Ithzir seer: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Ithzir_seer.jpg
| level = 97
| level = 97<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Ithzir<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Ithzir
| type = Biped<!-- Creature body type -->
| body =
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Brawls and Magic.
| otherclass2 = Extraplanar
| area = [[Unknown]]<br>
| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Quarterstaff<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| warding =
| PAA = 398
{{creature ability|[[Silence (210)]]|+431 [[CS]]}}
| PA2 =

| PAB =
| PA3 =
| PAC =
| BT1 = Fire Spirit<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA = 476
| BT2 = Telekinetic Throw
| BTB = 476
| BT3 = Web
| BTC = 476
| WD1 = Bone Shatter<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = 423
| WD2 = Frenzy
| WDB = 411 - 431
| WD3 = Mass Interference
| WDC = 411 - 431
| WD4 = Silence
| WDD = 425 - 431
| WD5 = Torment
| WDE = 411
| WD6 = Web
| WDF = 431
| OS1 = Spirit Strike<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Spiritual Abolition
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = Psionic stun<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = Stunned, Prone<!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = 279
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 369 - 386
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 373 - 385
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 371 - 431
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 378 - 398
{{creature ability|[[Cleric Base]] |+371 to +431 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 431
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |+363 to +423 [[Target defense|TD]]}}
| noability =
| MjSTD =
| MnSTD = 363 - 423
| MnMTD =
| DSP1 = Minor Sanctuary<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 = Self Control
| DSP3 = Spirit Fog
| DSP4 = Wall of Force
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = Yes
| skin = <Not Known>
| magic items = Yes
| nobox =
| gems = Yes
| noskinvalue =
| boxes = Yes
| other =
| skin =
}}
}}
{{Creature end}}
{{Creature end}}


The '''Ithzir seer''' carries an authoritative bearing, her arresting, pupil-less green eyes taking in her surroundings with both confidence and cunning. Even when battle rages around her, each movement of the seer seems eerily effortless and calm. The [[Ithzir]] seer is slightly taller than a human, and while her humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The seer wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck. Emblazoned on the right breast of the tunic is a twelve-pointed golden star.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
The '''Ithzir seer''' carries an authoritative bearing, her arresting, pupil-less green eyes taking in her surroundings with both confidence and cunning. Even when battle rages around her, each movement of the seer seems eerily effortless and calm. The Ithzir seer is slightly taller than a human, and while her humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The seer wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck. Emblazoned on the right breast of the tunic is a twelve-pointed golden star.

== Hunting strategies ==


==Hunting strategies==
{{addmetext}}
{{addmetext}}

==Other information==
== Other information ==

Ithzir seers can heal other Ithzir.
Ithzir seers can heal other Ithzir.
<pre{{log2|margin-right=350px}}>
<div {{log}}>
An Ithzir seer closes her eyes and holds her palms flat over an Ithzir janissary, clearly concentrating. Suddenly the Ithzir janissary's abdomen wound begins to mend together, the flesh melding and smoothing over until there is no sign that the injury ever existed!
An Ithzir seer closes her eyes and holds her palms flat over an Ithzir janissary, clearly concentrating. Suddenly the Ithzir janissary's abdomen wound begins to mend together, the flesh melding and smoothing over until there is no sign that the injury ever existed!
<br>


The Ithzir seer opens her eyes slowly, and you notice that she appears faintly drained.
The Ithzir seer opens her eyes slowly, and you notice that she appears faintly drained.
</div>
</pre>


They can create a minor sanctuary and raise other Ithzir.
==See Also==
<pre{{log2|margin-right=350px}}>
* [[Ithzir Initiate and Seer spell updates (saved post)|Ithzir Initiate and Seer Spell Updates - 11/29/2007]]
An Ithzir seer becomes very still as she bows her head. She slowly raises her arms out to her sides until they are horizontal to the ground.
A sense of peace and calm settles over the area.
An Ithzir seer bows her head and places her hands over an Ithzir herald, and though the seer's lips do not move, you hear a single word spoken clearly and forcefully: "Koh!" A pale nimbus encircles the fallen herald, then fades into the corpse. The Ithzir herald awakens looking confused and somewhat drained!
The seer sags slightly, drained by the miraculous ordeal.
</pre>


