Difference between revisions of "Kelfour Edition volume I number III"
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___________________________________________________________________________ / \ \ | | Attend GemCon Live in St. Louis! | @/_________________________________________________________________________/ | | | XXXX XXX XX XXXXX | | xXX XX XXX XX XX XX | | XX XXX XX XX X | | XX XXX XXXXXXX XX XX XXXXXXXXX XXX XX XX XXXX | | XX XXX XXX XX XX xXXXXXX XX XX XXX XX XXX XX | | XXXXX XXX X XX XX XX XX XX XX XX XXX | | XXXX XXXXXxxx XX XX X XX XX XX XX XX | | XXXXX XXX XX XX XX XX XX XXX x XX | | XXXXXX XXXx XX x XX XX XX XX XX XX XX XXX | | XX XXX XXXXXxx XXxXX XX XXXX XXX XXXX XX | | XX XX XXXX XX | | xXX XX xX XX The Kronicles | | XXX XXX xXX of Kulthea: Vol.1 No. 3 | | XXX X August 1990 | | XXXXXXXXXXXXX XX XXX XX XXX ~~~~~~~~~~~ | | XX XX XX XX XXX XXXX XXX | | X XX X XX XXXXXXXX | | XX XXXXXXXXX XX XX XX XXXXXXXX XX XXXX | | XXXXXXXX XX XX XXX XX XXX XX XX XXX XX XX | | XX X XX XX XX XX XX XX XX XXX XX | | XX XX XXX x XX x XX x XX x XX XX XX XX | | XX XX XX X XX XX XX XX XX XX XX XX XX XX XX XX x| | XXX XXX XXXX XXXX XXXX XXXX XXXX XXXXX XX XXXX| | XXXXXXXXXXX | |__________________________________________________________________________| /_________________________________________________________________________| | | | Editorial by Usul Lu'Nak ........... 2 Festival Daze ............ 10 | | A Wedding to Remember .............. 3 Hall of Fame ............. 17 | | Designing a Fighter by Eron Kulsen . 4 | | Vanity by Astarte Ameranthe ........ 5 GemStone CrossWords | | Jabberwicker by Angelique Lovelin .. 6 by Phaedra Bleu ....... 25 | | | | Interview With a Dragon by Leonardo HalfShell ................. 8 | | More Bits on Roleplaying by Eron Kulsen ....................... 8 | | Song of the Fall of Quellbourne by Wisraith Winterwind ........ 9 | | Traveling Macros for Atari ST by Lavim Springtoe ............. 11 | | The Lone Ranger Part 2 by Caliban Eilorn ..................... 12 | | New Beginning by Leonardo HalfShell .......................... 13 | | Origin of Kulthean Treasure by Owlet Stalmorgan .............. 14 | | Descent Into The Barrow by Lythe L'Green ..................... 15 | | The Art of Parrying by Eron Kulsen ........................... 17 | | Ballad of the Birth of Kelfour by Lythe L'Green .............. 18 | | Herbs and their Effects on Injuries by Anglique Lovelin ...... 19 | |__________________________________________________________________________| | | | The Kelfour Edition of the Kronicles of Kulthea is devoted to the game | | GemStone III on the GEnie Information Network. Submissions are welcome | | and may be edited for space, accuracy and readability. Contact | | KE Editor-In-Chief Usul Lu'Nak (GEnie ID: ST-ING) or Publisher Phaedra | | Bleu (P.HERRINGTON) for further information. Banner art by Dagger. | | _______________________________________________________________________|_ \_/________________________________________________________________________/ Editorial: Zen and the Art of Scribbling ________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~|_|~~|~| by Usul Lu'Nak |~|__|~| |~|--// |~| |~| haedra and I wish to extend within your mind. You must learn the ~~~~ our whole-hearted thanks to difficult lessons that go with seizing those of you who contributed to this a single idea and dragging it out of issue. We think your work is a fine the cloud into other people's sight. example of creativity and we are gratified to be able to present it. As you can tell, this is a problem We encourage you and everyone else to for me as I sit in front of my key- continue to support Kelfour Edition. board. There are hundreds of potential projects on my hard disk, and even The moral of this story, however, more in my head. Far too many for one is that many and subtle are the traps human being to get around to in a of being a writer. Just about every- normal lifetime. The crowds in the thing wonderful has a flipside which Jousting Arena never roared as loudly turns up sooner or later. For yes, as my ideas do. And tomorrow there'll Virginia, there can be too much of a be more. Not a week passes without good thing -- even when it's intan- new ideas rising up to join the clamor gible (not to mention legal, moral for my time and attention. This column and non-fattening). is a good example. When Phaedra suggested I write a few words thanking Why three morals (and a parenthe- those who contributed to this issue, tical addendum)? What's he going on I wondered what the heck I would write about this time, you ask? Has he about. Need I say more? finally gone over the bank, down the lurid path of stark raving madness, Don't get me wrong; I'm not brag- bashed on the noggin by critters one ging, I'm complaining. I grew up an time too many? Not at all. I have a idea junkie and when that side of me serious point here. More than one -- goes out of control I become in fact, a whole slew of them! incredibly creative and monstrously unproductive at the same time. Okay, okay! I'll stop. I'll remove my crystal amulet, sparing y'all the There are three types of creative broadcast on the drawing board of my paralysis. The first is emptiness, thoughts; all the reflections and the second is injury, and the third variations and discarded approaches is burnout. If polled, most people that bounce through my brain as I would cite emptiness or injury as the squeeze abstract notions into wall between them and creativity. I'm unavoidably concrete sentences. Some betting that they're wrong. Emptiness of you will have grasped my meaning is rare and injuries heal, but over- already, and I suspect the rest are load is the common point of human within easy range of it. existence. We are bombarded with sensations and experiences, numbed So here it is: Creativity is a with ideas, buried in minutia, and cloud, a nebulous cloud of infinite burdened by constantly shifting possibilities. But creation itself -- possibilities. Our neurochemistry the act of drawing substance from has evolved to mute and regulate that cloud -- is a line. And by far the intensity of our own perceptions the hardest part of drawing that and thoughts. Small wonder, then, that line is throwing things away. It's for most of us the infinite cloud of not enough to chart the structure and ideas is just that, a great, blurry, anatomy of creativity's fuzzy cloud featureless fog. Continued... -2- At one point in "Zen and the Art A Wedding to Remember of Motorcycle Maintenance," Robert M. ~~~~~~~~~~~~~~~~~~~~~ Pirsig tells the story of what happened when a teacher he calls Our last Edition neglected to Phaedra (a familiar name ;-) tried a mention the joyous joining of two new kind of writing assignment. The prominent Kelfour's residents, mage dullest of the students wanted to Angelique Lovelin and thief Lal write a 500-word essay about the Nirandra. Their wedding was con- United States. Phaedra suggested he ducted by cleric Slaughn Wellborn at narrow his focus to the city he beautiful Ocean View. lived in. But the due date came and went; he was frozen. She suggested Angelique was dressed gorgeously that he limit himself to the main in the color of purity: a full white street of the town. No good. If he gown topped by a wedding veil over couldn't find anything to say about flowers and mistletoe in her golden the whole town, he asked, what could hair. She carried a traditional bou- he say about its main street? At quet of flowers and wore a shining that point Phaedra got angry. She ruby amulet for contrast. The groom, told him to narrow it down yet Lal, stood tall in black tunic, again, to the front of a single pants, leather boots and cloak, and building on the street and to start also wore a crystal amulet. with the upper left-hand brick. Their union was symbolized by At the next class he handed in a matching gold bands which have, five-thousand-word essay. ironically, since been the cause of double deaths for the couple when Try it yourself. Start small. one stayed to save the band of the Take little bites. Go slow. Remove the other who had fallen in battle. distractions. Work with one idea and banish all others from your mind. Angelique and Lal received many Empty yourself before you begin by wedding gifts from loyal friends whatever method you enjoy most -- among which was a beautiful topaz sex, exercise, meditation, cathartic stone presented myseriously by the music, perhaps long walks. Come at bride's sister, Valeria Deering. this one single thing with one single focus. Should you fall back The ceremony was attended by many overwhelmed, narrow the focus even Kelfour's citizens too numerous to more and come at it again, and mention here. Kelfour Edition wishes again until it yields, until your the happy couple a long and enduring grip on its possibilities is firm. marriage with many blessings from the gods. To repeat, this time to isolate my point rather than for effect: __ To create something you must throw / \ everything else away. We look forward | | to your continued contributions. | | Happy Hurling! | | | | ______________________________________________________________ | | ___ |! We want . . . . . . | | .!