widely avoided by travelers who knew better.</del></div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Isles of Transfer''' were a mysterious phenomenon in the [[Shadow World]] history that defied explanation even be the [[Sages|Loremasters]]. There were islands which existed in multiple places at the same time, or even multiple times in the same place and several times and places simultaneously. These were mostly found in the Malvin Tesea ''([[Iruaric]]: Endless Sea)'' on the edge of the hemisphere, perhaps related somehow to the [[Wall of Darkness]]. The isles will often drift through space and time, but may<ins style="font-weight: bold; text-decoration: none;"> nevertheless</ins> be<ins style="font-weight: bold; text-decoration: none;"> consistently</ins> anchored to the same set of universes. </div></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The [[Navigators]] made sure to stay far away from them because of their instability. They were much like random portals, except on a far more lasting, larger, and more threatening scale.</div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">These properties made them extremely dangerous, and they were widely avoided by travelers who knew better. </ins>The [[Navigators]] made sure to stay far away from them because of their instability<ins style="font-weight: bold; text-decoration: none;">, which is hinted at by the guide of [[Selias Jodame]] in the [[Shadow Valley]] story</ins>. They were much like random portals, except on a far more lasting, larger, and more threatening scale.</div></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Behind the Scenes==</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Behind the Scenes==</div></td>
</tr>
<tr>
<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The isle of transfer phenomenon is strikingly similar to the [[A Popular History of Shadow Valley|Shadow Valley<del style="font-weight: bold; text-decoration: none;">]]</del> story, which should have been located not far from the [[krolvin warfarer]] settlement. It was instead anchored deep underground a few hundred miles away, adjacent to the shrine of [[Bandur Etrevion]] in [[The Graveyard]]. It was haunted by a powerful [[Muylari|serpent demon]] that was notorious for bursting into other planes of existence at will, with infestation originally by [[dust beetle]]s of extra-planar origin.</div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The isle of transfer phenomenon is strikingly similar to the [[A Popular History of Shadow Valley|Shadow Valley story<ins style="font-weight: bold; text-decoration: none;">]]</ins>, which should have been located not far from the [[krolvin warfarer]] settlement. It was instead anchored deep underground a few hundred miles away, adjacent to the shrine of [[Bandur Etrevion]] in [[The Graveyard]]. It was haunted by a powerful [[Muylari<ins style="font-weight: bold; text-decoration: none;">#Behind The Scenes</ins>|serpent demon]] that was notorious for bursting into other planes of existence at will, with infestation originally by [[dust beetle]]s of extra-planar origin<ins style="font-weight: bold; text-decoration: none;">. It is likely related to the [[Lesser vruul#Behind The Scenes|dreamlands]] premise [[Purgatory#Archaeology|below]] The Graveyard and the [[Uthex Kathiasas#Behind The Scenes|moon nature]] of [[The Broken Lands]] in spite of [[A Popular History of the Broken Lands|being]] another reality</ins>.</div></td>
</tr>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:ICE Age]]</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:ICE Age]]</div></td>
</tr>
</table>INIQUITYhttps://gswiki.play.net/index.php?title=Isles_of_transfer&diff=75008&oldid=prevINIQUITY: new2016-02-13T07:41:05Z<p>new</p>
<p><b>New page</b></p><div>'''Isles of Transfer''' were a mysterious phenomenon in the [[Shadow World]] history that defied explanation even be the [[Sages|Loremasters]]. There were islands which existed in multiple places at the same time, or even multiple times in the same place and several times and places simultaneously. These were mostly found in the Malvin Tesea ''([[Iruaric]]: Endless Sea)'' on the edge of the hemisphere, perhaps related somehow to the [[Wall of Darkness]]. The isles will often drift through space and time, but may be anchored to the same set of universes. These properties made them extremely dangerous, and they were widely avoided by travelers who knew better.<br />
<br />
The [[Navigators]] made sure to stay far away from them because of their instability. They were much like random portals, except on a far more lasting, larger, and more threatening scale.<br />
<br />
==Behind the Scenes==<br />
The isle of transfer phenomenon is strikingly similar to the [[A Popular History of Shadow Valley|Shadow Valley]] story, which should have been located not far from the [[krolvin warfarer]] settlement. It was instead anchored deep underground a few hundred miles away, adjacent to the shrine of [[Bandur Etrevion]] in [[The Graveyard]]. It was haunted by a powerful [[Muylari|serpent demon]] that was notorious for bursting into other planes of existence at will, with infestation originally by [[dust beetle]]s of extra-planar origin.<br />
<br />
[[Category:ICE Age]]</div>INIQUITY