They can telekinetically hurl weapons and other objects left on the ground. This attack uses their bolt AS, with a damage factor determined by the object type. For instance, hurling a crystal-tipped staff uses the [[quarterstaff]] damage table.
== References ==
<pre{{log2|margin-right=350px}}>
* http://www.play.net/gs4/info/bestiary/
An Ithzir seer focuses her attention on a twisted crystal-tipped staff on the ground. The staff rises into the air and begins circling the Ithzir seer, increasing in velocity with each revolution!
An Ithzir seer throws a twisted crystal-tipped staff at you!
AS: +566 vs DS: +437 with AvD: +23 + d100 roll: +98 = +250
... and hits for 57 points of damage!
Throat nearly crushed. You gurgle as you gasp for air.
You are stunned for 6 rounds!
The guiding force leaves an Ithzir seer.
The scintillating light surrounding the staff fades some.
Momentum carries a twisted crystal-tipped staff past you to land nearby.
</pre>

Ithzir seers are extraplanar beings.

== Resources ==
* [[Ithzir initiate/saved posts|Saved posts]]
* [[Extraplanar beings (saved post)]]


{{Nearlevel
{{Nearlevel
Line 66: Line 134:
|levelp2 = 99
|levelp2 = 99
}}
}}

[[Category:Unknown creatures]]

Revision as of 10:17, 17 August 2020

Ithzir seer
Ithzir seer.jpg
Level 97
Family Ithzir family creatures
Body Type Biped
Classification(s) Living
Extraplanar
Area(s) Found Old Ta'Faendryl
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Quarterstaff 398 AS
Bolt Spells
Fire Spirit 476 AS
Telekinetic Throw 476 AS
Web 476 AS
Warding Spells
Bone Shatter 423 CS
Frenzy 411 - 431 CS
Mass Interference 411 - 431 CS
Silence 425 - 431 CS
Torment 411 CS
Web 431 CS
Misc. Offensive Spells
Spirit Strike
Spiritual Abolition
Special Offensive Abilities
Psionic stun Stunned, Prone
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged 279
Bolt 369 - 386
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 373 - 385
Cleric Base 371 - 431
Empath Base 378 - 398
Paladin Base
Ranger Base
Sorcerer Base 431
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 363 - 423
Major Spiritual
Minor Mental
Defensive Spells
Minor Sanctuary
Self Control
Spirit Fog
Wall of Force
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin
Other

The Ithzir seer carries an authoritative bearing, her arresting, pupil-less green eyes taking in her surroundings with both confidence and cunning. Even when battle rages around her, each movement of the seer seems eerily effortless and calm. The Ithzir seer is slightly taller than a human, and while her humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The seer wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck. Emblazoned on the right breast of the tunic is a twelve-pointed golden star.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Ithzir seers can heal other Ithzir.

An Ithzir seer closes her eyes and holds her palms flat over an Ithzir janissary, clearly concentrating. Suddenly the Ithzir janissary's abdomen wound begins to mend together, the flesh melding and smoothing over until there is no sign that the injury ever existed!

The Ithzir seer opens her eyes slowly, and you notice that she appears faintly drained.

They can create a minor sanctuary and raise other Ithzir.

An Ithzir seer becomes very still as she bows her head. She slowly raises her arms out to her sides until they are horizontal to the ground.
A sense of peace and calm settles over the area.
An Ithzir seer bows her head and places her hands over an Ithzir herald, and though the seer's lips do not move, you hear a single word spoken clearly and forcefully: "Koh!" A pale nimbus encircles the fallen herald, then fades into the corpse. The Ithzir herald awakens looking confused and somewhat drained!
The seer sags slightly, drained by the miraculous ordeal.

They can telekinetically hurl weapons and other objects left on the ground. This attack uses their bolt AS, with a damage factor determined by the object type. For instance, hurling a crystal-tipped staff uses the quarterstaff damage table.

An Ithzir seer focuses her attention on a twisted crystal-tipped staff on the ground. The staff rises into the air and begins circling the Ithzir seer, increasing in velocity with each revolution!
An Ithzir seer throws a twisted crystal-tipped staff at you!
AS: +566 vs DS: +437 with AvD: +23 + d100 roll: +98 = +250
   ... and hits for 57 points of damage!
   Throat nearly crushed. You gurgle as you gasp for air.
   You are stunned for 6 rounds!
The guiding force leaves an Ithzir seer.
The scintillating light surrounding the staff fades some.
Momentum carries a twisted crystal-tipped staff past you to land nearby.

Ithzir seers are extraplanar beings.

Resources

Near-level creatures - edit
Level 95 Level 96 Level 97


Level 98 Level 99
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