| |!. ______ ________ _________ _____ _____ ______ | | .!| |!. /~/~~\~\, ~|_|~~|~| ~|_|~~~|| ~|_|~ ~|~|~ /~/~~\~\, | | .!| |!. |~| ~~~ |~| |~| |~| ~~ |~| |~| |~| ~~~ | | .!| |!. \~\____ |~|__|~| |~|__| |~| |~| \~\____ | | .!| |!. ___~~~\~\ |~|--// |~|--| |~| |~| ___~~~\~\ | | .!| |!. |~| |~| |~| |~| __ |~| _ |~| __|~| |~| \/ .!| |!. \~\__/~/ |~| |~|___|| |~|___|| |~|___|| \~\__/~/ _/\_ .!| |!. ~~~~~~ . ~~~~ .~~~~~~~~~ .~~~~~~~~.~~~~~~~~ .~~~~~~ . \/ .!| |!_____________________________________________________________________!| -3- Help for Beginners Designing a Fighter ~~~~~~~~~~~~~~~~~~~ by Eron Kulsen With some help from Natasha's No-Nonsense Tourist Handbook to Kulthea, ______ available in the Games Library, Page 806, Files /~/~~\~\ Number 1903 and 1904. |~| |~| |~| |~| |~| |~| |~| |~| kay, if you're reading and earn more experience, and IN \~\ /~/ this that means you helps in picking locks and other ~~~~~~ probably already have a things. RE helps absorb field GemStone personna, right? Well, experience into real experience, chances are good that if you're and EM is for magic and its new to the game, the character you usually too costly in skill points have couldn't stand the bite of a for fighters and thieves. torkaan! You may want to re-roll upon studying this along with Speaking of skills, you might Natasha's Guide after getting some concern yourself now with: advice from others. Following are a few suggestions about the kind of One-handed slicing/crushing, which statistics you'll need to enjoy the ever you please. Train in it twice game. Dieing all the time is not what each time you can as it adds 5 to I call fun. your OB every time you do. When designing a fighter the impor- Lockpicking also twice each time. tant thing to know is that you later Comes in real handy! automatically get a 90 in both CO and ST, which you can arrange to replace Body Development is a must as it your two lowest rolls. Just keep on adds to your concussion points rerolling until you get at least two which lets you stay live longer. more fairly high 90s. Let's say you finally get a 96 and 94 like this: Trading: Natasha says once, but I stress three or more. Things can You roll 84, 96, 58, 23, 13, 72, 94, be expensive and you can bring 79, 64 and 47. Doesn't look too good, the price down dramatically. eh? Well, just arrange them thusly: Climbing training, at least twice. * CO - 13 ->90 * ST - 23 ->90 AG - 94 QU - 96 Brawling, in case the weapon gets SD - 58 PR - 47 knocked from your hand; adds 5 to EQ - 84 IN - 79 your OB each time you train in it. RE - 72 EM - 64 Perception helps you find loot Put 13 in CO and 23 in ST because on monsters, or so I am told. they will both be changed to 90 (which holds true for thieves, too). And whatever else you think might It is wise to put your highest come in handy. Note that swimming, rolls in AG and QU (notice the 90+s disarming traps and some others you rolled are there) because they aren't yet implemented. add to your DB which makes you harder for monsters to hit. SD and These are just the basic skills PR don't have much of an effect so needed to start off before really don't worry about them. EQ and IN building your character. After that are good for higher rolls. EQ lets it's up to you. All of this pretty you stay out hunting longer, and much applies to bards and rangers -4- Continued... Designing a Fighter (Continued) as well except they are magic users, apply so get all you can on your too, and can train in spells. You OB: ST plus your race bonus and might want to wait for Level Two. training in weapons. For DB it's your QU plus your race bonus. Do On the subject of race, I prefer the it right and you can end up with ones with a bonus in ST and AG, which 35 to 45 in OB and 25 to 40 in DB. adds to you OB and DB respectively. Again, these are just ideas. Refer I believe the best are High Man and to Natasha's Guide and the GemStone Half Elf. Manual to design a character you can live with for a long, enjoy- Remember: Only your bonuses really able time. ============================================================== -= Vanity -= ___ ~~~~~~ / ~| by Astarte Ameranthe /~|~| /~/|~| /~/_|~| /~/~~|~| /~/ |~|fter ten applications of Harfy Resin ~~~ ~~~ You'd think that I'd have learned my lesson. Just a small bite or two of Curfalka Fruit Should have cured this addiction, to boot. But night after dark night rabid torkaans I bash, As wolverines turn me into hash. It seems I've developed a permanent stutter, And some inclination to mutter. With cave trolls I have danced, beneath a bright full moon; But gnomes, I've found, can't carry a tune. And kobolds are worthless -- they can't dance and don't sing; But once they are dead, it's no big thing. Come closer and put your one good arm around me. You'll have to take me as you found me. I pray you'll overlook my scar if it disturbs -- I fear I've no money left for herbs. I'll notice not your mangled leg, your missing arm; If you'll fall for my dubious charm. Together, my darling, we will hack, we will slash -- And see if we can't get enough cash From dying creatures of the Kelfournian mist To pay Surtey and the Alchemist. Then youth and beauty, they will once again adorn These limbs, 'til by greater orcs they're torn. -5- Jabberwicker ~~~~~~~~~~~~ ___ ___ ~\~\ /~/~ by Angelique Lovelin-Niranda \~\ /~/ \~ ~/ |~| |~| esterday, in the temple, I I was there more for pride than |~| met Bander Blew. He money. I was determined to show my ~~~ announced that his father, friends that I could walk alone and Jabberwicker, was dead! This news hit live through dangers that a pro- me very hard and I grieved. Yet, in fessional fighter could survive. my grief, I realized I hardly knew In my prideful arrogance, I thought him. We had shared none of the things that I was equal to the test, but I that friends usually share. Other than was a fool. My skills do not lie in an exchange of greetings, we barely armor or blade, but in weaving magic spoke. So why did I grieve so? Well spells, and at my tender age it naturally, I grieve all deaths, but takes time to speak the words that somehow his hurt me beyond the loss construct a spell. In the moments it of a casual acquaintance. So I sat down takes to chant, a monster can strike in my room at Thrinn's Inn and composed me down if I'm not quick to dodge. this letter to calm myself... and to help me remember. Suddenly, I saw the red glow of multi-faceted eyes reflecting my I first met Jabberwicker in Tralog's lamp light back at me. With a Silver Mines. I was alone because my sinking heart, I realized I had beloved Lal was away to the south, found a Greater Spider. Although seeking more silver to pay for his certain I could defeat the Lessor lady's extravagances. Against his variety, I was uncertain about this firm orders to hunt only in a group, Greater beast. Nevertheless, I drew I was alone, for I was younger and my rapier - a delicate lady's more reckless then. I came upon weapon with a thin, flexible blade - Jabberwicker in a sub-chamber of the and as the monster approached me, mines. We were not actually in the I chanted my most powerful spell and mines proper, but in a grouping of readied it to cast. The beast, how- small chambers that can only be ever, did not politely wait for me reached by squeezing through a small to finish, and pain shot through my crevice. When I saw him in the arm as it bit me. I was horrified to flickering light of my lamp -- a huge see the spider shrug off my spell. Half-Elf Ranger -- I tensed. Were It merely angered the brute, and he a murderer, I'd be no match for suddenly it spun a web of tight such as him. He seemed to sense my strands about me. To my further tension and smiled to calm my fears. horror, I was pinned with shield He greeted me politely. We spoke down and my belly exposed. I then of spiders, the monsters which screamed for help as the monster infested the very chambers in which closed upon me and I heard rapidly we stood. I was hunting them and approaching footsteps. The spider, Jabberwicker had seen some to the seeing its meal immobilized, raised east. With a sinking feeling, I its stinger and with a swift motion continued onward, exploring the maze buried it in my belly. Just then of chambers which were cut from the Jabberwicker burst into the chamber rock not by picks, but by spider and struck the spider a ringing blow mandibles! Occasionally, Jabberwicker that split its chitinous shell. As and I would meet, smile