Ithzir champion

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Revision as of 10:56, 26 May 2017 by VANKRASN39 (talk | contribs) (remove warcry as it has been changed per IXIX http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Old%20Ta'Faendryl%20Hunting%20Areas/view/363)
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Ithzir champion
Level 102
Family ithzir family creatures
Body Type Biped
Classification(s) extraplanar
Area(s) Found Old Ta'Faendryl
BCS Yes
HP
Speed ~4 sec.
Attack Attributes
Physical Attacks
Flamberge 442 AS
Maul 442 AS
Combat Maneuvers
Disarm Weapon
Bull Rush
Special Offensive Abilities
Quickstrike
Defense Attributes
Armor
Metal Breastplate ASG 17
Immunities
stun
Defensive Strength (DS)
Melee 304 DS
Ranged ?
Bolt 340-370 DS
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base 440
Empath Base 440
Paladin Base ?
Ranger Base ?
Sorcerer Base 453
Wizard Base 466
Minor Elemental 466
Major Elemental 466
Minor Spiritual 440
Major Spiritual 440
Minor Mental ?
Treasure Attributes
Coins yes
Gems yes
Magic Items yes
Boxes yes
Skin ?
Other ?

With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence. Muscular and athletic, the Ithzir champion is a full head taller than the average man, and her light-blue skin is completely hairless. Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable. The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast.

Hunting Strategies

Ithzir champions use warrior maneuvers, don't stun, and hit rather hard. While manageable in a group, things get dicier when the woods start to swarm.

Other Information

Ithzir champions will only spawn in the North Woods area of Old Ta'Faendryl.

Champions will occasionally wield a jagged crystal-bladed flamberge or a heavy crystal-capped maul. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly.

Abilities

Quickstrike

Ithzir champions appear to be able to use a quickstrike, which shortens the already-brief delay before their next action:

You swing a maul at an Ithzir champion!
   Internal organs bruised.
Roundtime: 6 sec.
R>
The champion's face hardens in concentration, and she starts moving faster than seems possible.
An Ithzir champion swings a heavy steel maul at you!
At the last moment, you parry the blow with your maul!
R>
The champion's face hardens in concentration, and she starts moving faster than seems possible.
An Ithzir champion swings a heavy steel maul at you!
You evade the attack by a hair!
R>
An Ithzir champion swings a heavy steel maul at you!
You barely dodge the attack!
R>ambush
...wait 1 seconds.

Bertrandt's Bellow

Ithzir champions know Bertrandt's Bellow, which can put its target in up to 20 seconds of roundtime. This roundtime can stack with itself, and with the roars/wingbeats of nearby war griffins.

An Ithzir champion glares at you and lets out a nerve-shattering bellow!
You maintain your resolve, ignoring the unnerving cry!
Near-level creatures - edit
Level 100 Level 101 Level 102


Level 103


Level 104
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