Ithzir champion: Difference between revisions

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m (adjusted STD)
m (Filling out details. They really seem to prefer attacking.)
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| MN1 = Disarm Weapon <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = Disarm Weapon <!-- Combat Maneuvers insert up to MN10 -->
| MN2 = Bull Rush
| MN2 = Bull Rush
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = [[Quickstrike]]<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| AB2 = [[War_Cries#Bertrandt.27s_Bellow|Bertrandt's Bellow]]
| ABB =
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
<!-- {{Creature special other|?}} Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = yes
| coins = yes
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Ithzir champions will only spawn in the North Woods area of Old Ta'Faendryl.
Ithzir champions will only spawn in the North Woods area of Old Ta'Faendryl.


Champions will occasionally wield a jagged crystal-bladed [[flamberge]] or a heavy crystal-capped maul. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly.
Champions will occasionally wield a jagged crystal-bladed [[flamberge]] or a heavy crystal-capped [[maul]]. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly.

===Abilities===
====Quickstrike====
Ithzir champions appear to be able to use a quickstrike, which shortens the already-brief delay before their next action:

<pre{{log2|margin-right=26em}}>
The champion's face hardens in concentration, and he starts moving faster than seems possible.
An Ithzir champion swings a heavy crystal-capped maul at you!
AS: +442 vs DS: +626 with AvD: +36 + d100 roll: +81 = -67
A clean miss.
</pre>

====Bertrandt's Bellow====
Ithzir champions know [[War_Cries#Bertrandt.27s_Bellow|Bertrandt's Bellow]], which can put its target in up to 20 seconds of [[roundtime]].

<pre{{log2|margin-right=26em}}>
An Ithzir champion glares at you and lets out a nerve-shattering bellow!
You maintain your resolve, ignoring the unnerving cry!
</pre>


<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->
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{{Nearlevel
{{Nearlevel

Revision as of 00:04, 23 February 2017

Ithzir champion
Level 105?
Family ithzir family creatures
Body Type Biped
Classification(s) extraplanar
Area(s) Found Old Ta'Faendryl
BCS Yes
HP
Speed ~4 sec.
Attack Attributes
Physical Attacks
Flamberge 442 AS
Maul 442 AS
Combat Maneuvers
Disarm Weapon
Bull Rush
Special Offensive Abilities
Quickstrike
Bertrandt's Bellow
Defense Attributes
Armor
Metal Breastplate ASG 17
Immunities
stun
Defensive Strength (DS)
Melee 304 DS
Ranged ?
Bolt 340-370 DS
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base 440
Empath Base 440
Paladin Base ?
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual 440
Major Spiritual 440
Minor Mental ?
Treasure Attributes
Coins yes
Gems yes
Magic Items yes
Boxes yes
Skin ?
Other ?

With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence. Muscular and athletic, the Ithzir champion is a full head taller than the average man, and her light-blue skin is completely hairless. Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable. The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast.

Hunting Strategies

Ithzir champions use warrior maneuvers, don't stun, and hit rather hard. While manageable in a group, things get dicier when the woods start to swarm.

Other Information

Ithzir champions will only spawn in the North Woods area of Old Ta'Faendryl.

Champions will occasionally wield a jagged crystal-bladed flamberge or a heavy crystal-capped maul. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly.

Abilities

Quickstrike

Ithzir champions appear to be able to use a quickstrike, which shortens the already-brief delay before their next action:

The champion's face hardens in concentration, and he starts moving faster than seems possible.
An Ithzir champion swings a heavy crystal-capped maul at you!
  AS: +442 vs DS: +626 with AvD: +36 + d100 roll: +81 = -67
   A clean miss.

Bertrandt's Bellow

Ithzir champions know Bertrandt's Bellow, which can put its target in up to 20 seconds of roundtime.

An Ithzir champion glares at you and lets out a nerve-shattering bellow!
You maintain your resolve, ignoring the unnerving cry!
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