and wave, its black ichor poured out, the and part again to continue the hunt. spider whirled to face its new foe. Others were there too, for the Jabberwicker however was not as easy bounty on spiders was high and a meal as was I. Evading stinger and their legs fetched a nice reward. mandible he scored hit after hit. -6- Jabberwicker Continued With an unearthly hiss, the spider horse that had been ridden to death. died under a particularly strong As we neared the Upper Kaldsfang blow which found its vitals. Forest, my wound opened again and more blood poured out. I muttered But I was far from safe. My own the dark spell once more and felt the blood spilled from my belly, its Unlife take a bit more of my soul in black color telling me it was a exchange for stopping the bleeding. fatal internal wound. Others had Jabberwicker was oblivious to this as come, attracted by my screams, but he carried me through the gate and no healers were among them. Quickly, into town. Still he moved quickly, Jabberwicker cut the webs from my though his endurance was fading and limbs and tried to stanch the flow he staggered and weaved as he ran. of blood from my wound. With shaking hands, I reached for my Navigator As we reached the tent of the quack ring and as I stammered a thank you, called Surtey, my wound suddenly I slipped it on my finger, only to burst open again. I had only seconds find myself staring at a mummy, left as Jabberwicker laid me gently claws reaching out for me!! My ring upon Surtey's carving table. But was mis-set!! As my vision blurred, after strapping me down, Surtey spied I ringed back to a surprised a minor wound upon Jabberwicker. Ever Jabberwicker and pleaded for my life. vigilant for business, he ignored my pleas and invited Jabberwicker to Since no healers could be found, receive treatment. Jabberwicker real- Jabberwicker came to a desperate ized I was almost gone and fled the decision. He gathered me in his arms tent so as not to distract Surtey. and ran though the mines to the With a sigh, the butcher turned to me exit. This was a terrible plan and and stopped my bleeding with contam- it had no chance of success but he inated herbs and soiled bandages. I dared to try it anyway. He was going wept to see the permanent mutilation to carry me all the way back to scars on my belly. Jabberwicker came town, knowing I'd never live to the back then, for he was not the kind end of the trip. My blood streamed leave a woman under his protection from me and stained the ground as he until she was safe. He gave me silver ran, marking our passage through the to pay the overpriced healing bill valley and the upper reaches of the and saw me safely to the temple. Kaldsfang. I clung to Jabberwicker with one arm as I clutched my ravaged And that is how I remember my first stomach with the other. I knew my meeting with Jabberwicker. I saw him life was almost at an end. As my since then, often in the mines where vision began to fade, I tried a we both liked to hunt. When Lal hopeless measure of my own. Silently, returned, he paid the outrageous I whispered a dark spell of a prices for the Wekwek and Tarnas blasphemous nature, the origin of potions needed to restore my health. which I dare not tell. My blood But to this day I bear a small silver burned as the spell took effect, and mark on my stomach to remind me of the horrible bleeding stopped. I now Jabberwicker's noble efforts. Another had a slim chance to live but all would have given me up for lost and depended upon Jabberwicker. I was a continued their hunt but Jabberwicker light load but the journey was long took a desperate chance and I have and the terrain rough. one less blotch on my soul for it. Jabberwicker's breath came in ragged So, Friend Jabberwicker, wherever you blood-flecked gasps because he ran are, know that in Kelfour's Landing full tilt over rocks and through there is a little blond magess who brambles without pacing himself. I remembers you, and mourns your began to fear he would drop like a passing. -7- Interview With A Dragon ~~~~~~~~~~~~~~~~~~~~~~~ by Leonardo HalfShell =========== ||~~|~|~~|| ~~ |~| ~~ |~| |~| he once peaceful, some even Anyway, here I am, deadline upon me |~| say boring, town of Kel- and I know no more about the dragon ~~~~~ four's Landing is quiet no than when I started. Looks like once more! Thanks to the arrival of our more it's up to the citizens to newest resident -- an adorable baby clean up the town. Oh yes; I'll send dragon. Knowing first-hand how strict Kelfour Edition my medical bill and our laws are, I was shocked and sur- bail bond charges under separate prised that the town officials would cover. permit such a thing -- even a baby one -- to roost on the east tower. So in order to find out what was up, (Editor's Note: Little did Leo, Noble I decided to pay a visit to the Mayor. Reporter, realize that journalists do risk burnout in the exercise of their Since his door is always open I craft! But alas, the lil dragon has had no problem getting an appointment. now gone back whence she came.) When I confronted him with the dragon problem, however, he remained stub- bornly silent, resting his feet on his desk and staring off into space. (Who elected this guy, anyway?!) More Bits on RolePlaying Finding out little from him, I decided _____ ~~~~~~~~~~~~~~~~~~~~~~~~ my next option was the Town Constable. ~|_|~ by Eron Kulsen |~| After searching all over town I |~| finally tracked the Constable to the |~| front of the bakery -- imagine that! _|~|_ must say that as a regular He glanced at me and before I even ~~~~~ GemStone player, I have seen had time to flash my press card, some distasteful events going on and mumbled something about attacking it is getting worse. Characters are defenseless birds and tossed me in becoming mindless and not much of jail! You can imagine my surprise anybody is roleplaying. Worse yet, and dismay! (Anybody know a good some people are going out slaying Kelfour lawyer?) By the time I got monsters just to make their personna out of jail the Constable refused to more powerful. Heck, I've even seen acknowledge my existence. Time was a couple of murders committed just running out, my deadline approaching so the perpetrator could loot the and I had yet to get the definitive victim's equipment. story about the dragon. Since the Mayor and Constable seemed hush-hush People who do this are missing on the subject and (of course) a GM the whole point of GemStone! Take a was no where to be found, I decided to look at the way the more seasoned confront the dragon herself. Donning people play. No, they aren't doing my best asbestos under garments, I this because they have to, it's climbed the tower. (Have I mentioned because they want to. It really is a what lovely emerald green eyes she lot more fun if you meet people and has?) Well... OUCH!.. that interview make new friends. Just spend a bit didn't... GROAN!... go as well as I'd time where people hang-out (like the hoped... OUCH! Excuse me a minute. temple) and watch. You might find Surtey, could you be just a LITTLE yourself joining the conversation more careful!? Geesh! Where was I? and having some fun as well! -8- Festival Bard Contest Song of The Fall of Quellbourne ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ By Wisraith Winterwind Wisraith takes out a shining golden lute and begins to strum quietly. She smiles and begins to sing. Quellbourne calm and prosperous was, in the reign of Alladyre, Crops grew tall and torkaans fat, but of peace one man did tire. Fifty-eighth Lord Sorceror of the Council was he, Zenon he was called; By his actions and his will, Unlife was no longer forestalled. A scholar renowned, he searched long for lore, of Good and Evil that had gone before, Wisraith shifts into a minor key and the mood darkens. But ambitious was he and looked with chagrin at the head of the Council -- Alladyre, not him. A target for Evil, yet still unsuspecting, _______ he was not influence from Kadaena expecting. /\_____/\ She gave him such power at so little cost, /\/ \/\ almost at once his resistance was lost. |-| FIRST |-| |-| PLACE |-| Wisraith smiles grimly. \/\_____/\/ \/_/_\_\/ He tinkered with Nature, he tampered with Fate. // | \\ His quest turned from knowledge to power by hate. // | \\ He created the Threk, both cunning and cruel |/ / |\ \| misuse of power inflamed passions to rule. || ||||| || His uncanny meddling was decried by his peers \/\/\/\/\/ but by feigning repentance he belayed their fears. He allied with trolls and Kral from the north and with summoning spells conjured damned demons forth. Wisraith shivers. For an instant you are certain a shadow has passed over her. He built them a tunnel, bypassing the wall, coming up inside, nigh the Council's own Hall. Of a dark night and stormy, he bade them all strike and