Ithzir champion: Difference between revisions
(→Quickstrike: better log for Quickstrike) |
(added new categories/classifications) |
||
(14 intermediate revisions by 6 users not shown) | |||
Line 4: | Line 4: | ||
| family = ithzir |
| family = ithzir |
||
| type = Biped |
| type = Biped |
||
| otherclass = |
| otherclass = Living |
||
| otherclass2 = Extraplanar |
|||
| area = Old Ta'Faendryl |
| area = Old Ta'Faendryl |
||
| bcs = Yes |
| bcs = Yes |
||
Line 24: | Line 25: | ||
| AB1 = [[Quickstrike]]<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = [[Quickstrike]]<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
||
| AB2 = [[ |
| AB2 = [[Seanette's Shout]] |
||
| ABB = |
| ABB = +15 AS |
||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
||
Line 31: | Line 32: | ||
| IMM1 = stun |
| IMM1 = stun |
||
| Melee = 304 DS |
| Melee = 304 DS |
||
| Ranged = |
| Ranged = 296-342 DS |
||
| Bolt = 340-370 DS |
| Bolt = 340-370 DS |
||
| UDF = ? |
| UDF = ? |
||
| BarTD = |
| BarTD = 406 |
||
| CleTD = 440 |
| CleTD = 440 |
||
| EmpTD = 440 |
| EmpTD = 440 |
||
Line 55: | Line 56: | ||
| gems = yes |
| gems = yes |
||
| boxes = yes |
| boxes = yes |
||
| other = |
| other = crystal weapon |
||
| skin = |
| skin = |
||
}} |
}} |
||
{{Creature end}} |
{{Creature end}} |
||
Line 71: | Line 72: | ||
===Abilities=== |
===Abilities=== |
||
⚫ | |||
====[[Truehand]]==== |
|||
⚫ | |||
The champion's face hardens in concentration, and he starts moving faster than seems possible. |
|||
An Ithzir champion's eyes narrow in focus as he attacks. |
|||
An Ithzir champion swings a heavy steel maul at you! |
|||
AS: +465 vs DS: +483 with AvD: +36 + 60 + d40 roll: +28 = +106 |
|||
... and hits for 1 point of damage! |
|||
A feeble blow to your right arm! |
|||
⚫ | |||
⚫ | |||
Ithzir champions appear to be able to use a quickstrike, which shortens the already-brief delay before their next action: |
Ithzir champions appear to be able to use a quickstrike, which shortens the already-brief delay before their next action: |
||
Line 91: | Line 103: | ||
R>ambush |
R>ambush |
||
...wait 1 seconds. |
...wait 1 seconds. |
||
⚫ | |||
====Bertrandt's Bellow==== |
|||
Ithzir champions know [[War_Cries#Bertrandt.27s_Bellow|Bertrandt's Bellow]], which can put its target in up to 20 seconds of [[roundtime]]. This roundtime can stack with itself, and with the roars/wingbeats of nearby [[War griffin|war griffins]]. |
|||
⚫ | |||
An Ithzir champion glares at you and lets out a nerve-shattering bellow! |
|||
You maintain your resolve, ignoring the unnerving cry! |
|||
</pre> |
</pre> |
||
Revision as of 21:00, 19 March 2020
| ||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||
|
With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence. Muscular and athletic, the Ithzir champion is a full head taller than the average man, and her light-blue skin is completely hairless. Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable. The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast.
Hunting Strategies
Ithzir champions use warrior maneuvers, don't stun, and hit rather hard. While manageable in a group, things get dicier when the woods start to swarm.
Other Information
Ithzir champions will only spawn in the North Woods area of Old Ta'Faendryl.
Champions will occasionally wield a jagged crystal-bladed flamberge or a heavy crystal-capped maul. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly.
Abilities
Truehand
The champion's face hardens in concentration, and he starts moving faster than seems possible. An Ithzir champion's eyes narrow in focus as he attacks. An Ithzir champion swings a heavy steel maul at you! AS: +465 vs DS: +483 with AvD: +36 + 60 + d40 roll: +28 = +106 ... and hits for 1 point of damage! A feeble blow to your right arm!
Quickstrike
Ithzir champions appear to be able to use a quickstrike, which shortens the already-brief delay before their next action:
You swing a maul at an Ithzir champion! Internal organs bruised. Roundtime: 6 sec. R> The champion's face hardens in concentration, and she starts moving faster than seems possible. An Ithzir champion swings a heavy steel maul at you! At the last moment, you parry the blow with your maul! R> The champion's face hardens in concentration, and she starts moving faster than seems possible. An Ithzir champion swings a heavy steel maul at you! You evade the attack by a hair! R> An Ithzir champion swings a heavy steel maul at you! You barely dodge the attack! R>ambush ...wait 1 seconds.
This article is a Stub. You can help GSWiki by expanding it. |