Krag dweller: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 72
| picture =
| level = 72<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Dweller<!-- Add creature to family page list, which will be linked on preview/save -->
| family = dweller
| type = Biped<!-- Creature body type -->
| attacks = Maneuvers and Pounds.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Wehntoph]]<br>
| undead = No
| otherclass2 =
| area = Wehntoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Pound<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 400
{{Creature ability|Pound|+400 [[Attack strength|AS]]}}
| maneuver =
| PA2 =
| PAB =
{{Creature ability|Boulder|Special}}
| nobolt =
| PA3 =
| nowarding =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->

| BTA =
| BT2 =
| BTB =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = Dark Catalyst (719)<!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| IMM2 = Implosion (720)
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| IMM3 = Fire
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| IMM4 = Plasma
{{creature ability|[[Bard Base]] |+246 to +264 [[Target defense|TD]]}}
| Melee =
{{creature ability|[[Ranger Base]] |230 [[Target defense|TD]]}}
| Ranged =
{{creature ability|[[Sorcerer Base]] |+280 to +301 [[Target defense|TD]]}}
| Bolt =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Cleric Base]] |+278 to +281 [[Target defense|TD]]}}
| BarTD = 246 - 264
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 278 - 281
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Major Elemental]] |Not Affected}}
| PalTD =
{{creature ability|[[Minor Elemental]] |Not Affected}}
| RanTD = 230
{{creature ability|[[Major Spiritual]] |+274 to +277 [[Target defense|TD]]}}
| SorTD = 280 - 301
{{creature ability|[[Minor Spiritual]] |+274 to +277 [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| MnETD =

| noability =
| MjSTD = 274 - 277
| MnSTD = 274 - 277
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| gems = ?
| magic items =
| magic items = ?
| gems =
| boxes = ?
| boxes =
| skin = none
| other = a brilliant purple opal
| other = a brilliant purple opal
| noskinvalue =
| skin = None
}}
}}
{{Creature end}}
{{Creature end}}
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If you can hide they are easily [[Ambush|ambushed]] by waiting for them to sniff and then ambushing. They have a slow [[Roundtime|RT]] for their level and you can often 2 for 1 them. They appear to be more geared toward the more physical classes, unlike their [[krag yeti]] cousins which can be hunted well by all classes.
If you can hide they are easily [[Ambush|ambushed]] by waiting for them to sniff and then ambushing. They have a slow [[Roundtime|RT]] for their level and you can often 2 for 1 them. They appear to be more geared toward the more physical classes, unlike their [[krag yeti]] cousins which can be hunted well by all classes.
* Krag dwellers have physical attacks in the moderate range for their level.
* Krag dwellers have physical attacks in the moderate range for their level.
* They have a strong maneuver attack that can put prone you, add RT, and stun. They cast no magic.
* They have a strong maneuver attack that can put you prone, add RT, and stun. They cast no magic.
* Immune to many types of magic including most elemental and nature magic such as [[Spike Thorn (616)]] and [[Tangle Weed (610)]].
* Immune to many types of magic including most elemental and nature magic such as [[Spike Thorn (616)]] and [[Tangle Weed (610)]].
* Immune to [[Dark Catalyst (719)]], [[Implosion (720)]] and [[Fire critical table|fire]] or [[Plasma critical table|plasma spells]]; however [[Pain (711)]] is quite effective.
* Immune to [[Dark Catalyst (719)]], [[Implosion (720)]] and [[Fire critical table|fire]] or [[Plasma critical table|plasma spells]]; however [[Pain (711)]] is quite effective.

Revision as of 05:34, 5 May 2019

Krag dweller
Level 72
Family Dweller family creatures
Body Type Biped
Area(s) Found Wehntoph
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Pound 400 AS
Defense Attributes
Armor
? ASG
Immunities
Dark Catalyst (719)
Implosion (720)
Fire
Plasma
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 246 - 264
Cleric Base 278 - 281
Empath Base
Paladin Base
Ranger Base 230
Sorcerer Base 280 - 301
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 274 - 277
Major Spiritual 274 - 277
Minor Mental
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin None
Other a brilliant purple opal

The krag dweller appears to be a cross between a troll and elemental rock. It towers over 8 feet tall with massive limbs. Jet black hairs grow between the plates of its brown scaly hide while long razor sharp fangs and claws provide the krag dweller with all the weapons it will ever need. Even darker than the blackest night, its eyes reveal the smouldering malice within.

Hunting strategies

If you can hide they are easily ambushed by waiting for them to sniff and then ambushing. They have a slow RT for their level and you can often 2 for 1 them. They appear to be more geared toward the more physical classes, unlike their krag yeti cousins which can be hunted well by all classes.

  • Krag dwellers have physical attacks in the moderate range for their level.
  • They have a strong maneuver attack that can put you prone, add RT, and stun. They cast no magic.
  • Immune to many types of magic including most elemental and nature magic such as Spike Thorn (616) and Tangle Weed (610).
  • Immune to Dark Catalyst (719), Implosion (720) and fire or plasma spells; however Pain (711) is quite effective.
  • Moderate perception (sniffing out a 2x hiding ranger with appropriate spells running approximately 1 in 20 times).
  • Carry no treasure but can be skinned while holding a one-handed blunt weapon and an empty other hand.
    • If successful the skinning attempt will yield a brilliant purple opal which is a gem.
      • This gem can be purified by a bard.
  • Cannot be stunned by normal attacks.
  • Gain advantage by using unbalance, knocks them down and gives you a bit of time to get damage in before they stand up again.
    • This makes it easier for ambushers to strike the head or eyes.

Other information

Krag dwellers were formerly level 16. In February 2008 they experienced an upward shift to their current level and were moved to their current location. For more information on the updates, please see the following saved posts:

References

Near-level creatures - edit
Level 70 Level 71 Level 72 Level 73 Level 74
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