bring him the heads of his Lord Peers on pikes. Though his arcane science his colleagues despised, they expected not, through him, Unlife to arise. Wisraith taps the front of the lute in a compelling rhythm. The battle was bloody but long it was not, fighting men perished, asleep in their cots. From Quellbourne that night those able fled screaming away from death and the fell creatures teeming. The Council Lords fell failing to stem the foul tide. In the wink of an eye all but Alladyre died. Bursting into his chambers, she challenged his will; The Lords fought each other in a world gone still. Continued... -9- Wisraith stops playing and all is silent... then she begins again with renewed intensity. Her Honor Guard was brave and bold, and back mad Zenon was able to hold 'Till casting of Amnesia True from her lips to his twisted mind flew. Wisraith takes out a shining golden lute and begins to strum quietly. She smiles and begins to sing. The Mystic Lord's Honor Guard quickly was slain kind Alladyre was torn in twain by the demon of the grim fourth pale before returning to its hellish jail. Zenon's power gone, his forces collapsed and to their original ways relapsed. They stole what they could then scattered, and left the ruins of Quellbourne sacked and bereft. Zenon roams the wreckage of Quellbourne still, 'midst tomes and runes and scrolls, struggling as if by strength of will to make his memory whole. Wisraith strums the final chord suddenly and looks piercingly at you. Beware of power that comes at no cost, lest we, like Zenon, to the Unlife be lost. Wisraith bows. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Festival Daze ____ ____ ~~~~~~~~~~~~~ ~|_| /~/~ |~|_/~/ |~|~\~\ |~| \~\ elfour's Landing residents participated in a gala July Festival. _|~| \~\_ This week-long celebration featured contests for greased-pole ~~~~ ~~~~ climbing which was won by Magnetron Ramthanadox, monster skinning, lockpicking won by Valeria Deering, Bard's tale competition from which two winning entries - by Wisraith Winterwind and Lythe L'Green - are included in this issue. KE would have been proud to print the second place Bard winner but we were unable to locate the Bard or a copy of it. Kirc Bloodguard won the GameMaster dunking contest. The Festival was climaxed Saturday evening by the Grand Opening of the new Jousting Arena just northwest of the town gates. Good sports took aim at each other with long lances while riding horse-back, all to the wild applause of spectators from the viewing stand. Talented jousters (in winning order for the two jousts) included: Kirc Bloodguard Swiftkill Two-Swords Artemis DeLion Achoo GoldenRod Daelis Firnynn Waldo2 Ptolomy Congratulations to all! -10- Traveling with Macros: Atari ST ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _________ by Lavim Springtoe ~|_|~~~|| |~| ~~ |~|==| |~| __ ver since your first and from the following places using |~|___|| encounter with a kobold, my traveling macros: ~~~~~~~~~ you've asked yourself, "Isn't there a faster and easier way Ctrl 1: Temple to Land's End Road to do this?" Then some kind adventurer (goes to town gates). (who is five levels above you :-) Ctrl 2: Land's End Road to N,SE,SW mumbles something about setting up intersection just before macros for each monster. "That's a the bridge. From here, great idea!" you say to yourself. you can go manually to orcs or the graveyard. However, to your dismay, you find Ctrl 3: Intersection to Tralog's that your terminal program offers a Silver Mines. maximum of 20 macros. That's fine if Ctrl 4: Intersection to hobgob- all you're doing is killing monsters lins. Go NE for hobs but what if you want macros to skin (it stops at NW,NE,SE and search them too? What about for intersection). preparing spells? For healing? The Ctrl 5: Intersection to Dangirland list goes on and on... (the "new area") Ctrl 6: Mine door to Intersection. How many times have you tried to get Ctrl 7: Hobgoblins to Intersection. a hunting party together and find Ctrl 8: Dangirland to Intersection. that no one wants to "drive"? Or Ctrl 9: Intersection to Land's you join a party, go somewhere you've End Road. never been, and then find that they Ctrl 0: Land's End Road to Temple. are "ringing it" back to town, leav- ing you on your own in the wilds? Just think: go from the temple to the mines with the stroke of just Well, if you call GEnie with an Atari three keys! As an afterthought, I ST, your problems have been solved! added a feature that lets you load a different macro file, handy if Being a frustrated adventurer myself, you switch between weapons. I sat down one night and did a simple macro program which can be used in Look for my program GS3MACRO.LZH conjunction with any terminal soft- in The Games RT Library. Read the ware package that can execute external documentation as it describes these files (ie, Interlink, Flash, D-Term). and other features in detail and Then, upon reading the article on shows how to set things up. And macros in the last Kelfour Edition, thanks to Phaedra Bleu for her I decided to implement some of those ideas on Amiga macros last issue. features, and my Atari ST GS3 Macro Companion shortly evolved into a lot _________ more! I incorporated a command history / ___ ___ \ buffer containing the last 50 commands / / N \ \ you entered; these can be scrolled / // | \\ \ through with the up/down arrow keys. / // /|\ \\ \ <<< W---+---E >>> Then came the difficult task of imple- \ \\ \|/ // / menting "traveling macros" that take \ \\ | // / you to certain locations in Kulthea \ \___S___/ / with the stroke of just one key! Now \_________/ Atari ST users, too, can travel to / \ / \ ~~~~~~~~~ -11- Fiction: The Lone Ranger ~~~~~~~~~~~~~~~ Part II ______ by Caliban Eilorn /~/~~\~\, |~| ~~~ Continued from Kelfour Edition V1N1 \~\____ ___~~~\~\ |~| |~| cenes from the moments back absorbs the coolness of the \~\__/~/ before I lost con- wall my night vision, heritage of ~~~~~~ sciousness float through my Elven parents, shows that the my mind. Again I feel the numbing creature in the clearing making blow to my head, the moistness of the that shadow is indeed the white kobold's life-fluids on my hands. wolverine. Only vaguely do I recall the white wolverine moving toward me as my It whines piteously as a strange mind moves dreamily on, somehow glow surrounds it. The glow grows seeing past the veil of this world, in intensity until I cannot bear to into a realm of hazy images and look directly at it; averting my throbbing lights. Through myriad eyes, I watch its silhouette upon shapes and forms I glimpse another the far war as it changes, begin- world, and as I focus my attention ning to rise, then falling with on it, I am grasped and drawn a low moan as it collapses in a somehow toward its surface. heap on the ground. The glow fades and I stare in fascination, for no Then, as I become aware of being longer do I see a wolverine, but on the ground, the colors in my mind rather the form of a shapely woman. suddenly shape the forms of hateful I am mesmerized as she stands, her creatures of the forest; Hobgoblins, silvery mane of hair scintillating Forest Trolls and others I have only in the moonlight like a magick heard about in stories, all marching waterfall over her body. toward a walled city. The walls look familiar and I'm certain I've been Glancing my way briefly, she walks there, but I can't recall it's name. purposely to a notched rock in the cave and removes some leather Pain; pain draws me back from boots and a torkaan-pelt coat. these thoughts, and as I slowly Despite some trepidation, I cannot become more conscious of my body I help but smile appreciatively as she feel sore muscles. The ringing in my dresses. Even in this diffuse head, caused by the kobold's final light I can see that she is truly blow, is fading, but with exception beautiful. She reaches once more of lacerations and bruises, I think behind the rock and retrieves a I am of good health. pouch from which she takes fire- making equipment. Soon, the fire As my eyes to adjust to the low not only illuminates the cave but light level, I note my surroundings. makes it comfortable. She stands A pale moon shines through the and approaches me with a reassuring leaves of windak trees at the smile as she takes from the pouch entrance to -- what is this -- a what appears to be Arfanas Stem, cave I'm in? My possessions lay although in leaf form. She says nearby, my scimitar glistening in something in an unfamiliar dialect the moonlight within my grasp. As I and points to my wounds. move my hand toward the gilded hilt of this, my favorite curved weapon, Gently and with care I take a shadow rises near the mouth of the the leaves from her hand and, as opening, and I hear a low growl taught by old Earil, crush and rub echoing off the walls of the cavern. then