Jungle troll: Difference between revisions

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(Updated to {{log2}} as {{log}} is deprecated)
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| family = Troll<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Troll<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped<!-- Creature body type -->
| type = Biped<!-- Creature body type -->
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 =
| otherclass2 =
| area = Greymist Wood<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Greymist Wood<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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| area7 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 300
| hitpoints = 310
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
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| PA1 = Falchion<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Falchion<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA = 209
| PAA = 209
| PA2 =
| PA2 = Claw (attack)
| PAB =
| PAB = 199
| PA3 =
| PA3 =
| PAC =
| PAC =
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}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee =
| Melee =
| Ranged = 91
| Ranged = 91
| Bolt = 91
| Bolt = 91
| UDF =
| UDF = 157
| BarTD =
| BarTD =
| CleTD =
| CleTD =
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| PalTD =
| PalTD =
| RanTD =
| RanTD =
| SorTD =
| SorTD = 99
| WizTD =
| WizTD =
| MjETD = 98
| MjETD = 98
| MnETD = 98
| MnETD = 98
| MjSTD =
| MjSTD =
| MnSTD =
| MnSTD = 99
| MnMTD =
| MnMTD =
| DSP1 = Spirit Warding II (107)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = Spirit Warding II (107)<!-- Defensive spells insert up to DSP15, they will automatically link -->
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{{Creature end}}
{{Creature end}}


A thin, tall creature, the jungle troll scampers over the terrain in quick bursts, its long legs and arms seemingly moving in different directions as it shifts course. The jungle troll's dark green, mottled skin displays an oily sheen, and hair is nowhere to be found on its body. The jungle troll's most striking feature, though, is its elongated face. An exaggerated chin extends a foot or more below a thin-lipped mouth, and tall, pointed ears stand up straight atop its head. Its eyes appear stretched, and the silver, slitted pupils could almost be called cat-like if they didn't run horizontally instead of vertically.
<pre{{log2|margin-right=26em}}>A thin, tall creature, the jungle troll scampers over the terrain in quick bursts, its long legs and arms seemingly moving in different directions as it shifts course. The jungle troll's dark green, mottled skin displays an oily sheen, and hair is nowhere to be found on its body. The jungle troll's most striking feature, though, is its elongated face. An exaggerated chin extends a foot or more below a thin-lipped mouth, and tall, pointed ears stand up straight atop its head. Its eyes appear stretched, and the silver, slitted pupils could almost be called cat-like if they didn't run horizontally instead of vertically.</pre>


==Hunting strategies==
==Hunting strategies==
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}}
}}


[[Category:Karazja Jungle creatures]]
[[Category:Sunfist hated enemies]]
[[Category:Greymist Wood creatures]]

Latest revision as of 10:52, 13 January 2023

Jungle troll
Level 26
Family Troll family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Greymist Wood
Karazja Jungle
BCS Yes
HP 310
Speed
Attack Attributes
Physical Attacks
Falchion 209 AS
Claw (attack) 199 AS
Defense Attributes
Armor
Brigandine Armor (natural) ASG 12N
Defensive Strength (DS)
Melee
Ranged 91
Bolt 91
Unarmed Defense Factor
UDF 157
Target Defense (TD)
Bard Base
Cleric Base
Empath Base 93
Paladin Base
Ranger Base
Sorcerer Base 99
Wizard Base
Minor Elemental 98
Major Elemental 98
Minor Spiritual 99
Major Spiritual
Minor Mental
Defensive Spells
Spirit Warding II (107)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a troll knuckle
Other None
A thin, tall creature, the jungle troll scampers over the terrain in quick bursts, its long legs and arms seemingly moving in different directions as it shifts course.  The jungle troll's dark green, mottled skin displays an oily sheen, and hair is nowhere to be found on its body.  The jungle troll's most striking feature, though, is its elongated face.  An exaggerated chin extends a foot or more below a thin-lipped mouth, and tall, pointed ears stand up straight atop its head.  Its eyes appear stretched, and the silver, slitted pupils could almost be called cat-like if they didn't run horizontally instead of vertically.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Jungle trolls cause further damage after killing their opponent by removing their head:

A jungle troll places a foot on your shoulder. With that leverage, it reaches down and grabs ahold of your head. Taking a breath and then with a hoarse grunt, the troll back muscles arch as it rips your head off.

The jungle troll lifts your severed head up high and flings it groundward where it smashes into a misshapen mess with a sickening **THUD**!
DEAD>
A sylvankind skull rolls along the ground in a wobbling course before finally coming to rest.

It will also give "head" instead of "skull" messaging:

The last scraggly bits of hair fall off of a dark elf head.
DEAD>look head
You see a dark elf head, similar to what yours might look like if it was ripped off and stomped on by a large angry beast.
DEAD>
A dark elf head collapses into pieces of bones and dried flesh.

References

Near-level creatures - edit
Level 24 Level 25 Level 26 Level 27 Level 28
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