roughly on my wounds, causing I stop reaching, and cautiously sit their healing fluid to be absorbed. up. I wait tensely, and as my sore As I sigh at the easing of pains I -12- hadn't even realized I had, she smiles and kneels at my side. New Beginning Fearing the worst, I cannot help ~~~~~~~~~~~~~ but ask, "Art thou a creature of the Unlife? For I have heard of events ______ by Leonardo like those witnessed this night, and /~/~~\~\ HalfShell they spake of great evil, and |~| |~| magick." |~| |~| |~| |~| Eyes the colour and intensity of |~| |~| 'Child of War, emeralds shine in the firelight as \~\__/~/ Born of Lust and Greed. she shakes her head, which causes ~~~~~~ No Place to Call Home, her hair to ripple again and -- No Life to Lead. Unlife or not -- my fingers ache to stroke it. She speaks again in the O'Child of Fear foreign tongue. Seeing my confusion Part of Two Worlds. a thoughtful look crosses her face, Branded by Fate, and then suddenly an idea brightens To Belong to Neither. those lovely features. She points at my heap of possessions, a forest O'Child of Fear, troll scalp in particular. When she Cling Tight to Your Mother. speaks again it is with words I can But Love Does Exist, understand, at least somewhat. "Akt When it's for Another. prenkikt trirkog, gret preng gunkikt," she says in a delightful O'Child of Hope, mixture of grunts and low growls. Fear Not the Future. With the Scope of the Mind, I learned this tongue from a Essence You Nurture. young troll Earil had rescued. The language is stilted and hard to O'Child of Life, fathom but I, too, was young then Look Not on the Past. and enamored of the huge creature. With a Goal to Achieve, As she continues explaining, I Happiness Will Last. puzzle out that she did something to defeat a great mage, or possibly a cleric, the price of which was fearful retribution. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Slowly and painstakingly we communicate our tales, much of the watch as the sun's rays steal into time in sign language. But I learn the cave, and she removes her her name is Fayden, and that she clothing, stashing it back into comes from Shaaljin, which is across the notched rock. There is no glow the sea and to the north. To my this time, and the change is quick. amazement she says she has lived Suddenly she snarls in my direction since the time of the "great but does not attempt to reach me. magician" but before I can ask With one last look, she pads from further dawn approaches and she the cave, I can only presume in becomes greatly agitated. She search of the morning's prey. hurriedly explains that during the light of day, she is no longer in My mind whirls and exhaustion control of her form and becomes the overtakes me. And soon I am wolverine -- not only in body, but slipping in and out of a restless in mind. Pushing my possessions sleep with wakeful dreams as I toward me she aids me in reaching a wonder what the coming night -- ledge on the curved surface of the and Fayden -- will bring. For above cave. It is from this perch that I all, I hope she will come back. -13- Forest Trolls of the Upper Kaldsfang: ____ The Origin of Kulthean Treasure /~/~~\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |~| \| As told by Owlet Stalmorgan |~| __ |~| |--| |~| ||enned full-size from the compost of the Forest floor \~\__// He rose three meters tall into the leafy air. ~~~~~ Obeying the dim directives of his kind who'd gone before He wrenched a limb from a nearby windak, And crudely fashioned a cudgel with his teeth. He stood and waited. There was time and no time. Except for the soft Shiftings of his feet -- whose tendrils could not be allowed To root, else his blood would turn to sap, His bones and flesh to wood -- he stood in place, Waiting. Waiting. A sudden scurry, cudgel smash, and at his feet A goblin lay, already returning to the Forest, Its ringmail, coins and hammer gleaming in the speckled sunlight. He chewed and worked the cudgel, claw hollowing until It formed a small box shape, locked with a scrap of armor. From the mail he tore a ring, tossed it high into the air. It spun down and down through the golden sunlight Until it became gold itself. He placed it in the chest With the gathered coins, then stooped and retrieved the hammer. Waiting. Waiting. A Greater Orc strode past, thought him a tree and paid no heed. A Lesser Orc arrived. Two swift blows with the hammer And Orc, too, lay dead. He took its sword, snapped in two, And twirled one piece in his mighty hands into a rod. Holding his creation in the air he shuddered as the Essence Passed into it. He placed the new wand gently in the chest. The endless Forest day stretched into time and no time. He sensed something before he saw them, heard their voices Faint against the insect background of his glen. And then they were there, two together; one large, one small. Like the Greater Orc they saw only a tree, and paused, The smaller fiddling unwarily with backpack and shield. Smash! The hammer crashed on the smaller's back! It fell. The larger roared its rage, a cry, a sob, "Ahh, Kat!" And swung its sword, the glowing arc severing fur and muscle. Pain, the hammer's sudden heaviness, the spinning sky, He saw the awful blade descend again, and felt its cold Slice into his being. With glazing eyes he saw the smaller rise. Unsteadily it raised its sword. "Finish it, Kat!" the larger said. The sword rose, patterned in dappled gold, and fell. He screamed... And then, as the smaller skinned and took his hide, the rest Returning to the Forest, the larger cried again. "Look! A chest!" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -14- Tales of the Unlife, Volume I: Descent Into the Barrow ~~~~~~~~~~~~~~~~~~~~~~~ As translated by Lythe L'Green This account of the graveyard was dug up by Lythe while rummaging through some old scrolls. A few hours later he had translated it from the ancient language of the first settlers of Kelfour's into our more modern tongue. =========== ||~~|~|~~|| Perhaps the most terrifying ~~ |~| ~~ aspect of the forest was the total |~| absence of sound. There was no |~| he Unlife takes many forms, reassuring owl's hoot, no distant |~| some subtle, some chaotic, howl of the wolf. No bird sang ~~~~~ some mundane, some fantastic. here, no animal called it home. When All are totally and irredeemably evil. I broke a twig underfoot, the soft Though it pains me, I shall now tell 'craaaaaack' seemed to echo off the the tale of a foolish venture made by gnarled tree trunks. Most forests myself to confront one of the might- are beautiful places of life; this iest servants the Unlife. was a forest of death. As you may know, an ancient grave- It wasn't long before the first yard lies several miles outside the alarming incident of the journey city of Kelfour's. This graveyard, occurred: I lost my companion! While though once a place where the mightiest he tarried a moment to rest, I had warriors and heroes of Quellbourne gone out of sigt to see what was were laid to rest, has been perverted ahead. I could not find the way by the unholy. I travelled to it from back, and my searching was to no Kelfour with one companion. I cannot avail. I resolved to proceed to the now recall his name, most likely be- center of the forest in hopes that cause the horror of our misadventure my friend would do he same. has repressed it in my mind. After journeying a little longer, We set out on a happy enough note, I finally reached a clearing. An walking through plains where the only old, rotting sign indicated that I activity was the occasional rogue was at my destination: This was the torkaan that had strayed from the old graveyard. A small trail flock. We crossed over an old bridge starting at the sign led down a so that we'd not have to experience hill. I followed eagerly. the icy waters of the Coldwaether, and continued up a train that lead to At the end of this train I found a forest. Here, the trail ended. a massive bronze gate. The friend I had travelled with was sitting Now this forest was not the beside it. Luckily, he had found peaceful type that most of us are his own way unharmed. He explained familiar with. It was a dark and that the gate was very heavy and enchanted place, which fed on the would not budge. Strapping my forces of the Unlife for sustenance. shield onto my back and sheathing Massive, hulking trees blotted out my sword, I suggested we push toge- the sun, casting everything into an ther. It was very heavy indeed but eternal nightworld. Twisted roots after much exertion we managed to overtook the forest floor, killing open it a crack just barely large off any smaller shrubs that dared enough for us to slip through. to live there. Continued... -15- No sooner than we were inside A victory had been claimed for the the confines of the graveyard, were moment. We then prepared for our we assaulted by the minions of the next and final encounter at the Unlife. Skeletons, supported by some hideous graveyard. sinister force, clambered toward us wielding cruel-looking daggers. Long before this venture into the Quickly taking sword in hand, I graveyard, I had done much research smashed the skeleton before it could at the library of Kelfour. Amid the strike. It fell apart, its bones tomes and grimoures devoted to the never to walk the earth again. My Unlife, I had found a mysterious companion took a swipe at another arcane phrase which was purported to and was equally successful. be spoken repeatedly by the builders of the crypt we were now in. For no Nothing else seemed to bother us better reason than to see the for the time being, so I took a effect, I spoke the mystic words: moment to survey our surroundings. "Kadaena throk farok!" The place was utterly lifeless. It was more than the lack of life -- Suddenly, I felt an icy, cold more even than the presence of force swirling about my body. I had death. This was the Unlife. Before I become the focal point of an unholy came to the graveyard, I thought power which was channeled by the that death was the opposite of life. words. I heard nothing -- well, I Now I know that it is simply a don't think I did -- although after- middle-ground. The Unlife is a force wards I remembered faint, ominous which is completely alien to all chuckle in the distance. The mists that is living. It feeds on life, circled about me until I could see growing stronger by squeezing the naught but darkness. Then, as slowly lifeblood out of all that is good. as they came, the mists cleared It devours souls, corrupts virtue and I saw that I was in a new place, into nightmarish evil, torments a system of tunnels beneath the believers in goodness until they cry graveyard. My companion stood beside out to be dead. It rips apart and me, as frightened as I was. damns the mightiest warriors and is the malignant source of all sin, Aimlessly, we travelled within death, and hate. And this graveyard those tunnels; they formed a maze. was its incarnation. Whenever we thought we were heading in one direction, we'd suddenly end In the center of the graveyard up in a place we'd already been. lay an ominous stone crypt. I knew After hours of these, we finally that if we were to continue our trek found the beginning of a tunnel that into the heart of the Unlife, this seemed different from the rest. It would be our next stop. Inside, we went clear through the earth, with were once again confronted by its no supports to prevent cave-ins. evil minions. The ancient, mummified Surely it had resisted erosion over remains of once-great warriors the centuries due to some dark force lumbered towards us: over and over not known to man. again, we chopped at them with our swords, but they kept rising again At the end of this tunnel was the to fight us. Much blood was shed; interior of a barrow. Great their overwhelming strength battered treasures lined the walls, heaps of us, and I owe my survival only to my silver coins -- enough to stock a armor and the training of the king's treasury -- a myriad of greatest guildmasters of Kelfour. glistening jewels, great weapons of After nearly an hour of fending off the finest dwarven smiths. Fever- these terrible brutes, we sat to ishly, we began scooping handsful rest a moment above their remains. of treasure into our backpacks until Continued... -16- we could carry no more. That was when The Art of Parrying the treasures' Lord arrived. ~~~~~~~~~~~~~~~~~~~ I had heard of such creatures as by Eron Kulsen barrow wights but had disregarded them as fictional. But there it stood, _________ one of the Unlife's greatest servants. ~|_|~~~|| The image of that entity has burned |~| ~~ itself upon my memory forever. Unlike |~|==| the mummies and skeletons that had |~| __ ver get tired of spend- challenged us earlier, the wight had |~|___|| ing 10 minutes killing no attachment to the physical world. ~~~~~~~~ a stinkin' Hobgoblin? The mummies were supported by their I sure as heck do! Most hunters wraps, the skeletons has at least advise you to parry so the monster bones. But the wight was a shadowed, can't hit you, but this can take noncorporeal being that was vaguely forever because you might only have man-like at best. Where eyes might a +2 to +10 OB on him, or you get have been on a man, two red spots bad rolls. glowed like burning embers, full of hatred for all that lives. Sound familiar? Well, I like to take advantage of Round Times when My companion reacted quickly by I'm alone and in this situation. swinging his sword at the wight. When I come upon a monster, I parry However, as his sword slashed toward high (100, just in case) and then I it, the being's form shifted and was wait for _it_ to attack _me_. Once missed by the blade. Then, with vicious it has, I quickly PARRY 0 and claws, it ripped the still-beating attack it, thus giving me a high OB heart from his chest. It turned toward for that hit. As soon as my Round me, and gestured. It exuded a fear Time is finished, I parry back up fear unlike any I had know before of hopefully (and usually) before the since, and I dropped everything to run monster has a chance to attack me a as fast as my legs would allow through second time. Then we do the dance the tunnel. Before it could reach me, all over again. I gained control of myself and used a magic ring I had been saving, should This works because the monster also such a situation develop. I slipped it has a Round Time and it can't do off my finger and back on to summon the anything while I kick its butt! By spell, and before I knew it, I was the time its RT is over, I'm back sitting back in my cottage in Kelfour, to PARRY 100. This technique works still trembling. Let this tale be a well if you use macros. Personally, testimonial to those who would follow: I wouldn't dare try it without 'em! Some things are too dark and evil for man to challenge. _________________________________________________________________________ |\________________________________________________________________________\ || | || --HALL OF FAME-- | || Bard Mendle Seldagrave 15 | High Man Benar Stormarm 12 | || Mage Dagmar Istarii 15 | Common Man Beolost Lamontt 10 | || Thief Valeria Deering 17 | Halfling Doppel Ganger 8 | || Fighter Kirc Bloodguard 12 | Dwarf Vesitsa Talchild 13 | || Healer Vesitsa Talchild 13 | Wood Elf Celeborn Greyswndir 7 | || Cleric Erebor Bordeaux 13 | Fair Elf Valeria Deering 17 | || Sorceror Magnetron Ramthanodox 9 | High Elf Strom O'Berin 7 | || Ranger Landreth DeLorde 15 | Half Elf Dagmar Istarii 17 | \|________________________________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -17- Another winner! Ballad of the Birth of Kelfour ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ______ by Lythe L'Green /~/~~\~\ |~| |~| |~| |~| |~| |~| |~| |~|nce there was a Land of Nothing, \~\__/~/ It knew not the Song of Life: ~~~~~~ No lyric bard was there to sing, For emptiness and void were rife. But watching from a distant Land, The gods saw that 'twas Wrong. Shaping this void with a divine hand, They forged Elanthia to last long. The Halflings humbly tilled the soil, The Dwarves built halls of stone -- And Elves came from the wood to toil, Aside the Mannish people, to build a home. _______ /\_____/\ /\/ \/\ Though their work was very rough, |-| THIRD |-| It yielded a fine place to live. |-| PLACE |-| And the name of "Squire's Bluff," \/\_____/\/ Was what they chose to give. \/_/_\_\/ // | \\ // | \\ Yet Elanthia was a mortal Land, |/ / |\ \| And all such things must end... || ||||| || Again came the divine hand, \/\/\/\/\/ To tear asunder what had been won. But the gods loved the Men, Halflings, Dwarves, and Elves -- So they were swept away, to a new place: And 'tis where we stand even now. Yes, Kelfour is that new Land, And though ye surely miss the last -- Remember that 'tis your Love, That makes it what it is: And in this way, Elanthia and Kelfour Are but One. ~~~~~~~~~~~~~~~~~~~~~~~ -18- Check your HEALTH: Herbs and Their Effects on Injuries ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ by Angelique Lovelin-Niranda Compiled from the personal experiences of a mage, the author suggests you combine the following ____ ____ information with a grain of salt. Check with a +|~| |~|+ bonafide healer for more authoritative advice. |~| __ |~| |~| /~~\ |~| |~|/~/\~\|~| |~/~/ \~\~| ORST CASE SCENARIO: You're out hunting with a party and |~_/ \_~| get separated from them. Suddenly a wolverine or troll ~~~ ~~~ mauls you. You manage to get away but only to discover that you have a fractured leg that's bleeding badly. You have no amulet or ring and you're lost. You're cut off from the world with no healer in sight. You have some herbs but which to use? And you probably have only seconds to decide. Hopefully, this manual will help you stabilize until you can get real help. Oh, yes -- take some Edram Moss for that leg. LIFE-THREATENING WOUNDS AND EMERGENCY PROCEDURES: ........................ FATAL INJURIES: I never knew anyone to survived these as instant death occurs... decapitations, disembowelments, brain and heart strikes are examples. Don't worry about them because you'll never know what hit you. CRITICAL INJURIES: Bleeding from ears or throat, dismembered limbs, spinal strikes, destroyed eyes, deep chest and gut wounds are examples of critical injuries. Chances of living thru any of them are slim because you're probably stunned, helpless and bleeding like a stuck pig. If you're with friends and they drag you away, you might make it. Retreat immediately! You probably lost 80% of your Concussion Points and bleeding will finish you off even if the monster doesn't get you again. See BLEEDING for emergency treatment. .......................................................................... BLEEDING: This is a horrible killer. If you're bleeding, stop fighting and run! Get treatment fast 'cause otherwise you're going to die! No heroics; with blood, it's panic city! Bleeding Head: Eat Arfanas Stem Bleeding Chest: Eat Pasamar Grass Bleeding Limbs: Eat Edram Moss If you're bleeding you've probably lost most of your Concussion Points so eat some Akbutege Leaf; that will restore them and help you survive another attack. But make sure to stop that bleeding. .......................................................................... POISON: This can kill you if it's strong. Sometimes you can ride it out but why take the chance? Find a healer and it it treated! Take Akbutege Leaf to restore Concussion Points. .........................................................continued........ -19- .......................................................................... DISEASE: Rabid bites from torkaans, wolverines and bears can poison you. I once died of this. Horrible; take disease seriously! It's a progressive thing that can worsen with time. If you ride it out, you can be left with maiming nerve damage. See a healer to cure it, and if you have to go to Surtey, make sure you don't have minor wounds. He'll ignore the disease and tie you down, treating the small stuff while you die of infection! Eat Akbutege Leaf to get back the rapidly disappearing Concussion Points. Eat Terbas Leaf or Yuth Flower for nerve defects. (NOTE: Will not cure active disease, only fix old damage.) .......................................................................... CHEST AND ABDOMEN WOUNDS: A sucking chest wound can finish you fast. Eat Parsamar Grass for bleeding chest or abdomen! .......................................................................... BACK WOUNDS AND INJURIES: You can break your back by trying to climb things with insufficient climbing skills. That will slow you down and make your round time very long indeed. Eat Parsamar Grass for bleeding. .......................................................................... LIMBS TORN OFF: Chances of living through this are slim because you're usually stunned and helpless for a few rounds. Major bleeding accompanies this injury and unless you act fast you're going to die! Get treatment immediately! Missing legs slow you down, missing arms mean you can't carry weapons or shields. Eat Edram Moss to stop the bleeding! .......................................................................... FRACTURED LIMBS: Nasty messy injury, usually accompanied by blood. Fractured legs slow you down. Fractured arms lower your ability to defend yourself. Too much damage to a fractured limb and you'll lose it. Eat Edram moss to stop bleeding! .......................................................................... LACERATIONS: After bleeding is treated, lacerations are no longer life- threatening. Too many untreated lacerations, however, can turn into one big messy fractured limb! .......................................................................... HEAD WOUNDS: Usually accompanied by destroyed eyes or bleeding ears. Eat Arfanas Stem to stop Bleeding and repair Major wounding. Drink Baldakur Potion to restore lost eye. .......................................................................... EYE DESTROYED: Lose both of them and you're blind! Probably lowers your perception skills. Thieves take notice! Drink Baldakur Potion to restore missing eye. .........................................................continued........ -20- .......................................................................... MUSCLE SPASMS: Serious nerve damage. Result of poison, rabid bites, or repeated over-spell casting. Eat Yuth Flower .......................................................................... STRANGE MUSCLE TWITCHING: Common injury for novices who over-extended themselves while spell casting. You can still cast, but if you over-extend again your nervous system will be ruined! Eat Terbas Leaf and learn to live with slurred speech. (See below) ========================================================================== MINOR INJURIES THAT ARE NOT LIFE THREATENING BRUISES: Look bad but mostly harmless. Probably lowers something but I don't know what. Skills like climbing or lockpicking perhaps? If you get too many bruises, they will become a laceration! MUSCLE SPASMS: Serious nerve damage. Result of poison, rabid bites, or repeated over-spell casting. Not good! MUSCLE TWITCHING: Minor nerve damage. Result of over-casting spells. ========================================================================== PERMANENT SCARS AND MAIMINGS If you're not lucky enough to see a real healer you may get stuck with Surtey the Quack! To be fair, he will probably save your life but you will be maimed, mutilated and mangeled. PERMANENT MUTILATIONS: I don't even like the sound of this one! Something must be lowered as long as you have this! MUTILATIONS TO HEAD: This particular maiming makes it impossible for you to search your kills, thus rendering you unable to earn a living. It also renders spellcasters helpless because they cannot cast spells. MISSING LIMBS: Surtey can't save a destroyed limb. Learn to use crutches. This makes you real slow. Missing arms means you do without weapon or shield depending on which arm is gone. MANGLED LIMBS: Mangled legs may slow you down. Mangled arms may weaken you or lower your skills. PAINFUL SCARS: These are major defects and they lower things like skills or prevent use of some abilities. SLURRED SPEECH: Result of nerve damage during spell casting. May reduce your abilities with directed spells. BLACK EYES: Seem harmless. Might affect perception or trading skills? OLD BATTLE SCARS: Maybe harmless. Might affect trading skills? (Cont.) -21- CATALOGUE OF HERBS AVAILABLE FROM THE ALCHEMIST AND HERBALIST ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Akbutege Leaf (GENERAL RESTORATIVE) Specially prepared Akbutege Leaf, folded into correct dosages, can heal concussion damage. (10 doses) This is a MUST HAVE herb for your first-aid kit. Remember, even if you make it to the healer's tent, Surtey (the butcher) is slow and you can die waiting for him. Have this on hand to restore points and stretch your living time when your life's blood is seeping away. -------------------------------------------------------------------------- 2. Wifurwif Lichen (MINOR WOUNDS to Nervous System) A special cave lichen, famed for curing minor damage of the nervous system. (4 doses) -------------------------------------------------------------------------- 3. Belrama Potion (MAJOR WOUNDS to Nervous System) Belrama mixed into a special potion. Known to cure serious nervous system damage, but has no effect on minor damage. (4 doses) -------------------------------------------------------------------------- 4. Terbas Leaf (MINOR DEFECTS of Nervous System) Prepared Terbas Leaf, known to repair minor nervous system defects (usually caused by previous damage). (3 doses). Known to cure slurred speech due to over-extended spell-casting -------------------------------------------------------------------------- 5. Yuth Flower (MAJOR DEFECTS of Nervous System) Ground Yuth Flower, famed to help repair serious nervous system defects caused by previous damage. Has no effect on minor defects. (2 doses) Known to cure muscle spasms due to over-extended spell-casting -------------------------------------------------------------------------- 6. Arnuminas Leaf (MINOR WOUNDS to Limbs) Specially prepared Arnuminas Leaf, folded into correct dosages, can heal minor limb wounds. (4 doses) -------------------------------------------------------------------------- 7. Edram Moss (MAJOR WOUNDS to Limbs) Dried Edram Moss, acclaimed to cause rapid healing of serious and critical limb wounds, but has no effect on minor damage. (2 doses) Stops limb bleeding. This is a MUST HAVE herb for your first-aid kit! -------------------------------------------------------------------------- 8. Dagmather Spine (MINOR SCARRING of Limbs) Extracted Dagmather Spine, known to remove minor scarring and defects from limbs. (4 doses) -------------------------------------------------------------------------- 9. Curfalaka Fruit (MAJOR SCARRING of Limbs) Preserved Curfalaka Fruit, famed to help repair (only) serious limb defects. (2 doses) ------------------------------------------------------------continued----- -22- 10. Rewk Potion (MINOR WOUNDS to Head) Rewk extract mixed into a special potion. Heals minor wounds about the head. (4 doses) -------------------------------------------------------------------------- 11. Arfanas Stem (MAJOR WOUNDS to Head) Ground Arfandas Stem, known to help heal serious and critical wounds to the head, but has no effect on minor damage. (2 doses) Stops head bleeding. This is a MUST HAVE herb for your first-aid kit! -------------------------------------------------------------------------- 12. Hegheg Root (MINOR SCARRING of Head) Prepared Hegheg root, mixed into a tasteless paste. Removes scarring around the facial and head area. (4 doses) -------------------------------------------------------------------------- 13. Bursthelas Potion (MAJOR SCARRING of Head) Bursthelas juice mixed into a potion. Helps repair serious and critical defects to the head and face area, but has no effect on minor defects. (2 doses) -------------------------------------------------------------------------- 14. Berterin Moss (MINOR WOUNDS to Chest, Belly, and Back) Dried Berterin Moss, known to provide immediate healing of MINOR internal and external organ damage. (4 doses) -------------------------------------------------------------------------- 15. Pasamar Grass (MAJOR WOUNDS to Chest, Belly, and Back) Prepared Pasamar Grass, tastes terrible but you can eat it. Helps heal SERIOUS internal and external injuries. (2 doses) Stops gut bleeding. Another MUST HAVE herb for your first-aid kit! -------------------------------------------------------------------------- 16. Tarnas Potion (MINOR SCARRING of Chest, Belly, and Back) Boiled mixed into a special potion. Repairs MINOR DEFECTS to internal and external organs. (4 doses) -------------------------------------------------------------------------- 17. Wekwek Potion (MAJOR SCARRING of Chest, Belly, and Back) Wekwek plant extract mixed into a powerful potion. Helps repair SERIOUS and CRITICAL DEFECTS to internal and external organs. (2 doses) Use for permanent mutilations and painful scarring of abdomen and chest. -------------------------------------------------------------------------- 18. Baldakur Potion (EYE RESTORATIVE) The mystical Baldakur potion, the one substance known to regenerate a lost eye. (1 dose) -------------------------------------------------------------------------- 19. Siran Clove (LIMB RESTORATIVE) The very rare Siran Clove. Once eaten will cause quick regeneration of a lost limb. (1 dose) ==========================================================continued======= -23- NOTES ABOUT HEALERS: Healers are beloved because they restore you to full health by taking your injuries upon themselves. They suffer your wounds, a heroic and painful way to make a living. One has to hear the Call to be a healer. If you are a new healer, seek out experienced healers to learn your trade. They have reference charts that are far better than this incomplete manual. Healers DO NOT steal field experience! I have Rhiannon's word on this. You have nothing to lose and everything to gain by receiving treatment from a real healer. Use your amulet to call for healers and meet them at Surtey's tent or the temple. Set your ring for the healer's tent. If a healer is available, he or she will probably be waiting for you there. If not, see Surtey the Quack as a last resort! Remember, if Surtey touches you no healer can undo the scarring! Buy herbs from a healer if you can. You get big savings over buying direct from the alchemist. If you do buy from the alchemist mind your manners and don't bargain too low. If you bargain too well, he won't deal with you anymore and you'll be barred from the herbs you need. ========================================================================= SURTEY AKRASH, the Resident Quack! The only good thing I have to say about this Quack is that he's mar- ginally better than dying. He charges an arm and a leg, and his sloppy techniques and contaminated herbs always leave you mangled, maimed, and mutilated. How he became the towns's official healer has more to do with greasing palms than it does with any actual medical knowledge. :) IF YOU REALLY MUST SEE SURTEY and if you're bleeding, diseased, or seriously poisoned and you also have several minor bruises and lacerations, then you're as good as dead! Surtey will strap you down and treat your injuries at random. If you're losing points at 15 per round from rabies, he may start working on your bruised eye, you will die before he gets to the real problem. Don't get on that butcher's table if you can possibly get a real healer. If no healers are around, then eat Akbutege Leaf to give Surtey the time he needs for his hit-or-miss medical techniques. If you have friends seeing Surtey, and you have minor injuries, STAY OUT OF THE TENT! Surtey will drop what he's doing and beg you for business while his desperate patients bleed to death! ========================================================================= SOME WORDS OF CAUTION: Carry Edram Moss and Akbutege Leaf. They are the most useful herbs. You might be able to slow (but not stop) bleeding by dressing the area, but you may need FIRST AID skills to do this. Try TEND <area> command. For example: TEND RIGHT ARM or TEND ABDOMEN or TEND HEAD. Remember, this is a last ditch effort but it might work. Don't travel alone unless you have to. Wear a helmet, boots, arm and leg greaves and an aventail to prevent bad criticals. A friend of mine once took a neck wound because he didn't wear an aventail. The result was a severed artery and a messy death in 30 seconds! ==============================================================end======== -24- GemStone CrossWords ~~~~~~~~~~~~~~~~~~~ ___ _______________________________________________ |1 |2 |3 |XXX|XXX|4 |5 |6 |7 |XXX|XXX|8 |9 | |___|___|___|XXX|XXX|___|___|___|___|XXX|XXX|___|___| |10 | | |XXX|11 | | | | |XXX|12 | | | |___|___|___|XXX|___|___|___|___|___|XXX|___|___|___| |XXX|13 | |14 | | | |XXX|15 |16 | | | | |XXX|___|___|___|___|___|___|XXX|___|___|___|___|___| |XXX|XXX|17 | | | |XXX|18 | | | |XXX|XXX| |XXX|XXX|___|___|___|___|XXX|___|___|___|___|XXX|XXX| |19 |20 | | | |XXX|21 | | | | |22 |XXX| |___|___|___|___|___|XXX|___|___|___|___|___|___|XXX| |23 | | | |XXX|24 | | | | |XXX|25 |26 | |___|___|___|___|XXX|___|___|___|___|___|XXX|___|___| |27 | | |XXX|28 | | | | |XXX|29 | | | |___|___|___|XXX|___|___|___|___|___|XXX|___|___|___| |30 | |XXX|31 | | | | |XXX|32 | | | | |___|___|XXX|___|___|___|___|___|XXX|___|___|___|___| |XXX|33 |34 | | | | |XXX|35 | | | | | |XXX|___|___|___|___|___|___|XXX|___|___|___|___|___| |XXX|XXX|36 | | | |XXX|37 | | | |XXX|XXX| |XXX|XXX|___|___|___|___|XXX|___|___|___|___|XXX|XXX| |38 |39 | | | |XXX|40 | | | | |41 |XXX| |___|___|___|___|___|XXX|___|___|___|___|___|___|XXX| |42 | | |XXX|43 |44 | | | |XXX|45 | |46 | |___|___|___|XXX|___|___|___|___|___|XXX|___|___|___| |47 | |XXX|XXX|48 | | | |XXX|XXX|49 | | | |___|___|XXX|XXX|___|___|___|___|XXX|XXX|___|___|___| by Phaedra Bleu ACROSS 37 Hourly charge 19 Cease & desist ~~~~~~ 38 Admire much 20 Bite the dust (2 wds) 1 Pts. 40 See Surtey again 21 God 4 Guides 42 Male descendant 22 Fathers 8 Kill (abbr) 43 Attacks 24 "Fer shure" 10 Neither 45 Corny holder 26 Looked at one (2 wds) 11 Month in Seol 47 What you use 28 Party leaders 12 Mine critter (abbr) 48 Drinks slowly 29 Flows 13 Avoid spell 49 Right,up,right (abbr) 31 Old Russian "king" 15 Deed getter 32 Common leave-taking 17 One way to go DOWN 34 Ever and ____ (poetic) 18 Prayer cadence ~~~~ 35 Consumes 19 Weeds in Seol 1 Right,up (abbr) 37 Certain colors 21 Water, potion 2 Digital logic 38 Snake 23 Sheep (abbr) 3 Start spell 39 Manual (abbr) 24 Horse controller 4 Wire 40 Obituary (abbr) 25 I am, he __ 5 Tiny critter 41 2K lbs. 27 Poetic form 6 See 32 Across 44 Computer smarts (abbr) 28 Thirteenth planet 7 Long-term strength 46 To __ 29 Time period 8 Creative expression ___________________________ 30 3.14 etc. 9 Appendage | | | | | | | | 31 Near rats 11 Rests | K | E | L | F | O | U | R | 32 Compass pts. 12 Fish residence |___|___|___|___|___|___|___| 33 Not difficult 14 Dropped in water | | | | | | | | | E | D | I | T | I | O | N | |___|___|___|___|___|___|___|